Editing Talk:Infernal Engine
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Thank you for the quick response, KrytenKoro and Elussions. The specific instructions which Elussions edited into the article, and which I disagreed on whether or not to include, were those which instructed the player to, for instance, perform "11 air combos," take "3-4 barrels" to enter limit range, and so on. I objected to this edir because it replaced valid, more generic information in favor of a refined formula catered toward speedruns. I found this information inapplicable for two reasons. First, speedrun info requires the player to have equipped certain Gear or magic casts prior to the fight. This creates a "time" cost, as you call it, which includes time spent configuring necessary equipment and magic panels, as well as possibly restarting the mission to do so. This is little issue for people who have played through the game in accordance with the speedrun notes; however, players who have consulted neither this strategy section nor the speedrun notes, around which the strategy revolves, likely do not have equipped the exact Gear or magic, creating additional hassle for players and invalidating the aforementioned instructions. Second, some of the added info on manipulating the AI was inaccurate or overly specific. For example, the info called for Roxas to manipulate the Engine's barrel and cannon attacks at the start of the battle, specifically by "stand[ing] still" and "roll[ing] against the back wall." However, the boss performs those attacks first regardless, so long as Roxas stays a certain distance from the Engine. An ideal strategy should work whether a player is speedrunning, playing casually, or going back to do Challenges. I believe that we can and should word the info instead as a strongly advisable or useful strategy (bring Limit Recharges, equip the Lift Gear, etc.) However well a restrictive, formulaic strategy works in the narrow context of a speedrun, having a more generic and applicable strategy on hand (i.e. how to draw out and exploit the Infernal Engine's weak point) helps a greater range of players to cheaply defeat the Infernal Engine.[[User:DAnonymous318|DAnonymous318]] ([[User talk:DAnonymous318|talk]]) 22:57, 15 March 2016 (UTC) | Thank you for the quick response, KrytenKoro and Elussions. The specific instructions which Elussions edited into the article, and which I disagreed on whether or not to include, were those which instructed the player to, for instance, perform "11 air combos," take "3-4 barrels" to enter limit range, and so on. I objected to this edir because it replaced valid, more generic information in favor of a refined formula catered toward speedruns. I found this information inapplicable for two reasons. First, speedrun info requires the player to have equipped certain Gear or magic casts prior to the fight. This creates a "time" cost, as you call it, which includes time spent configuring necessary equipment and magic panels, as well as possibly restarting the mission to do so. This is little issue for people who have played through the game in accordance with the speedrun notes; however, players who have consulted neither this strategy section nor the speedrun notes, around which the strategy revolves, likely do not have equipped the exact Gear or magic, creating additional hassle for players and invalidating the aforementioned instructions. Second, some of the added info on manipulating the AI was inaccurate or overly specific. For example, the info called for Roxas to manipulate the Engine's barrel and cannon attacks at the start of the battle, specifically by "stand[ing] still" and "roll[ing] against the back wall." However, the boss performs those attacks first regardless, so long as Roxas stays a certain distance from the Engine. An ideal strategy should work whether a player is speedrunning, playing casually, or going back to do Challenges. I believe that we can and should word the info instead as a strongly advisable or useful strategy (bring Limit Recharges, equip the Lift Gear, etc.) However well a restrictive, formulaic strategy works in the narrow context of a speedrun, having a more generic and applicable strategy on hand (i.e. how to draw out and exploit the Infernal Engine's weak point) helps a greater range of players to cheaply defeat the Infernal Engine.[[User:DAnonymous318|DAnonymous318]] ([[User talk:DAnonymous318|talk]]) 22:57, 15 March 2016 (UTC) | ||