Editing Swimming

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'''Swimming''' is a form of movement that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]''.
'''Swimming''' is a form of movement that appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.


Surface swimming appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts III'' — essentially, the character will swim around in the water in a breast-stroke style. They cannot jump, so they must get to a shore in order to get out of the water. In ''Kingdom Hearts Birth by Sleep'', surface swimming is the only kind of swimming available, and is only used at [[Neverland]]. However, in ''Kingdom Hearts Birth by Sleep Final Mix'', swimming is also possible in the [[Mirage Arena]] match against [[Monstro]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', surface swimming is the only kind available and is only used in both [[Symphony of Sorcery]] and [[Traverse Town]]. In ''Kingdom Hearts Birth by Sleep'', [[Terra]], [[Ventus]], and [[Aqua]] can swim faster by holding {{button|c}} and in ''Kingdom Hearts'', after he learns [[Mermaid Kick]], [[Sora]] can swim faster by holding {{button|c}}.
Surface swimming appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'' — essentially, the character will swim around in the water in a breast-stroke style. They cannot jump, so they must get to a shore in order to get out of the water. In ''Kingdom Hearts Birth by Sleep'', surface swimming is the only kind of swimming available, and is only used at [[Neverland]]. However in ''Kingdom Hearts Birth by Sleep Final Mix'', swimming is also possible in the [[Mirage Arena]] match against [[Monstro]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', surface swimming is the only kind available and is only used in both [[Symphony of Sorcery]] and [[Traverse Town]]. In ''Kingdom Hearts Birth by Sleep'' Terra, Ventus, and Aqua can swim faster by holding {{button|c}} and in ''Kingdom Hearts'', after he learns Mermaid Kick, Sora can swim faster by holding {{button|c}}.


In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Sora can swim in all three-dimensions while in [[Form:Sora#Atlantica version|Merman Form]] at [[Atlantica]]. In ''Kingdom Hearts'', Sora can dive with {{button|s}} and rise with {{button|c}}. Once he learns [[Mermaid Kick]], he can hold {{button|c}} or {{button|s}} to swim faster. In combat, he cannot block, dodge, or use combo modifiers, unique finishers, [[Summons]] or [[Special Ability|Special Abilities]], but can still use items, basic [[Keyblade]] combos, and magic. In ''Kingdom Hearts II'', diving and rising are instead performed by moving {{button|rana}}. Sora can also use {{button|x}} to swim faster and {{button|c}} to use Dolphin Kick.
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Sora can swim in all three-dimensions while in [[Form:Sora#Atlantica_version|Merman Form]] at [[Atlantica]].


In ''Kingdom Hearts III'', Sora can also swim in all three-dimensions while in [[The Caribbean]] and [[Scala ad Caelum]]. To do so, he can dive underwater by pressing {{button|l2}} when surface swimming or by landing in the water while in [[Dive Mode]]. While underwater, he can ascend with {{button|r2}}, descend with {{button|l2}}, and spin the [[Keyblade]] like a propeller to accelerate by holding {{button|c}}. While swimming faster, he can use {{button|lana}} to adjust his trajectory. His underwater combo has been completely reworked, now consisting of a horizontal spin attack, three thrusts that spawn bubbles with limited homing properties, a vertical slash that leaves a shockwave in its wake, and spinning the Keyblade like a propeller to create a burst of wind for the finisher. He can also now dodge and block, and most of his offensive spells work completely differently underwater with sea designations.
==See also==
*[[Mermaid Kick]]


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

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