Editing Talk:Keychain

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:::::I know the category already lists them, but so do the other games' categories. The question is whether this is a list of the Keychains the playable characters have at the end of the game, or a list of all different-looking keychains. I think we should wait for other people's opinions before making a decision.
:::::I know the category already lists them, but so do the other games' categories. The question is whether this is a list of the Keychains the playable characters have at the end of the game, or a list of all different-looking keychains. I think we should wait for other people's opinions before making a decision.
:::::"Upgrade 0" sounds weird to me, since it's not an upgrade. But maybe we could name them "Base" or something. {{User:TheSilentHero/Sig}} 16:32, 15 May 2015 (UTC)
:::::"Upgrade 0" sounds weird to me, since it's not an upgrade. But maybe we could name them "Base" or something. {{User:TheSilentHero/Sig}} 16:32, 15 May 2015 (UTC)
::::::I'm agreed with TSH on this one. {{User:TheFifteenthMember/Sig1}} 17:04, 15 May 2015 (UTC)
The game numbers the images beginning from 1, but in-game it doesn't make distinctions between the upgrades in the menu. Since this page's purpose is that of an enhanced gallery I kind of agree with TheSilentHero on this matter. To reduce the impression that you can have 25 Keyblades in the game we could simply tab the images and put the name underneath. {{User:ShardofTruth/Sig}} 18:15, 15 May 2015 (UTC)
:::::::I would be satisfied with tabbed galleries, yes.
:::::::As far as renaming the images, "Upgrade 0" or "Base" would both force the category to alphabetize them correctly.{{User:KrytenKoro/Sig}} 18:59, 15 May 2015 (UTC){{User:KrytenKoro/Sig}} 18:58, 15 May 2015 (UTC)
:::"Base" works for me.  --{{User:Neumannz/SigTemplate}} 21:10, 15 May 2015 (UTC)
== captions ==
I don't really see the need for having these be as long as they are. Just giving the Keyblade names should be fine.{{User:KrytenKoro/Sig}} 16:50, 1 March 2019 (UTC)
== Template:InfoKeyKH/InfoKeyKHII ==
So, I'm not sure where to bring this up because I'm not finding it on either template's talk page, but is there any particular reason why the token images for the first two numbered games have been relocated to a line above the Japanese name rather than maintaining their position around the name and game as every other game's template has? I dearly hope this isn't indicative of an impending large-scale change, because it rather looks unpleasant like that. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 22:59, 5 March 2019 (UTC)
:Because it looked even more unpleasant surrounding the name and game on many of the templates.{{User:KrytenKoro/Sig}} 12:54, 6 March 2019 (UTC)
::Not totally sure how exactly it looks 'unpleasant' as a border on the sides, unless someone's browser is misreading the formatting to put it above and below rather than left and right. That being said, if I am in a minority in saying the (otherwise still-prevailing) border format is the more visually appealing, I shall simply bemoan my fate in private. In that case, however, might I suggest that the 'token' segment be moved to a smaller name-above box (in the manner of i.e. stats boxes)? Most Keychains are taller than they are wide, or at least a rough square, which means a name-left box as it currently is leaves a significant amount of blank space. If possible, I would suggest having such a box to the side of the "Obtained" section. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 19:21, 7 March 2019 (UTC)
:::[[Starlight]] in particular was a problem, and it was a problem in each browser.{{User:KrytenKoro/Sig}} 15:00, 8 March 2019 (UTC)
::::Ah, I see. Colour on colour means ''something'' is going to be invisible, and trying to colour-code every game individually so that none of '''that''' game's Keychains suffer would take way too long (and with my luck, probably breaks an illogical rule even if I would take the time). Totally understandable #SincerityMode. My point about the Token sub-box orientation stands, though. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 23:24, 8 March 2019 (UTC)
:::::No, it was a problem with the image sizes throwing the organization out of whack.{{User:KrytenKoro/Sig}} 23:48, 8 March 2019 (UTC)
::::::...Don't the templates limit the image sizes? Seems like it would have saved a lot of hassle to just reduce the size that they appeared in the template. And how was Starlight a standout example if not the colour blend? [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 00:11, 9 March 2019 (UTC)
:::::::Starlight was a standout example because Kingdom Hearts Union Cross is a long name.{{User:KrytenKoro/Sig}} 16:55, 10 March 2019 (UTC)

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