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| == Prize Cube Differences! == | | == Prize Cube Differences! == |
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| {{WB|VenArmor=In the Japanese version, the Command Board Maps show the Prize Cube as the purple cube with a letter "P" in the middle. But in the North American Version, the Prize Cube is shown as a purple cube with a cross. Here the proof:<br><!--[[File:PrizeCubeDifferences.png]]-->Note: The Japanese version is on the left and the NA version is on the right!}} | | {{WB|VenArmor=In the Japanese version, the Command Board Maps show the Prize Cube as the purple cube with a letter "P" in the middle. But in the North American Version, the Prize Cube is shown as a purple cube with a cross. Here the proof:<br>[[File:PrizeCubeDifferences.png]]Note: The Japanese version is on the left and the NA version is on the right!}} |
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| ==Character Pieces uses the Cards== | | ==Character Pieces uses the Cards== |
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| How does the game know how far to level up your panels in the end? Is your max GP converted into CP or something? [[Special:Contributions/75.117.176.46|75.117.176.46]] 02:13, February 3, 2011 (UTC) | | How does the game know how far to level up your panels in the end? Is your max GP converted into CP or something? [[Special:Contributions/75.117.176.46|75.117.176.46]] 02:13, February 3, 2011 (UTC) |
| :Pretty much, yes.{{User:KrytenKoro/Sig}} 02:24, February 3, 2011 (UTC)
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| Thanks K. Koro. OHTSC[[Special:Contributions/75.117.176.46|75.117.176.46]] 02:42, February 3, 2011 (UTC)
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| ==Confuse does not work with AI opponents?==
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| Are you positive? Because I have no one else around me playing BBS and I had to play against AI opponents. Each of my games had two players, and Confuse ''did'' work whenever I could use it. Please check. <sup>'''[[User:Troisnyxetienne|<font color="#4997D0">Tambours</font>]]'''</sup><sub>'''[[User talk:Troisnyxetienne|<font color="#191970">Néant</font>]]'''</sub> '''[[User:Troisnyxetienne/Mensa|<font color="silver">Ensemble !</font>]]''' 10:48, 13 December 2011 (UTC)
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| :It works for me. There's no difference. --{{User:Neumannz/SigTemplate}} 18:11, 14 December 2011 (UTC)
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| Good, because someone wrote in the Command Board article that it doesn't work with AI opponents. I'll change that right away. <sup>'''[[User:Troisnyxetienne|<font color="#4997D0">Tambours</font>]]'''</sup><sub>'''[[User talk:Troisnyxetienne|<font color="#191970">Néant</font>]]'''</sub> '''[[User:Troisnyxetienne/Mensa|<font color="silver">Ensemble !</font>]]''' 18:30, 14 December 2011 (UTC)
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| == Prices ==
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| I've gotten them ''almost'' figured out, but there's definitely some additional or random factor figuring in.
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| So, let's say "C" is the original cost of the panel:
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| ;To LV1: C
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| *LV1 Toll: 0.4*C
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| *LV1 Buy: 5*C (~12.5*LV1 Toll)
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| ;To LV2: 0.5*C
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| *LV2 Toll: 0.6*C
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| *LV2 Buy:
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| ;To LV3: 1.5*C
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| *LV3 Toll: 1.5*C
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| *LV3 Buy:
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| ;To LV4: 2*C
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| *LV4 Toll: 2.5*C
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| *LV5 Buy:
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| ;To LV5: 3*C
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| *LV5 Toll: 4.8*C
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| *LV5 Buy:
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| The issue I'm running into is that at LV4 and 5, the tolls and upgrade costs are up to four GP off my projections. I ''think'' that this is due to the "Price Increase" block, but if not, it could be that the game calculates all the prices ''backward'' from the LV5 Toll or Value, rounding down or up or regular, or it's a completely random factor determined at the start of each match.
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| At this point, the only way to be sure is to record complete price rundowns for three or four blocks, while avoiding the price increase block. What I have now is probably good enough for the article, if we make sure to state it is approximate.{{User:KrytenKoro/Sig}} 21:30, 5 April 2016 (UTC)
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| :From [http://i.imgur.com/yylgMdA.jpg one] of Shard's Ultimania scans:
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| *Value = Basic value x GP Up x LV correction x chain bonus x exclusive bonus
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| *Toll fee = 40% of value (LV1 and 2); 50% of value (LV3 and 4), 60% of value (LV5)
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| :There's a table with the level corrections. [http://i.imgur.com/wlyKK7P.jpg Here's] an explanation for the chain and exclusive bonus. {{User:TheSilentHero/Sig}} 15:32, 6 April 2016 (UTC)
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| ::Maybe the Chain Bonus was affecting my numbers, but it shouldn't have, based on how I calculated them. I'll take another look at it, see if I can get more solid numbers.{{User:KrytenKoro/Sig}} 15:45, 6 April 2016 (UTC)
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| == Opponent decks ==
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| Does the Ultimania have a list of what commands the opponents have?{{User:KrytenKoro/Sig}} 18:30, 11 April 2016 (UTC)
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| :Yes, Shard already scanned all the pages. {{User:TheFifteenthMember/Sig1}} 18:31, 11 April 2016 (UTC)
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| ::Those should be added to the Command Board articles, and mentioned in Other appearances for each command, then.{{User:KrytenKoro/Sig}} 19:13, 11 April 2016 (UTC)
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| :::Shouldn't they be listed as an obtainment method for each command (you can buy panels off opponents)? {{User:TheFifteenthMember/Sig1}} 19:23, 11 April 2016 (UTC)
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| ::::Probably, yeah.{{User:KrytenKoro/Sig}} 19:43, 11 April 2016 (UTC)
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| == Lead image ==
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| Given that the screenshot we have right below it contains the logo, do we need to have the logo separately?{{User:KrytenKoro/Sig}} 20:46, 11 April 2016 (UTC)
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| == similar to monopoly ==
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| i am surprised that nobody have written that. in monopoly people buy properties and when other players land there they have to pay. it is the same on the command board. they can be upgraded to demand more pay in both games. the checkpoints is like the start field because they increase money.[[Special:Contributions/84.212.111.156|84.212.111.156]] 07:12, 30 July 2017 (UTC)
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