Editing Talk:Command Matrix

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::::Subquest rewards, not Quest rewards.{{User:KrytenKoro/Sig}} 13:17, 28 February 2011 (EST)
::::Subquest rewards, not Quest rewards.{{User:KrytenKoro/Sig}} 13:17, 28 February 2011 (EST)
:::::Oh Subquest rewards, those might be harder to do, due to finding them and figuring them out for witch characters they apply to. [[User:UnknownChaser|UnknownChaser]] 22:11, 28 February 2011 (EST)
:::::Oh Subquest rewards, those might be harder to do, due to finding them and figuring them out for witch characters they apply to. [[User:UnknownChaser|UnknownChaser]] 22:11, 28 February 2011 (EST)
::::::On a relook at this, I think it might be reasonable to have a sell-price column, but not an "obtained" column, considering how long each one would be. We can leave it to the dedicated articles, I think.{{User:KrytenKoro/Sig}} 04:36, 24 July 2012 (UTC)


===Drops===
===Drops===
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Well you actually done the math. I had a thought, does anyone know what happens when you have item commands in Olympus Coliseum? I'll check later {{User:TheFifteenthMember/Sig1}} 17:25, 16 July 2012 (UTC)
Well you actually done the math. I had a thought, does anyone know what happens when you have item commands in Olympus Coliseum? I'll check later {{User:TheFifteenthMember/Sig1}} 17:25, 16 July 2012 (UTC)
And one more thought. Special attacks can go with compiled commands easily. {{User:TheFifteenthMember/Sig1}} 17:45, 16 July 2012 (UTC)
{{neumannz|time=22:20, 16 July 2012 (UTC)|text=I'm not sure how Overlay commands function as a modification to the Command Matrix, but OK. I'm all for getting this mess done.}}
:I agree, it's about time we tackled this issue. {{User:TheFifteenthMember/Sig1}} 15:06, 17 July 2012 (UTC)
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 23:38, 22 July 2012 (UTC)|persuade=Does anyone have any problems with me merging Drag 'n Drop with Sora's Heartless. Speak now or forever hold your peace.}}
:Yeah, it's a really bad idea. Don't do it.{{User:KrytenKoro/Sig}} 00:29, 23 July 2012 (UTC)
{{TheFifteenthMember|time={{User:TheFifteenthMember/Sig1}} 12:26, 24 July 2012 (UTC)|happy=In answer to Kryten's edit, I totally agree to having a page for Compiled commands. It could also cover everyone's special attacks and licenses. It's nice to know that we are getting somewhere with this thing.
In answer to Kryten's edit on the talk page, I also agree on replacing the obtained column with sell price for normal commands.}}
== Obtained column ==
Can we do something useful with this? It's not comprehensive and barely informative, so I don't see the point in having it. {{User:TheFifteenthMember/Sig1}} 20:02, 4 September 2015 (UTC)
::Is it better to make it comphrehensive, replace it, or get rid of it?  --{{User:Neumannz/SigTemplate}} 16:16, 8 September 2015 (UTC)
:::Maybe we can replace it with a Buy/Sell column, although the Sell price may vary a lot based on the level and C/R/CR bonus of the Command, so maybe just a "Buy" column? {{User:TheSilentHero/Sig}} 18:25, 8 September 2015 (UTC)
::::Buy Sell should be in the Moogle Shop article, and would have a formula behind it. How difficult would it be to make the lists comprehensive? What's the most extensive cell we would have to deal with?{{User:KrytenKoro/Sig}} 20:56, 8 September 2015 (UTC)
:::::Considering the many sources of commands in Re:coded (shops, treasure blox, enemy drops, world scorecard, questploration, etc.), going comprehensive may not be practical. Keep in mind, we didn't go practical for [[Deck Command (KHBBS)]].  --{{User:Neumannz/SigTemplate}} 22:55, 8 September 2015 (UTC)
::::::I don't think it's worth squeezing a ton of information into one column. If we need to fill up empty space in the table, a "Buy" column could be okay or we can consider adding reload times. {{User:TheFifteenthMember/Sig1}} 17:35, 9 September 2015 (UTC)
:::::::If we can't be comprehensive, then it's fine to axe the column entirely. There's no need to put in a filler column to preserve the width or anything.{{User:KrytenKoro/Sig}} 20:16, 9 September 2015 (UTC)

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