Editing Talk:Honey Bee

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I don't think it's necessary to move this to a "in Kingdom Hearts" title.  It should be obvious by the fact that this is the Kingdom Hearts Wiki that we're talking about the series.  Any reason why it shouldn't be moved back?  '''''[[User:Scottch|<span style="color:#00cccc">Scott</span>]][[User talk:Scottch|<span style="color:#ff9900">ch</span>]]''''' 13:48, 18 August 2007 (UTC)
I don't think it's necessary to move this to a "in Kingdom Hearts" title.  It should be obvious by the fact that this is the Kingdom Hearts Wiki that we're talking about the series.  Any reason why it shouldn't be moved back?  '''''[[User:Scottch|<span style="color:#00cccc">Scott</span>]][[User talk:Scottch|<span style="color:#ff9900">ch</span>]]''''' 13:48, 18 August 2007 (UTC)
==Construct?==
{{Uxie|time=12:54, 3 July 2012 (UTC)|angela=How can a Honey Bee be a construct? They're not enchanted creatures, robots or programs; just regular bees.}}
:The KH1 Bradygames guide defines "Mechanisms" as enemies who require a certain number of hits to defeat, rather than having an HP gauge. The Crank Tower and Honey Bee, along with most props, are examples of this type of obstacle.[[Special:Contributions/192.249.47.177|192.249.47.177]] 16:28, 3 July 2012 (UTC)
::That hasn't been how we've been using "Construct" thus far, though...  --{{User:Neumannz/SigTemplate}} 16:51, 3 July 2012 (UTC)
::Well then we need a separate "Mechanism" type for props like the Crank Tower, bees, and anything else that disappears after a set number of hits.[[Special:Contributions/192.249.47.177|192.249.47.177]] 17:42, 3 July 2012 (UTC)
Sounds fine to me. Either "Mechanism" or "Prop" should work.  --{{User:Neumannz/SigTemplate}} 19:19, 3 July 2012 (UTC)

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