Editing Talk:Deck Command (KHBBS)

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{{expand|create=Fix "obtained" column on Finish commands; see [[Abilities (KHII)]] for format}}
== Added All Commands ==
== Added All Commands ==


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Also: Wait, Mickey has exclusive commands too? That doesn't even make sense. arg.}}
Also: Wait, Mickey has exclusive commands too? That doesn't even make sense. arg.}}
{{KrytenKoro|Update on this, at least on the HD re-release, the unique commands have the "Friendship command" icon, which makes a lot of sense. Would anyone be opposed to merging them into the Friendship command list}}
Sounds fine to me. "Obtained" would just be the D-Link.  --{{User:Neumannz/SigTemplate}} 20:09, 12 May 2015 (UTC)


== Accurate Meld Guide ==
== Accurate Meld Guide ==
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::That's different, since Combo Master only appears in 1.5 and not in the original or FM, while these only appear in the original and FM and not 2.5. {{User:TheSilentHero/Sig}} 20:01, 5 March 2015 (UTC)
::That's different, since Combo Master only appears in 1.5 and not in the original or FM, while these only appear in the original and FM and not 2.5. {{User:TheSilentHero/Sig}} 20:01, 5 March 2015 (UTC)
Unless we want some kind of tag for "converse-exclusive" (i.e. every version except this one), I think a reference might be the simplest way to do it.  --{{User:Neumannz/SigTemplate}} 20:07, 5 March 2015 (UTC)
Unless we want some kind of tag for "converse-exclusive" (i.e. every version except this one), I think a reference might be the simplest way to do it.  --{{User:Neumannz/SigTemplate}} 20:07, 5 March 2015 (UTC)
:(Incidentally, if you wanted to do a counter-exclusive tag, we could try something like <sup>[exc. ''[[Kingdom Hearts HD 2.5 ReMIX|KHHD2]]'']</sup>  --{{User:Neumannz/SigTemplate}} 20:12, 5 March 2015 (UTC))
::What I mean is...okay, there's two ways to do this:
#Treat KH1, KH1FM, and KH1FMHD (or BBS, BBSFM, and BBSHD) as three separate games, and include tags for those applicable.
#Treat the HD versions as ports, and note that the port adds/removes something that was in the original game.
::For reference, ''I prefer the second''. As with Kingdom Hearts II Final Mix+ (or, hell, BBSJP and BBSNA, which would be a ''got-forsaken mess'' to treate as two separate games, despite content additions), I really don't like how the port ''container'' is being conflated with being its own game; furthermore, if we treat them as separate games, are standard formatting would require that we include sections for KHHD everytime we have a section for KHFM, as on [[Blitz]]. Yes, it is a modified port of KHFM, but not nearly enough to justify that much redundancy. I would much prefer that we have a simple note calling out the changes between KHFM and KHHD, or KHBBSFM and KHHD2. This is the same argument I had behind the image naming IDs, honestly -- it's confusing a ''box'' with the things ''inside the box'' (which, incidentally...you're throwing three game's worth of images into one box, which is hell on organization, and then making the old three boxes completely obsolete which just...gah. Gah, I say, gah. I hate, hate, hate that we have images with HD IDs.).{{User:KrytenKoro/Sig}} 21:51, 5 March 2015 (UTC)
:::...honestly, I'm not even that fond of having gameicons for the HD packs. We've had plenty of ports/localizations already in this series, it just gets ridiculous to treat them as independent games.{{User:KrytenKoro/Sig}} 21:51, 5 March 2015 (UTC)
I also kinda prefer option 2 with this additional comment: I would consider BBSFM as a modifier of BBS and BBSFMHD as a modifier for BBSFM. I do not like using a BBS tag to indicate "not in BBSFM"; it feels confusing and a little wishy-washy, if that makes any sense. There should just be tags to show if something has been added or removed in a Final Mix or HD version.  --{{User:Neumannz/SigTemplate}} 22:22, 5 March 2015 (UTC)
:I also prefer option 2. I think we should treat it the same as the difference between Japanese and international releases, like with the [[Gold Match]] for example. I have to disagree with Neumannz though. If you look at the [[Abilities (KH)]] page, you'll see the non-FM tags are really useful, since almost all obtainment methods have changed. {{User:TheSilentHero/Sig}} 18:21, 6 March 2015 (UTC)
== D Link Friendship commands ==
Seeing as D-Link original commands are depicted as Friendship commands in 2.5, should we list them here with the others in a separate table or with the others? {{User:TheFifteenthMember/Sig1}} 21:09, 13 November 2015 (UTC)
:Here.{{User:KrytenKoro/Sig}} 03:39, 15 November 2015 (UTC)
::In a separate table for just D-Link exclusive commands or on the current Friendship command table? On another point, why are D-Link commands listed as a subsection under "Battle commands"? D-links only use a mixture of battle commands and aren't battle commands themselves so they should be their own standard section. {{User:TheFifteenthMember/Sig1}} 17:47, 4 February 2016 (UTC)
:::Probably just as part of Friendship commands, now that we know they're categorized as such. As to why they're listed under them, it's because they are battle commands. They're part of a Command Deck, even if it's a set, non-customizable Command Deck.{{User:KrytenKoro/Sig}} 00:32, 5 February 2016 (UTC)
=== Mechanics ===
Does the Ultimania mention D-Link Friendship commands' type (Basic, Advanced etc.), reload times, and command gauge fill percentage? {{User:TheFifteenthMember/Sig1}} 17:47, 4 February 2016 (UTC)
:I think so, but [http://imgur.com/a/uuIHK/all see for yourself]. --{{User:ShardofTruth/Sig}} 17:55, 8 February 2016 (UTC)
::Definitely lists reload time and command gauge fill percentage. Not sure where to look for command type, I'd need to compare to a command we know that info for.{{User:KrytenKoro/Sig}} 01:59, 9 February 2016 (UTC)
:::What exactly is the function of the Command Type? {{User:TheSilentHero/Sig}} 12:49, 9 February 2016 (UTC)
::::It's supposed to be what recipe it's unlocked with. I don't think it's applicable to Friendship Commands, and I'm not aware of any other function for Command Type.{{User:KrytenKoro/Sig}} 20:06, 3 March 2016 (UTC)
{{OpenTalk}}
:::::Can this information even be found in the game? Maybe it's something the guys at Bradygames made up so they could categorize them better. --{{User:ShardofTruth/Sig}} 21:01, 3 March 2016 (UTC)
::::::Not as visible information, no, but you have commands that the basic Attack Recipe and Magic Recipe will craft, then the Giga, etc. Since you don't craft Friendship Commands, I don't think it's a relevant stat for them.{{User:KrytenKoro/Sig}} 03:33, 4 March 2016 (UTC)
:::::::Ah okay, that makes sense. --{{User:ShardofTruth/Sig}} 16:47, 11 March 2016 (UTC)
== VS. Mode Exclusive Commands? ==
It seems there are some multiplayer exclusive commands that appeared in the PSP versions. Based on the Ultimania, they are Command Shuffle, which performs a jumping attack that deals damage and forces the opponent to drop all their battle commands, Gold, in which the character takes a victory pose which appears to boost the player's points, Break, which seemingly lowers points while assuming a defeat pose (not certain of the purpose), and the Ulitmania also mentions what a appears to be a battle command version of the character's Finish command which lacks the Multiplayer power bonus of the standard Finish command used by filling the command gauge and merely functions like it does in story mode. I haven't confirmed the names in the English release. --[[User:JeruTz|JeruTz]] ([[User talk:JeruTz|talk]]) 18:29, 15 June 2023 (UTC)
:From what I can understand, VS Mode has a "dedicated deck" option, where each player selects a deck type (Attack, Magic, Support, Balance, or Random), which determines the type of commands they get. Each player has pre-determined stats, action commands, and the "Finish" Finish command. Everyone drops a command when hit (all of them with Command Shuffle), which you can collect to add to your deck. You can also break a pot to get a command (50% chance of one of the regular deck commands, and 10% for Vanish or the special commands. It should be interesting to cover the various deck types and stats.
:The Gold command gives extra points if it's in your deck at the end of the match, and the Black command lowers your points. (So the purpose of that one is to use it as fast as possible, I suppose, even if it leaves you vulnerable). The Finish one seems to be the same as the Finish Command, but as a regular deck command? Not sure about that one. I will try to find a video or something to get more information, and English names. {{User:TheSilentHero/Sig}} 17:27, 16 June 2023 (UTC)
:Found a good video: https://www.youtube.com/watch?v=7ZQB6dtlZTA. It shows the Finish deck command, also the Black command, although it isn't used. Based on another video where someone had a gold command at the end, they add or substract 10% of your final score. {{User:TheSilentHero/Sig}} 17:37, 16 June 2023 (UTC)
:Another good video: https://www.youtube.com/watch?v=11XAxggZZEk. Confirms the names "Gold" and "Deck Scramble" for Command Shuffle. {{User:TheSilentHero/Sig}} 17:47, 16 June 2023 (UTC)
::Here's the in-game descriptions of each "Preset Deck":
::*'''Attacks''' - You will start the battle with a deck containing attack commands like Blitz.
::*'''Magic''' - You will start the battle with a deck containing magic commands like Fira.
::*'''Support''' - You will start the battle with a deck containing support commands like Group Cure.
::*'''Balanced''' - You will start the battle with a deck containing a variety of commands.
::*'''Random''' - [???]
::And here's basically all of the usable footage I could find from original English PSP version, rather than the emulated/patched Final Mix one (but it ''should'' be the same regardless).
::*Versus Mode options [https://youtu.be/zfuQQTC0pDg?t=41]
::*Menus and gameplay [https://youtu.be/YvKI5UkPtJ4]
::—<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 18:33, 16 June 2023 (UTC)

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