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| == Abilities == | | == Abilities == |
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| From http://m.gamefaqs.com/ps2/915410-kingdom-hearts-ii/faqs/40906 . The kana match [http://kh13.com/forum/uploads/gallery/album_320/gallery_6_320_1401807424_59504.jpg the ultimania], but the translations could use some checking. We need to confirm the names on the page now match what's in the Bradygames, and then I can merge in these names.{{User:KrytenKoro/Sig}} 02:54, 20 March 2016 (UTC) | | From http://m.gamefaqs.com/ps2/915410-kingdom-hearts-ii/faqs/40906 |
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| *{{nihongo|'''Anti Ground Scratch'''|アンチ地上引っかき|Anchi Chijou Hikkaku}}: Used on the ground. Attacks straight ahead with both hands after grabbing.
| | <pre> |
| *{{nihongo|'''Anti Ground Kick-up'''|アンチ地上蹴り上げ|Anchi Chijou Keriage}}: Used when an enemy is at medium range. Grabs the enemy, turns and kicks them up.
| | Abilities |
| *{{nihongo|'''Anti Ground Dance Kick'''|アンチ地上ダンス蹴り|Anchi Chijou Dansu Keri}}: Used with multiple close enemies. Kicks many times using movements similar to break dancing.
| | --------- |
| *{{nihongo|'''Anti Ground Side Spin'''|アンチ地上横回転|Anchi Chijou Yoko Kaiten}}: Used by hitting Square during a ground combo. After turning and kicking up the enemy, spins many times, hitting the enemy with both hands, then knocks them into the air. (Pressing the attack button at the point of turning away unleashes a Dark-type spin.)
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| *{{nihongo|'''Anti Ground Wild Dance'''|アンチ地上乱舞|Anchi Chijou Ranbu}}: Ground combo finisher. Moves all around the enemy for an instant, then swoops down on them. (Pressing the attack button at the point of moving around the enemy unleashes a Dark-type swooping attack.)
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| *{{nihongo|'''Anti Ground Flash'''|アンチ地上一閃|Anchi Chijou Issen}}: A combo finisher when many enemies are close. Stands for a second, then moves in all directions instantly, hitting 3-4 enemies and knocking them into the air.
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| *{{nihongo|'''Anti Air Dance Kick'''|アンチ空中ダンス蹴り|Anchi Kūchū Dansu Keri}}: Used in the air. Kicks with both legs after an upper, knocking them ahead.
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| *{{nihongo|'''Anti Air Giant Swing'''<!--can be literally broken up as "Great Wheel", but the term refers to the gymnastics device: http://www.amazon.com/TOMY-Giant-Swing-Iron-Bar-kun/dp/B00KMPA9N6-->|アンチ空中大車輪|Anchi Kūchū Daisharin}}: Used in the middle of an air combo. Gets close with a knee strike, spins at the enemy to kick 8 times, deals a heel strike from above, then hits at the left.
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| *{{nihongo|'''Anti Air Wild Dance'''|アンチ空中乱舞|Anchi Kūchū Ranbu}}: Air combo finisher. Punches and kicks many times rapidly while moving forward, then swoops down to attack. (Pressing the attack button during the multiple hits unleashes a Dark-type swooping attack.)
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| *{{nihongo|'''Anti Air Dome'''|アンチ空中ドーム|Anchi Kūchū Dōmu}}: An air combo finisher when many enemies are close. Spins above the enemies like drawing a big sphere, and attacks many times with dark blades.
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| *{{nihongo|'''Anti Glide'''|アンチグライド|Anchi Guraido}}: Used by pressing Square on the ground. Jumps backwards, does a U-turn, then moves a little forward from the original position.
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| With the exception of Anti Glide everything is named differently in the [http://i.imgur.com/mb1ryMa.jpg Bradygames guide] (ignore the "Final Form" in the table, it just seems to be an editing error). So the ability names, which are already on the page, are correct. I've also checked if there is an internal translation of the abilities that is simply not shown in the game but this doesn't seem to be the case. --{{User:ShardofTruth/Sig}} 13:16, 20 March 2016 (UTC)
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| :Okay, last things then -- they use different spelling, but should anti air and anti ground be interpreted as {{w|anti-air}} and {{w|anti-ground}}? Also, the Anti Air Giant Swing technique -- from its appearance, do y'all think that should remain as {{w|Giant (gymnastics)|Giant}} Swing, or use the less idiomatic "Great Wheel"?{{User:KrytenKoro/Sig}} 14:27, 20 March 2016 (UTC)
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| ::Why should we use the BradyGames names? Those guides aren't official, right? Also, I don't think we should write them as anti-air and anti-ground, as the Anti part probably refers to the Form. {{User:TheSilentHero/Sig}} 17:49, 20 March 2016 (UTC)
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| == MP Charge Trigger ==
| | アンチ地上引っかき/Anti Snare |
| | Description: Used on the ground. Attacks straight ahead with both hands after |
| | grabbing. |
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| | アンチ地上蹴り上げ/Anti Kick Up |
| | Description: Used when an enemy is at medium range. Grabs the enemy, turns and |
| | kicks them up. |
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| | アンチ地上ダンス蹴り/Anti Dance Kick |
| | Description: Used with multiple close enemies. Kicks many times using movements |
| | similar to break dancing. |
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| | アンチ地上横回転/Anti Side Spin |
| | Description: Used by hitting Square during a ground combo. After turning and |
| | kicking up the enemy, spins many times, hitting the enemy with both hands, then |
| | knocks them into the air. |
| | (Pressing the attack button at the point of turning away unleashes a Dark |
| | spin.) |
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| The following statement was written in the Mechanics section. "Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear." I don't believe this is true at all, especially considering Drive Form's specific ability to completely refill MP upon use. If anyone can argue otherwise, please feel free to replace the sentence.
| | アンチ地上乱舞/Anti Wild Dance |
| | Description: Ground combo finisher. Moves all around the enemy for an instant, |
| | then swoops down on them. |
| | (Pressing the attack button at the point of moving around the enemy unleashes a |
| | Dark swooping attack.) |
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| P.S. I'm not 100% sure, but just wanted to suggest that Anti-form can't be triggered when not in combat, making it particularly useful to enter form right before a boss battle (esp against Organization members).--[[Special:Contributions/75.80.16.254|75.80.16.254]] 18:06, 22 February 2012 (UTC)
| | アンチ地上一閃/Anti Flash |
| | Description: A combo finisher when many enemies are close. Stands for a second, |
| | then moves in all directions indtantly, hitting 3-4 enemies and knocking them |
| | into the air. |
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| :I'm pretty sure Sora will start a boss battle in normal mode, regardless of whether he was in a drive form beforehand. --{{User:Neumannz/SigTemplate}} 22:29, 22 February 2012 (UTC) | | アンチ空中ダンス蹴り/Anto Air Dance Kick |
| ::Is MP Charge when Berserk is active?{{User:KrytenKoro/Sig}} 23:59, 22 February 2012 (UTC)
| | Description: Used in the air. Kicks with both legs after an upper, knocking |
| | them ahead. |
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| :::Yes, Kryten, when the MP bar is red.--{{User:Dark-EnigmaXIII/Sig}} 01:04, 23 February 2012 (UTC) | | アンチ空中大車輪/Anti Air Great Wheel |
| | Description: Used in the middle of an air combo. Gets close with a knee strike, |
| | spins at the enemy to kick 8 times, deals a heel strike from above, then hits |
| | at the left. |
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| ::::I know for a fact that you can activate any form while in MP Charge, since you can't even get Anti Form, in my knowledge, until you get Wisdom. Even then, I have entered a form myself while charging and got what I asked for.{{User:LightRoxas/Sig}} 01:12, 23 February 2012 (UTC) | | アンチ空中乱舞/Anti Air Wild Dance |
| | Description: Air combo finisher. Punches and kicks many times rapidly while |
| | moving forward, then swoops down to attack. |
| | (Pressing the attack button during the multiple hits unleashes a Dark swooping |
| | attack.) |
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| == Anti Form/Antiform: What's going on? ==
| | アンチ空中ドーム/Anti Air Dome |
| | Description: An air combo finisher when many enemies are close. Spins above the |
| | enemies like drawing a big sphere, and attacks many times with dark blades. |
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| Okay, this page seems to be unable to make up its mind whether the title is one word or two. I'm sure people who move it have their reasons, but the statistics page after the credits of Kingdom Hearts II reads, ''Anti Form''. Can I get an explanation? I don't want to just move it myself, because that's just going to start a huge edit war. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 05:44, 27 September 2013 (UTC)
| | アンチグライド/Anti Glide |
| ::The in-game Drive form menu parses it Antiform. The page is consistent with that usage.{{User:KrytenKoro/Sig}} 16:12, 27 September 2013 (UTC)
| | Description: Used by pressing Square on the ground. Jumps backwards, does a |
| | U-turn, then moves a little forward from the original position. |
| | </pre> |
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| So that's the symbols for the tableflip... Anyways, isn't the Anti option in the Drive Menu only accessible through hacking? I thought this wiki only brought up hack-related information when it was directly relevant. Shouldn't we use information that is available without? [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 05:57, 28 September 2013 (UTC)
| | == MP Charge Trigger == |
| ::I suppose the after-credits report would be a better name source. Could you provide a screenshot?{{User:KrytenKoro/Sig}} 06:09, 28 September 2013 (UTC)
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| :::http://youtu.be/IOWHFugGduA (go to 9:20)
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| :::AntiForm. [[User:Pink Agaricus|Pink Agaricus]] ([[User talk:Pink Agaricus|talk]]) 18:04, 28 September 2013 (UTC)
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| Thank you, Pink Agaricus. I'll get right to that. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 01:21, 18 November 2013 (UTC)
| | The following statement was written in the Mechanics section. "Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear." I don't believe this is true at all, especially considering Drive Form's specific ability to completely refill MP upon use. If anyone can argue otherwise, please feel free to replace the sentence. |
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| ...Or I ''would'', if the redirect wasn't stopping me. Does anyone know how to fix that? Sorry for the double post. [[User:Draconai|Draconai]] ([[User talk:Draconai|talk]]) 01:24, 18 November 2013 (UTC) | | P.S. I'm not 100% sure, but just wanted to suggest that Anti-form can't be triggered when not in combat, making it particularly useful to enter form right before a boss battle (esp against Organization members).--[[Special:Contributions/75.80.16.254|75.80.16.254]] 18:06, 22 February 2012 (UTC) |
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| ::You can access a redirect page by clicking on the small link under the page title. What exactly are you trying to change? --{{User:Neumannz/SigTemplate}} 02:29, 18 November 2013 (UTC) | | :I'm pretty sure Sora will start a boss battle in normal mode, regardless of whether he was in a drive form beforehand. --{{User:Neumannz/SigTemplate}} 22:29, 22 February 2012 (UTC) |
| ::okay, the page is once again inconsistent, and contains muktiple noldings. Whats going on?{{User:KrytenKoro/Sig}} 17:33, 2 January 2015 (UTC) | | ::Is MP Charge when Berserk is active?{{User:KrytenKoro/Sig}} 23:59, 22 February 2012 (UTC) |
| :::The page is called AntiForm, as the text should be. This is just what I've seen. {{User:Master Riku the Bloody/Sig1}} 17:49, 2 January 2015 (UTC)
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| ::::Inconsistencies have been removed. - {{User:EternalNothingnessXIII/Sig}} 17:53, 2 January 2015 (UTC)
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| [https://youtu.be/3zkEeJCxbuc?t=32m59s It would appear to have been changed to "Antiform" in 2.5.] [[Special:Contributions/174.102.171.241|174.102.171.241]] 23:43, 25 April 2017 (UTC)
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| == English ability names ==
| | :::Yes, Kryten, when the MP bar is red.--{{User:Dark-EnigmaXIII/Sig}} 01:04, 23 February 2012 (UTC) |
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| Where are the names in the table in the article coming from? They're obviously not direct translations of the Japanese names a couple sections above. --{{User:Neumannz/SigTemplate}} 21:16, 22 July 2015 (UTC)
| | ::::I know for a fact that you can activate any form while in MP Charge, since you can't even get Anti Form, in my knowledge, until you get Wisdom. Even then, I have entered a form myself while charging and got what I asked for.{{User:LightRoxas/Sig}} 01:12, 23 February 2012 (UTC) |