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| Inside each Sector reside bugs. If a section of the Sector is colored red, bugged enemies must be eliminated. Bugged [[Heartless]] are completely black, with a colored aura and computer monitors floating around them. The color of these auras and monitors indicates effects such as stat boosts that are applied to the enemy: | | Inside each Sector reside bugs. If a section of the Sector is colored red, bugged enemies must be eliminated. Bugged [[Heartless]] are completely black, with a colored aura and computer monitors floating around them. The color of these auras and monitors indicates effects such as stat boosts that are applied to the enemy: |
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| * Blue aura (Invisible): Becomes invisible. When it attacks, is attacked by the player, or when the targeting reticle appears on it, it will become visible for a short period of time. | | * Blue aura: occasionally turns invisible. |
| * Yellow aura (Fast): The speed of all actions, such as movement and attacks, is double that of non-bugged enemies. | | * Yellow aura: increased speed. |
| * Red aura (Violent): Does not flinch when attacked by an opponent, and continues to act. The interval between attacks is shorter than that of non-bugged enemies. | | * Red aura: immunity to stagger. |
| * Green aura (Giant): Body size is increased by 1.5 times, HP is doubled, and defense is increased by 1.25 times. Does not flinch when hit by an opponent's attack, and continues to act. The interval between attacks is longer than that of non-bugged enemies. | | * Green aura: giant size, and doubled max HP. |
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| Once [[Data-Sora]] has defeated every bugged Heartless, the room will become blue. The link to move up a floor, or terminal to leave the System Sector, only appears after every room is blue, known as a 'Sector Debug'. | | Once [[Data-Sora]] has defeated every bugged Heartless, the room will become blue. The link to move up a floor, or terminal to leave the System Sector, only appears after every room is blue, known as a 'Sector Debug'. |