Editing Synthesis
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{{game|KH1 | {{game|KH1|KH2|KHD|BBS|RCO|DDD|KHX|KH3}} | ||
{{cleanup|nihongos, Spirit Creation mechanics}} | {{cleanup|nihongos, Spirit Creation mechanics}} | ||
'''Synthesis''' is a recurring gameplay feature in the ''{{c|Kingdom Hearts|series}}'' series that allows new gear to be created from [[synthesis material]]s that are collected throughout the various [[ | |||
'''Synthesis''' is a recurring gameplay feature in the ''{{c|Kingdom Hearts|series}}'' series that allows new gear to be created from [[synthesis material]]s that are collected throughout the various [[World]]s. Many of the most powerful pieces of equipment in the series, such as the [[Ultima Weapon]], are obtained through synthesis. [[Moogle]]s are experts in synthesis, so [[Moogle Shop]]s are the domain of synthesis in many games. | |||
==Item synthesis== | ==Item synthesis== | ||
{{nihongo|'''Item synthesis'''|アイテム合成|Aitemu gōsei}} allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be | {{nihongo|'''Item synthesis'''|アイテム合成|Aitemu gōsei}} allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesised as many times as desired so long as the required materials are available, except for the [[Ultima Weapon]] which can only be made once. Item synthesis can only be carried out at Moogle Shops. | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
[[File:Synthesis Workshop KH.png|thumb|The Item Workshop in ''Kingdom Hearts''.]] | [[File:Synthesis Workshop KH.png|thumb|The Item Workshop in ''Kingdom Hearts''.]] | ||
Item synthesis can be carried out at the [[Item Workshop]], located in [[Traverse Town]] above the Accessory Shop in the First District after using the green [[Trinity Mark]] in the Accessory Shop. <!--Three moogles run the workshop, which is the only moogle establishment in the game. Items can only be | Item synthesis can be carried out at the [[Item Workshop]], located in [[Traverse Town]] above the Accessory Shop in the First District after using the green [[Trinity Mark]] in the Accessory Shop. <!--Three moogles run the workshop, which is the only moogle establishment in the game. Items can only be synthesised at the Item Workshop, not bought or sold.-->The word "Mix" appears besides items that have already been synthesised at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop. | ||
Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by | Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesising a certain number of unique items from the previous sets. | ||
In ''Kingdom Hearts'', there are 25 items in total that can be | In ''Kingdom Hearts'', there are 25 items in total that can be synthesised, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In ''Kingdom Hearts Final Mix'', there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, [[Fantasista]], and [[Seven Elements]]. Moreover, the new [[Encounter Plus]] ability is rewarded after 15 unique items are synthesised. | ||
{{tab|o-center}} | {{tab|o-center}} | ||
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Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop. | Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop. | ||
Items can either be | Items can either be synthesised for the first time via '''Free Development''' or '''[[Recipe]]s'''. Items from the former menu are unlocked by achieving [[Collector's Goals]] and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesised at least once appear in the '''Creations''' tab. | ||
''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time. | ''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time. | ||
A '''Rank''' from '''C''', '''B''', '''A''', or '''S''' is assigned to each synthesis material and | A '''Rank''' from '''C''', '''B''', '''A''', or '''S''' is assigned to each synthesis material and synthesised item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank. | ||
In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development. | In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development. | ||
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|{{nihongo|'''[[Recovery Recipe]]'''|リカバーレシピ|<br>Rikabā Reshipi|lit. "Recover Recipe"}} | |{{nihongo|'''[[Recovery Recipe]]'''|リカバーレシピ|<br>Rikabā Reshipi|lit. "Recover Recipe"}} | ||
|[[File:Icon Tent KHII.png|10px]] [[Drive Recovery]]<br>[[File:Icon Tent KHII.png|10px]] [[High Drive Recovery]] | |[[File:Icon Tent KHII.png|10px]] [[Drive Recovery]]<br>[[File:Icon Tent KHII.png|10px]] [[High Drive Recovery]] | ||
|Chest at the | |Chest at the [[Mountain Trail]]. | ||
|- | |- | ||
|{{nihongo|'''[[Skill Recipe]]'''|スキルレシピ|<br>Sukiru Reshipi}} | |{{nihongo|'''[[Skill Recipe]]'''|スキルレシピ|<br>Sukiru Reshipi}} | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are | Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesised from a single menu with no marker present to distinguish items that have already been synthesised at least once. However, [[Jiminy's Journal]] lists every synthesised item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesised. | ||
Compared to ''Kingdom Hearts II'', ''Kingdom Hearts III'' features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing [[Collector's Goals]] and [[Photo Missions]]. | Compared to ''Kingdom Hearts II'', ''Kingdom Hearts III'' features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing [[Collector's Goals]] and [[Photo Missions]]. | ||
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|Beasts & Bugs wall display (Galaxy Toys)||Visit [[Galaxy Toys]] ||[[File:Icon Accessory KHIII.png|10px]] [[Soldier's Earring]] | |Beasts & Bugs wall display (Galaxy Toys)||Visit [[Galaxy Toys]] ||[[File:Icon Accessory KHIII.png|10px]] [[Soldier's Earring]] | ||
|- | |- | ||
|[[Rapunzel]]'s tower (The Forest)||Look at the | |[[Rapunzel]]'s tower (The Forest)||Look at the [[Tower]]||[[File:Icon Accessory KHIII.png|10px]] [[Mage's Earring]] | ||
|- | |- | ||
|Festival (The Kingdom)||Visit [[The Kingdom]]||[[File:Icon Accessory KHIII.png|10px]] [[Moon Amulet]] | |Festival (The Kingdom)||Visit [[The Kingdom]]||[[File:Icon Accessory KHIII.png|10px]] [[Moon Amulet]] | ||
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|} | |} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
==Panel synthesis== | ==Panel synthesis== | ||
Synthesis is available in ''[[Kingdom Hearts 358/2 Days]]'' in the form of '''panel synthesis'''. This feature is accessed through the [[Organization XIII]]-affiliated moogle, who is found in the [[Grey Area]] of the [[Castle | Synthesis is available in ''[[Kingdom Hearts 358/2 Days]]'' in the form of '''panel synthesis'''. This feature is accessed through the [[Organization XIII]]-affiliated moogle, who is found in the [[Grey Area]] of the [[Castle that Never Was]] and, after [[Roxas]] leaves the Organisation, [[Twilight Town]]. | ||
The synthesis of a panel requires certain ingredients and some [[munny]]. In addition to [[material panel]]s, which replace traditional synthesis materials, ingredients may also include [[item panel]]s, [[magic | The synthesis of a panel requires certain ingredients and some [[munny]]. In addition to [[material panel]]s, which replace traditional synthesis materials, ingredients may also include [[item panel]]s, [[magic panel]]s, and [[ring panel]]s. Recipes reappear but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels. | ||
New panels are unlocked for synthesis by progressing through the game to upgrade Roxas' | New panels are unlocked for synthesis by progressing through the game to upgrade Roxas' '''rank'''. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many [[Gears]] become available after the appropriate [[Gear Component]] is acquired. | ||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" | ||
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Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to | Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesise particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further. | ||
==Keyblade upgrades== | ==Keyblade upgrades== | ||
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===Spirit creation=== | ===Spirit creation=== | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', synthesis revolves around the creation of new [[Spirit]]s, since {{c|Deck Command|DDD}}s are mainly obtained from chests, shops, and [[Ability Link]] boards. Spirits can be created at any point from the field menu. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', synthesis revolves around the creation of new [[Spirit]]s, since {{c|Deck Command|DDD}}s are mainly obtained from chests, shops, and [[Ability Link]] boards. Spirits can be created at any point from the field menu. | ||
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<!--Need to discuss: | <!--Need to discuss: | ||
*What recipes actually do. Can make Spirit without recipes. Even with the recipe, some combinations for that Spirit will give a silhouette. | *What recipes actually do. Can make Spirit without recipes. Even with the recipe, some combinations for that Spirit will give a silhouette. | ||
*Mechanics for how number of dream pieces affect Spirit rank/level. Check that dream piece number actually does change the level of the Spirit. | |||
*Whether affinity depends on how spirit is created | |||
*List of deck command stat boosts | |||
*List of recipes/combinations? | *List of recipes/combinations? | ||
*Mechanics for when there is a chance of getting unexpected spirit. | *Mechanics for when there is a chance of getting unexpected spirit. | ||
--> | --> | ||
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===Cooking=== | ===Cooking=== |