Editing Talk:Keychain

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So, I'm not sure where to bring this up because I'm not finding it on either template's talk page, but is there any particular reason why the token images for the first two numbered games have been relocated to a line above the Japanese name rather than maintaining their position around the name and game as every other game's template has? I dearly hope this isn't indicative of an impending large-scale change, because it rather looks unpleasant like that. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 22:59, 5 March 2019 (UTC)
So, I'm not sure where to bring this up because I'm not finding it on either template's talk page, but is there any particular reason why the token images for the first two numbered games have been relocated to a line above the Japanese name rather than maintaining their position around the name and game as every other game's template has? I dearly hope this isn't indicative of an impending large-scale change, because it rather looks unpleasant like that. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 22:59, 5 March 2019 (UTC)
:Because it looked even more unpleasant surrounding the name and game on many of the templates.{{User:KrytenKoro/Sig}} 12:54, 6 March 2019 (UTC)
::Not totally sure how exactly it looks 'unpleasant' as a border on the sides, unless someone's browser is misreading the formatting to put it above and below rather than left and right. That being said, if I am in a minority in saying the (otherwise still-prevailing) border format is the more visually appealing, I shall simply bemoan my fate in private. In that case, however, might I suggest that the 'token' segment be moved to a smaller name-above box (in the manner of i.e. stats boxes)? Most Keychains are taller than they are wide, or at least a rough square, which means a name-left box as it currently is leaves a significant amount of blank space. If possible, I would suggest having such a box to the side of the "Obtained" section. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 19:21, 7 March 2019 (UTC)
:::[[Starlight]] in particular was a problem, and it was a problem in each browser.{{User:KrytenKoro/Sig}} 15:00, 8 March 2019 (UTC)
::::Ah, I see. Colour on colour means ''something'' is going to be invisible, and trying to colour-code every game individually so that none of '''that''' game's Keychains suffer would take way too long (and with my luck, probably breaks an illogical rule even if I would take the time). Totally understandable #SincerityMode. My point about the Token sub-box orientation stands, though. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 23:24, 8 March 2019 (UTC)
:::::No, it was a problem with the image sizes throwing the organization out of whack.{{User:KrytenKoro/Sig}} 23:48, 8 March 2019 (UTC)
::::::...Don't the templates limit the image sizes? Seems like it would have saved a lot of hassle to just reduce the size that they appeared in the template. And how was Starlight a standout example if not the colour blend? [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 00:11, 9 March 2019 (UTC)
:::::::Starlight was a standout example because Kingdom Hearts Union Cross is a long name.{{User:KrytenKoro/Sig}} 16:55, 10 March 2019 (UTC)

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