Editing Talk:Difficulty Level

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==Table==
==Table==
Instead of using images, we should use the ticks and crosses used in the SS template (✔ and ✘) since then we'd be able to add notes without needing to add in small numbers beside it (which is pretty ugly in my opinion). {{User:TheFifteenthMember/Sig1}} 17:39, 4 November 2013 (UTC)
Instead of using images, we should use the ticks and crosses used in the SS template (✔ and ✘) since then we'd be able to add notes without needing to add in small numbers beside it (which is pretty ugly in my opinion). {{User:TheFifteenthMember/Sig1}} 17:39, 4 November 2013 (UTC)
== Sort by game ==
Wouldn't it be better to organize this page by game, instead of difficulty? That way you could easily compare what each difficulty does. {{User:TheSilentHero/Sig}} 21:33, 12 July 2018 (UTC)
== dealing half damage on crit kh3 ==
I don't believe this is the case, after playing tons of crit and proud mode I can say I'm almost sure the damage is the same, can anyone confirm if this is true? At LvL 99 with ultima weapon I deal the same 2 and half bars of damage to data org memebers on both proud and crit so I don't think your damage output is halved on crit. EDIT: With the same abilities and same combo length/modifiers too. Same exact combo and stats. EDIT 2: Unless there's some weird damage scaling at play here?
== Difficulty Cheat - Re: Coded ==
I might be a bit dumb, but while I know that difficulty in Re: Coded changes the item drops and boss drops, I am not exactly sure how to check the scaling of health and damage when comparing Beginner, Standard, Proud, and Critical Mode together. Does anyone have any suggestions? [[User:ZoroCoron14|ZoroCoron14]] ([[User talk:ZoroCoron14|talk]]) 05:53, 2 May 2020 (UTC)
:I'll check the Ultimania. {{User:TheSilentHero/Sig}} 12:00, 2 May 2020 (UTC)
== Kingdom Hearts 3 Critical Test ==
Testing the damage taken multiplier: in both cases, Sora has 0 defense, 0 resistance, 0 abilities, and takes a hit from the Bizarre Archer's generic arrow shot.
Standard: 44 damage
Critical: 103 damage
Accounting for flooring issues, that means Critical is a 2.33x damage taken multiplier for KH3.{{unsigned|100.16.211.188}}
Edit: My earlier test was incorrect.  The actual damage increase that Critical has is Damage*2 + 10, and this is applied before enemy attack multipliers.  For example, in Olympus at the beginning of the game, with default defense, Large Body's stomp (2.0 multipler) does ((19-8)*2+10)*2 = 64 damage, while a Soldier's punch does ((19-8)*2+10)*1 = 32 damage.{{unsigned|100.16.211.188}}
== Confusing wording ==
For BBS it says that proud makes the player deal half as much damage compared to normal and beginner, while normal mode has (100%) damage and beginner has (150%) damage, so does that mean in proud you deal 50% or 75% damage? does critical make you deal 25% or 50% or 37.5%?
You can't divide two different numbers in half and come to a single conclusion, it needs to just compare the damage to one thing at most.
{{unsigned|37.19.210.174}}
:You're right, that is confusing. I double-checked and made the section more clear now. {{User:TheSilentHero/Sig}} 10:02, 26 June 2021 (UTC)

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