Editing Talk:Foreteller
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::There was this interview with Nomura around the time Unchained was announced, you can find it [http://www.khinsider.com/news/kingdom-hearts-unchained-x-chi-in-famitsu-5401 here], where he talks about the differences of both games. He considers both games the same work, both stories are essentially the same but he also says there are tricks to enjoy both of them. What he exactly means is a topic for wield speculation, even going so far as saying [chi] and Unchained are parallel worlds. | ::There was this interview with Nomura around the time Unchained was announced, you can find it [http://www.khinsider.com/news/kingdom-hearts-unchained-x-chi-in-famitsu-5401 here], where he talks about the differences of both games. He considers both games the same work, both stories are essentially the same but he also says there are tricks to enjoy both of them. What he exactly means is a topic for wield speculation, even going so far as saying [chi] and Unchained are parallel worlds. | ||
::The truth is that the story really is 99% the same. This introductions cutscene and the Guilt introduction scene (coming much later, around mission 250 I think) are the only ones changed, the later had to be rewritten to fit the medal style of Unchained. Then there some scenario changes of course. The 1st Anniversary story, that was completely separate in [chi], is now part of the main storyline in Unchained, some world stories are expanded to drag out the missions longer, some shortened (not sure why but they cut ca. 1/4 of the Beast's Castle storyline in Unchained), some are rewritten to fit Unchained altogether (e.g. the Dark Corridor Trials) and some haven't even be added yet (the Crystals of Light cutscenes and the 2nd Anniversary story). If we simply cover Unchained and put some notes here and there that it was different in [chi] we should be fine. --{{User:ShardofTruth/Sig}} 16:22, 8 April 2016 (UTC) | ::The truth is that the story really is 99% the same. This introductions cutscene and the Guilt introduction scene (coming much later, around mission 250 I think) are the only ones changed, the later had to be rewritten to fit the medal style of Unchained. Then there some scenario changes of course. The 1st Anniversary story, that was completely separate in [chi], is now part of the main storyline in Unchained, some world stories are expanded to drag out the missions longer, some shortened (not sure why but they cut ca. 1/4 of the Beast's Castle storyline in Unchained), some are rewritten to fit Unchained altogether (e.g. the Dark Corridor Trials) and some haven't even be added yet (the Crystals of Light cutscenes and the 2nd Anniversary story). If we simply cover Unchained and put some notes here and there that it was different in [chi] we should be fine. --{{User:ShardofTruth/Sig}} 16:22, 8 April 2016 (UTC) | ||
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;Move to "Beads of Light" article, after rewrite: | ;Move to "Beads of Light" article, after rewrite: | ||
*Sometime later, Player meets Chirithy in the Fountain Plaza, where Chirithy greets them happily and asks if he’s right to assume that Player’s always “going at it with all he’s got” – revealing that he’d brought something as a reward for all of Player’s hard work, handing Player Beads of Light. Player celebrates briefly before Chirithy tells them that there’s no need for it and asks that Player put it away. Chirithy explains that while Player wears the Beads of Light, they can’t be devoured by the Darkness, continuing to say that they’d been assigned a special mission directly from their Foreteller and that they’ll need the Beads of Light to complete the mission successfully. Elaborating, Chirithy explains that Player would still be defeating Heartless, but within the Corridors of Darkness, advising Player to be careful because the Beads of Light can only protect them from the Darkness for a set period of time. Player accepts the mission before them, earning some encouragement from Chirithy, who suggests that Player not push themselves and do their best. | *Sometime later, Player meets Chirithy in the Fountain Plaza, where Chirithy greets them happily and asks if he’s right to assume that Player’s always “going at it with all he’s got” – revealing that he’d brought something as a reward for all of Player’s hard work, handing Player Beads of Light. Player celebrates briefly before Chirithy tells them that there’s no need for it and asks that Player put it away. Chirithy explains that while Player wears the Beads of Light, they can’t be devoured by the Darkness, continuing to say that they’d been assigned a special mission directly from their Foreteller and that they’ll need the Beads of Light to complete the mission successfully. Elaborating, Chirithy explains that Player would still be defeating Heartless, but within the Corridors of Darkness, advising Player to be careful because the Beads of Light can only protect them from the Darkness for a set period of time. Player accepts the mission before them, earning some encouragement from Chirithy, who suggests that Player not push themselves and do their best. | ||