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| Alright, sorry, I'm just a little confused but let me see if I'm understanding you. Are you saying, just list what types of commands the ability can appear on, like saying that it can appear on shotlock commands melded or magic commands, or attack commands etc...? Or if not I'm a little confused by your statement, and I checked gamefaqs to see what you were saying about it and clicked on the "Command Charge List" guide. It's a list kind of like I was making, except that it has it organized by type of command, is that what you meant? Instead split the list up into what type of command it is and make seperate lists??. {{User:Galexgan/sig}} | | Alright, sorry, I'm just a little confused but let me see if I'm understanding you. Are you saying, just list what types of commands the ability can appear on, like saying that it can appear on shotlock commands melded or magic commands, or attack commands etc...? Or if not I'm a little confused by your statement, and I checked gamefaqs to see what you were saying about it and clicked on the "Command Charge List" guide. It's a list kind of like I was making, except that it has it organized by type of command, is that what you meant? Instead split the list up into what type of command it is and make seperate lists??. {{User:Galexgan/sig}} |
| :On the Command Meld page, I'd make a table of the various combinations of attachable abilities, labeled something like A through K. On the ability pages, we'd list that "This ability can be attached to recipes type A, D, and H", and on the command ability pages, we'd list what type of recipe each one was.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 12:30, September 25, 2010 (UTC)
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| Hmm... I'm still lost but this time I think it might be because I'm worn out, it's late, and I'm tired. So we could create lists of the type being shotlock, magic, attack, block, and action command recipes in seperate lists, going alphabetically, listing each command meld possible and all possible ability attachments on the Command Meld page? What you lose me on I think is the part where you bring up the ability page... I'm sorry. I'm just a lost cause apparently. @_@ :( {{User:Galexgan/sig}}
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| ::Based on BBS wikiwiki organization:
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| ;Shimmering - Fleeting - Pulsing - Wellspring - Soothing - Hungry - Abounding
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| *A: Fire Boost - Magic Haste - Leaf Bracer - Air Combo Plus - HP Boost - HP Prize Plus - Link Prize Plus
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| *B: Fire Boost - Reload Boost - Finish Boost - Once More - Damage Syphon - HP Prize Plus - EXP Chance
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| *C: Fire Screen - Attack Haste - Finish Boost - Combo Plus - HP Boost - HP Prize Plus - Link Prize Plus
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| *D: Fire Screen - Attack Haste - Leaf Bracer - Combo Plus - HP Boost - HP Prize Plus - Link Prize Plus
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| *E: Blizzard Boost - Magic Haste - Leaf Bracer - Combo Plus - Item Boost - HP Prize Plus - Lucky Strike
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| *F: Blizzard Boost - Reload Boost - Second Chance - Air Combo Plus - Damage Syphon - HP Prize Plus - Lucky Strike
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| *G: Blizzard Screen - Attack Haste - Leaf Bracer - Air Combo Plus - Item Boost - HP Prize Plus - EXP Walker
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| *H: Blizzard Screen - Magic Haste - Combo F Boost - Air Combo Plus - Item Boost - HP Prize Plus - EXP Walker
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| *I: Thunder Boost - Magic Haste - Combo F Boost - Air Combo Plus - HP Boost - Treasure Magnet - Link Prize Plus
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| *J: Thunder Boost - Reload Boost - Combo F Boost - Once More - Defender - Treasure Magnet - EXP Chance
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| *K: Thunder Screen - Attack Haste - Finish Boost - Combo Plus - HP Boost - Treasure Magnet - Link Prize Plus
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| *L: Thunder Screen - Attack Haste - Finish Boost - Combo Plus - HP Boost - Treasure Magnet - Lucky Strike
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| *M: Cure Boost - Magic Haste - Combo F Boost - Combo Plus - Item Boost - Treasure Magnet - Lucky Strike
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| *N: Cure Boost - Reload Boost - Second Chance - Combo Plus - Defender - Treasure Magnet - Lucky Strike
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| *O: Cure Boost - Attack Haste - Finish Boost - Air Combo Plus - Item Boost - Treasure Magnet - Lucky Strike
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| *P: Cure Boost - Magic Haste - Combo F Boost - Air Combo Plus - Item Boost - Treasure Magnet - EXP Walker
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| So, for Attack Haste, we say
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| Attack Haste can be attached to a C, D, G, K, L, or O-type Command recipe through [[Command Melding]], either randomly or by applying a [[Fleeting Crystal]].
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| Randomly would then include Chaos Crystal, Secret Gem, melding commands with prior abilities, and pure strike of lightning.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 14:14, September 27, 2010 (UTC)
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| Ooooooh! Ok, I got it I believe, that clears it up finally... Hehe. I never payed attention that there were kinds of patterns in the command melds abilities that could be attached. It would be best if you spear headed this edit though it would seem as you more clearly understand this pattern. :/ {{User:Galexgan/sig}}
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| == Attack Haste in CoM ==
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| Hey guys, you are neglecting to mention Attack Haste in Chain of Memories. You got it by using the Card solder enemy card. And in CoM (not Re:CoM) you can preform an infinite combo (or at most 30 hits) by backing the enemy up to the edge of the screen. Because the combo system in CoM is a formula that revolves around how far away you are from the enemy:
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| Very close to foe: Strike-Thrust-Finish (this combo is preformed because with each hit the enemy got knocked back father away, then lead to the finish strike)d.
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| Unlike
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| Mid range: Thrust-Strike-Finish (Closing the distance between you and the enemy with a thrust, activating the strike by being very close, then using the finish by the game sensing your in the 3d hit in the combo).
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| Because if you back the enemy into a wall, they cannot flinch back, therefore, the game uses the strike over and over, by using attack haste, you make the enemy flinch so fast they can't play any cards.
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