Editing Talk:Keychain
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::::Ah, I see. Colour on colour means ''something'' is going to be invisible, and trying to colour-code every game individually so that none of '''that''' game's Keychains suffer would take way too long (and with my luck, probably breaks an illogical rule even if I would take the time). Totally understandable #SincerityMode. My point about the Token sub-box orientation stands, though. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 23:24, 8 March 2019 (UTC) | ::::Ah, I see. Colour on colour means ''something'' is going to be invisible, and trying to colour-code every game individually so that none of '''that''' game's Keychains suffer would take way too long (and with my luck, probably breaks an illogical rule even if I would take the time). Totally understandable #SincerityMode. My point about the Token sub-box orientation stands, though. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 23:24, 8 March 2019 (UTC) | ||
:::::No, it was a problem with the image sizes throwing the organization out of whack.{{User:KrytenKoro/Sig}} 23:48, 8 March 2019 (UTC) | :::::No, it was a problem with the image sizes throwing the organization out of whack.{{User:KrytenKoro/Sig}} 23:48, 8 March 2019 (UTC) | ||