Editing System Sector
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Obtaining all of the SP rewards in a System Sector often requires a very large amount of SP. The best way of gaining SP is by taking the 50% SP bet and clearing every floor's challenge, which will cause the player's SP to increase at a rapid pace. However, this dependence on the SP multipliers changes how a System Sector should be approached as each floor is cleared. | Obtaining all of the SP rewards in a System Sector often requires a very large amount of SP. The best way of gaining SP is by taking the 50% SP bet and clearing every floor's challenge, which will cause the player's SP to increase at a rapid pace. However, this dependence on the SP multipliers changes how a System Sector should be approached as each floor is cleared. | ||
For the first 3 or 4 floors of a System Sector, gather as many resources as possible - defeat every heartless and break every Prize Blox once in each room (leaving and returning to a room to break the same blox again won't award any additional SP). Make sure to clear out every non-bugged room before clearing the bugged rooms - if the non-bugged rooms are left for later, then there is the possibility that an | For the first 3 or 4 floors of a System Sector, gather as many resources as possible - defeat every heartless and break every Prize Blox once in each room (leaving and returning to a room to break the same blox again won't award any additional SP). Make sure to clear out every non-bugged room before clearing the bugged rooms - if the non-bugged rooms are left for later, then there is the possibility that an Eliminator will appear in the room instead. Eliminators are very difficult to defeat and can take away a lot of SP, so they're usually not worth it unless a floor challenge specifically calls for it. Additionally, even if the Eliminator is defeated, the normal enemies in the room will not re-appear afterward, essentially making that SP lost. | ||
After the first few floors, combat should be limited to requirements to clear the floor and challenge, and otherwise should be avoided as much as possible. This is because enemies' damage will take away a scaled amount of SP, and after a few floors of SP multipliers, damage from enemies will start taking away more SP than could be gained by defeating them. The SP given from Prize Blox will similarly start to seem small, so they can be skipped if it isn't safe to approach them. | After the first few floors, combat should be limited to requirements to clear the floor and challenge, and otherwise should be avoided as much as possible. This is because enemies' damage will take away a scaled amount of SP, and after a few floors of SP multipliers, damage from enemies will start taking away more SP than could be gained by defeating them. The SP given from Prize Blox will similarly start to seem small, so they can be skipped if it isn't safe to approach them. |