Editing System Sector
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{{Game|RCO | {{Game|RCO}} | ||
[[File:Bugged Areas KHREC.png|thumb|Data-Sora battles Heartless in a Bugged Area.]] | [[File:Bugged Areas KHREC.png|thumb|right|Data-Sora battles Heartless in a Bugged Area.]] | ||
{{nihongo|'''System Sectors'''|システムエリア|Shisutemu Eria|lit. "System Area"}} are locations unique to ''[[Kingdom Hearts Re:coded]]'', replacing the [[Debug Area]]s that appeared in ''[[Kingdom Hearts coded]]''. They can be accessed through {{nihongo|'''Backdoors'''|バックドア|Bakkudoa}}, and are found in almost every world. A System Sector can have several different floors. Once one floor is cleared, a link appears, which allows [[Data-Sora]] to move up a floor. Eventually, a terminal will open, allowing Data-Sora to leave the System Sector altogether. | {{nihongo|'''System Sectors'''|システムエリア|Shisutemu Eria|lit. "System Area"}} are locations unique to ''[[Kingdom Hearts Re:coded]]'', replacing the [[Debug Area]]s that appeared in ''[[Kingdom Hearts coded]]''. They can be accessed through {{nihongo|'''Backdoors'''|バックドア|Bakkudoa}}, and are found in almost every world. A System Sector can have several different floors. Once one floor is cleared, a link appears, which allows [[Data-Sora]] to move up a floor. Eventually, a terminal will open, allowing Data-Sora to leave the System Sector altogether. | ||
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==Overview== | ==Overview== | ||
Inside each Sector reside bugs. If a section of the Sector is colored red, bugged enemies must be eliminated. Bugged [[Heartless]] are completely black | Inside each Sector reside bugs. If a section of the Sector is colored red, bugged enemies must be eliminated. Bugged [[Heartless]] are colored completely black with a colored aura and computer monitors floating around them. The color of these auras and monitors indicates some stat boosts that are applied to the enemy: | ||
* Blue aura | * Blue aura: normal | ||
* Yellow aura | * Yellow aura: increased speed | ||
* Red aura | * Red aura: immunity to stagger | ||
* Green aura | * Green aura: giant size, and doubled max HP | ||
Once [[Data-Sora]] has defeated every bugged Heartless, the room will become blue. The link to move up a floor, or terminal to leave the System Sector, only appears after every room is blue, known as a 'Sector Debug'. | Once [[Data-Sora]] has defeated every bugged Heartless, the room will become blue. The link to move up a floor, or terminal to leave the System Sector, only appears after every room is blue, known as a 'Sector Debug'. | ||
Defeating Heartless and destroying [[Prize Blox]] will earn Data-Sora System Points, or SP. Once Data-Sora leaves the Sector, he will be prompted to redeem his SP for rewards. The first few rewards will be highlighted in yellow, meaning that they are "system rewards", and that they can only be redeemed once.<ref>The Lucky Strike in Hollow Bastion | Defeating Heartless and destroying [[Prize Blox]] will earn Data-Sora System Points, or SP. Once Data-Sora leaves the Sector, he will be prompted to redeem his SP for rewards. The first few rewards will be highlighted in yellow, meaning that they are "system rewards", and that they can only be redeemed once.<ref>The Lucky Strike in Hollow Bastion Sector B is an exception, as it is listed a few slots below the top group.</ref> Below these are other prizes, which can be obtained repeatedly. Each of these repeatable rewards will double in cost every time they are redeemed. Once the player doesn't have enough SP for an item, they must trade the remainder in for EXP or [[munny]], with the conversion rate varying depending on the sector. The amount of EXP or munny that can be redeemed is capped at 99999. | ||
After completing [[Traverse Town]], System Challenges become available. Once Data-Sora enters a System Sector, he will be rewarded 1000 SP. Before he can enter each floor, he will be prompted to wager 10%, 30%, or 50% of the SP he had when entering the floor. If he can complete the challenge, he will be rewarded the amount wagered, with a multiplier added. If he loses the challenge, he will lose the amount of SP wagered. If the player runs out of HP during a challenge, they lose a large majority of their SP. Each floor has a separate challenge. Later in the game, floors may be randomly infected by a {{nihongo|'''virus'''|ウイルス|Uirusu}}, forcing Data-Sora to wager all of his SP on its challenge, and causing each room to be not only bugged, but have stronger Heartless. | After completing [[Traverse Town]], System Challenges become available. Once Data-Sora enters a System Sector, he will be rewarded 1000 SP. Before he can enter each floor, he will be prompted to wager 10%, 30%, or 50% of the SP he had when entering the floor. If he can complete the challenge, he will be rewarded the amount wagered, with a multiplier added. If he loses the challenge, he will lose the amount of SP wagered. If the player runs out of HP during a challenge, they lose a large majority of their SP. Each floor has a separate challenge. Later in the game, floors may be randomly infected by a {{nihongo|'''virus'''|ウイルス|Uirusu}}, forcing Data-Sora to wager all of his SP on its challenge, and causing each room to be not only bugged, but have stronger Heartless. | ||
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Obtaining all of the SP rewards in a System Sector often requires a very large amount of SP. The best way of gaining SP is by taking the 50% SP bet and clearing every floor's challenge, which will cause the player's SP to increase at a rapid pace. However, this dependence on the SP multipliers changes how a System Sector should be approached as each floor is cleared. | Obtaining all of the SP rewards in a System Sector often requires a very large amount of SP. The best way of gaining SP is by taking the 50% SP bet and clearing every floor's challenge, which will cause the player's SP to increase at a rapid pace. However, this dependence on the SP multipliers changes how a System Sector should be approached as each floor is cleared. | ||
For the first 3 or 4 floors of a System Sector, gather as many resources as possible - defeat every heartless and break every Prize Blox once in each room (leaving and returning to a room to break the same blox again won't award any additional SP). Make sure to clear out every non-bugged room before clearing the bugged rooms - if the non-bugged rooms are left for later, then there is the possibility that an | For the first 3 or 4 floors of a System Sector, gather as many resources as possible - defeat every heartless and break every Prize Blox once in each room (leaving and returning to a room to break the same blox again won't award any additional SP). Make sure to clear out every non-bugged room before clearing the bugged rooms - if the non-bugged rooms are left for later, then there is the possibility that an Eliminator will appear in the room instead. Eliminators are very difficult to defeat and can take away a lot of SP, so they're usually not worth it unless a floor challenge specifically calls for it. Additionally, even if the Eliminator is defeated, the normal enemies in the room will not re-appear afterward, essentially making that SP lost. | ||
After the first few floors, combat should be limited to requirements to clear the floor and challenge, and otherwise should be avoided as much as possible. This is because enemies' damage will take away a scaled amount of SP, and after a few floors of SP multipliers, damage from enemies will start taking away more SP than could be gained by defeating them. The SP given from Prize Blox will similarly start to seem small, so they can be skipped if it isn't safe to approach them. | After the first few floors, combat should be limited to requirements to clear the floor and challenge, and otherwise should be avoided as much as possible. This is because enemies' damage will take away a scaled amount of SP, and after a few floors of SP multipliers, damage from enemies will start taking away more SP than could be gained by defeating them. The SP given from Prize Blox will similarly start to seem small, so they can be skipped if it isn't safe to approach them. | ||
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|- | |- | ||
!rowspan="3"|'''[[Destiny Islands]]''' | !rowspan="3"|'''[[Destiny Islands]]''' | ||
|Destiny Islands | |||
|On the wooden door north from the smaller island. | |On the wooden door north from the smaller island. | ||
|Lv1 | |Lv1 | ||
|— | |— | ||
|- | |- | ||
|Destiny Islands | |||
|On the doorway at the top of the large tree to the north. | |On the doorway at the top of the large tree to the north. | ||
|Lv2 | |Lv2 | ||
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|- | |- | ||
!rowspan="6"|'''[[Traverse Town]]''' | !rowspan="6"|'''[[Traverse Town]]''' | ||
| | |[[Second District]] | ||
|On the ground, next to the west wall on the bottom level of the area. | |On the ground, next to the west wall on the bottom level of the area. | ||
|Lv1 | |Lv1 | ||
|— | |— | ||
|- | |- | ||
| | |[[First District]] | ||
|On the second-floor door to the accessory shop. | |On the second-floor door to the accessory shop. | ||
|Lv1 | |Lv1 | ||
|— | |— | ||
|- | |- | ||
| | |[[First District]] | ||
|On the large door to the south. | |On the large door to the south. | ||
|Lv1 | |Lv1 | ||
|— | |— | ||
|- | |- | ||
| | |[[Second District]] | ||
|On the northwestern door to the hotel. | |On the northwestern door to the hotel. | ||
|Lv1 | |Lv1 | ||
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|20 | |20 | ||
|- | |- | ||
| | |[[Alleyway]] | ||
|On the red door, on the second balcony from the north. | |On the red door, on the second balcony from the north. | ||
|Lv4 | |Lv4 | ||
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|— | |— | ||
|- | |- | ||
| | |[[Lotus Forest]] | ||
|On top of a small lily pad between two larger lily pads at the north of the area. | |On top of a small lily pad between two larger lily pads at the north of the area. | ||
|Lv2 | |Lv2 | ||
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|- | |- | ||
!rowspan="5"|'''[[Agrabah]]''' | !rowspan="5"|'''[[Agrabah]]''' | ||
| | |[[Cave / Entrance]] | ||
|On the ground to the west of the tiger head. | |On the ground to the west of the tiger head. | ||
|Lv1 | |Lv1 | ||
|— | |— | ||
|- | |- | ||
| | |[[Cave / Hall of Beginnings]] | ||
|On a wall in a small square alcove, on the north-south boulder path near the center of the area. | |On a wall in a small square alcove, on the north-south boulder path near the center of the area. | ||
|Lv1 | |Lv1 | ||
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|70 | |70 | ||
|- | |- | ||
!rowspan="2"|'''[[Hollow Bastion | !rowspan="2"|'''[[Hollow Bastion I]]''' | ||
|[[High Tower]] | |[[High Tower]] | ||
|On the small pipe-covered doorway on the second floor, to the north. | |On the small pipe-covered doorway on the second floor, to the north. | ||
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|80 | |80 | ||
|- | |- | ||
!rowspan="4"|'''[[Hollow Bastion | !rowspan="4"|'''[[Hollow Bastion II]]''' | ||
|{{c|Destiny Islands|hb}} | |{{c|Destiny Islands|hb}} | ||
|On the small island to the south of the area. | |On the small island to the south of the area. | ||
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|- | |- | ||
|"Play during the daytime!" | |"Play during the daytime!" | ||
|Day is considered 6:00 to 17:59 on the device's clock. Starting the floor outside of this time range will cause the challenge to instantly fail.<br>This challenge is only available in the Avatar Sector. | |Day is considered 6:00 to 17:59 on the device's clock. Starting the floor outside of this time range will cause the challenge to instantly fail.<br/>This challenge is only available in the Avatar Sector. | ||
|- | |- | ||
|"Play at night!" | |"Play at night!" | ||
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|- | |- | ||
|"Play on the weekend!" | |"Play on the weekend!" | ||
|The weekend is considered Saturday or Sunday on the device's clock. Starting the floor outside of this time range will cause the challenge to instantly fail.<br>This challenge is only available in the Avatar Sector. | |The weekend is considered Saturday or Sunday on the device's clock. Starting the floor outside of this time range will cause the challenge to instantly fail.<br/>This challenge is only available in the Avatar Sector. | ||
|} | |} | ||