Editing Super Smash Bros. Ultimate
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'''''{{ssb|Super Smash Bros. Ultimate}}''''' is a fighting game for the {{w|Nintendo Switch}}, featuring property from various ''Nintendo'' properties, with occasional appearances of other properties. This is a list of all ''Kingdom Hearts'' property added to ''Super Smash Bros. Ultimate''. | |||
'''''{{ssb|Super Smash Bros. Ultimate}}''''' is a fighting game for the {{w|Nintendo Switch}} | |||
==Characters== | ==Characters== | ||
On October 5, 2021, [[Sora]] was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11. | On October 5, 2021, [[Sora]] was announced as the final DLC character, and was released on October 18, 2021, as part of Challenger Pack 11. | ||
===Sora=== | ===Sora=== | ||
{{Q|Sora Is Finally Here!|Introduction}} | {{Q|Sora Is Finally Here!|Introduction}} | ||
[[File:Sora (KH) SSBU.png|right|200px]] | [[File:Sora (KH) SSBU.png|right|200px]] | ||
Sora's default appearance is based on his outfit from ''{{c|Kingdom Hearts|game}}'', and he wields the [[Kingdom Key]]. His alternate costumes are based on his ''[[Kingdom Hearts II]]'' outfit, his ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit, his ''[[Kingdom Hearts III]]'' outfit, his [[Timeless River]] [[Form:Sora#Timeless River version| | Sora's default appearance is based on his outfit from ''{{c|Kingdom Hearts|game}}'', and he wields the [[Kingdom Key]]. His alternate costumes are based on his ''[[Kingdom Hearts II]]'' outfit, his ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit, his ''[[Kingdom Hearts III]]'' outfit, his [[Timeless River]] [[Form:Sora#Timeless River version|outfit]], [[Valor Form]], [[Wisdom Form]], and [[Ultimate Form]]. | ||
<gallery> | <gallery> | ||
Sora (KHII) SSBU.png | |||
Sora (KH3D) SSBU.png | |||
Sora (KHIII) SSBU.png | |||
Sora (TR) SSBU.png | |||
Sora (Valor Form) SSBU.png | |||
Sora (Wisdom Form) SSBU.png | |||
Sora (Ultimate Form) SSBU.png | |||
</gallery> | </gallery> | ||
====Moveset==== | ====Moveset==== | ||
Sora excels at airborne fighting. He has a high midair jump, and is quite floaty. Sora is very light, making him | Sora excels at airborne fighting. He has a high midair jump, and is quite floaty. Sora is very light, making him hard to launch. | ||
;Standard moves | ;Standard moves | ||
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!style="background:#C0C0C0"|Forward tilt | !style="background:#C0C0C0"|Forward tilt | ||
|An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike. | |An upward strike. If the button is tapped or held, he then performs a forward thrust and a lunging downward strike. | ||
| | |Resembles [[Slapshot]]. | ||
|- | |- | ||
!style="background:#C0C0C0"|Up tilt | !style="background:#C0C0C0"|Up tilt | ||
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!style="background:#C0C0C0"|Neutral air | !style="background:#C0C0C0"|Neutral air | ||
|A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike. | |A somersaulting strike. If tapped or held, he then performs an upward strike and a downward strike. | ||
| | |Resembles [[Aerial Spiral]]. | ||
|- | |- | ||
!style="background:#C0C0C0"|Forward air | !style="background:#C0C0C0"|Forward air | ||
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!style="background:#C0C0C0"|Backward throw | !style="background:#C0C0C0"|Backward throw | ||
|Spins the opponent around and throws them behind him. | |Spins the opponent around and throws them behind him. | ||
| | |<!--"Sora performed throws like these in the original game" when?--> | ||
|- | |- | ||
!style="background:#C0C0C0"|Up throw | !style="background:#C0C0C0"|Up throw | ||
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![[Magic]] | ![[Magic]] | ||
|Casts one of three different magic spells in sequence: [[Firaga]], [[Thundaga]] and [[Blizzaga]], with each use cycling through the spells in the list according to the command icon above his damage meter. | |Casts one of three different magic spells in sequence: [[Firaga]], [[Thundaga]] and [[Blizzaga]], with each use cycling through the spells in the list according to the command icon above his damage meter. | ||
Firaga is a fireball that moves horizontally and can be tapped to fire continuously. | Firaga is a fireball that moves horizontally, and can be tapped to fire continuously. | ||
Thundaga generates three descending thunderbolts in front of Sora, one at a time. | Thundaga generates three descending thunderbolts in front of Sora, one at a time. | ||
Blizzaga fires a stream of short-ranged ice crystals, which has a very high chance of freezing opponents. | Blizzaga fires a stream of short-ranged ice crystals, which has a very high chance of freezing opponents. | ||
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|A high-speed thrust, with up to two additional thrusts. The first thrust will always travel horizontally. For the next two thrusts, Sora can move in different directions, or [[lock on]] to the nearest enemy. | |A high-speed thrust, with up to two additional thrusts. The first thrust will always travel horizontally. For the next two thrusts, Sora can move in different directions, or [[lock on]] to the nearest enemy. | ||
|- | |- | ||
!style="background:#C0C0C0"|Up | !style="background:#C0C0C0"|Up aerial | ||
![[Aerial Sweep]] | ![[Aerial Sweep]] | ||
|A series of leaping, spinning inward strikes. | |A series of leaping, spinning inward strikes. | ||
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!style="background:#C0C0C0"|Final Smash | !style="background:#C0C0C0"|Final Smash | ||
!Sealing the [[Keyhole]] | !Sealing the [[Keyhole]] | ||
|Fires a beam from the tip of the Kingdom Key that summons a huge Keyhole. Anyone trapped inside is locked behind by a | |Fires a beam from the tip of the Kingdom Key that summons a huge Keyhole. Anyone trapped inside is locked behind by a Super Smash Bros. variant of the [[Door to Darkness]], and Sora seals the Keyhole with the same beam, causing the Door to explode. | ||
|} | |} | ||
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|- | |- | ||
!style="background:#C0C0C0"|Up taunt | !style="background:#C0C0C0"|Up taunt | ||
|Casts [[Stopga]], [[Aeroga]], or [[Curaga]], which cycle similarly to Magic. | |Casts [[Stopga]], [[Aeroga]], or [[Curaga]], which cycle similarly to Magic. However, these spells are merely aesthetic and do not have any effect on gameplay. Sora calls out "Time!", "Wind!", and "Heal!" for each respective spell. | ||
| | | | ||
|- | |- | ||
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!style="background:#C0C0C0"|Down taunt | !style="background:#C0C0C0"|Down taunt | ||
|Hops while raising his fist in the air and saying "Here we go!". | |Hops while raising his fist in the air and saying "Here we go!". | ||
|Resembles the animation after hitting | |Resembles the animation after hitting star-marked notes in ''[[Kingdom Hearts Melody of Memory]]''. | ||
|- | |- | ||
!rowspan="2" style="background:#C0C0C0"|Idle poses | !rowspan="2" style="background:#C0C0C0"|Idle poses | ||
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|[[Destati]] | |[[Destati]] | ||
|} | |} | ||
==Stages== | ==Stages== | ||
===Hollow Bastion=== | ===Hollow Bastion=== | ||
[[File:Hollow Bastion SSBU.png|right|300px]] | [[File:Hollow Bastion SSBU.png|right|300px]] | ||
[[Hollow Bastion]] is a stage included in Challenger Pack 11. It consists of a large platform designed after Hollow Bastion's walls, with pipes, stained glass, and a Heartless emblem on the front. A smaller platform floats above, | [[Hollow Bastion]] is a stage included in Challenger Pack 11. It consists of a large platform designed after Hollow Bastion's walls, with pipes, stained glass, and a Heartless emblem on the front. A smaller platform floats above, wit sides of stained glass, and a pattern resembling the lifts on top. The background of the stage travels through the Rising Falls, and around the castle, before returning to the Rising Falls. | ||
When a fighter is on their final stock or low on health, or if the timer is at one minute, the stage transforms into the [[Dive to the Heart]]. The layout remains the same, but the large platform is now a generic Station, and the smaller platform now resembles part of the stained glass staircase. The background features a random Station of Sora, Riku, Roxas, Xion, Terra, Ventus, or Aqua.<ref>Sora's Station does not appear when Sora takes part in the match, with the exception of Round 6 of his Classic Mode.</ref> Several Stations have been altered to remove any images related to Disney. | |||
<gallery> | <gallery> | ||
Dive to the Heart SSBU.png|Sora's Station variant of the Dive to the Heart stage. | |||
</gallery> | </gallery> | ||
==Spirits== | ==Spirits== | ||
{{ssb|Spirit}}s are a | {{ssb|Spirit}}s are a collectibe in ''Super Smash Bros. Ultimate'', which can be used as a type of power-up. Challenger Pack 11 comes with 13 ''Kingdom Hearts''-based spirits. | ||
===Fighter spirits=== | ===Fighter spirits=== | ||
{{ssb|Fighter spirit}}s are based on playable characters, and cannot be used as a power-up. Fighter spirits have two images: one from their home series, and one from ''Super Smash Bros. Ultimate''. | {{ssb|Fighter spirit}}s are based on playable characters, and cannot be used as a power-up. Fighter spirits have two images: one from their home series, and one from ''Super Smash Bros. Ultimate''. | ||
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|} | |} | ||
;Primary spirits | |||
{{ssb|Primary spirit}}s are equippable spirits with attack and defense stats, and a possible trait, which provide bonuses to the character it is equipped to. They each have a class, showing their power, one of four possible types, and up to three slots for support spirits. Only one primary spirit can be equipped at a time. | {{ssb|Primary spirit}}s are equippable spirits with attack and defense stats, and a possible trait, which provide bonuses to the character it is equipped to. They each have a class, showing their power, one of four possible types, and up to three slots for support spirits. Only one primary spirit can be equipped at a time. | ||
{|border="1" cellspacing="0" style="width:40%" | {|border="1" cellspacing="0" style="width:40%" | ||
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|} | |} | ||
;Support spirits | |||
{{ssb|Support spirit}}s are equippable spirits that provide bonuses to the character they are equipped to. Support spirits have a class, like primary spirits, and a cost, which is how many of a primary spirit's slots it takes to equip it. | {{ssb|Support spirit}}s are equippable spirits that provide bonuses to the character they are equipped to. Support spirits have a class, like primary spirits, and a cost, which is how many of a primary spirit's slots it takes to equip it. | ||
{|border="1" cellspacing="0" style="width:40%" | {|border="1" cellspacing="0" style="width:40%" | ||
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!1,509||'''Xion'''||[[File:Xion 2 KHD.png|x100px]] | !1,509||'''Xion'''||[[File:Xion 2 KHD.png|x100px]] | ||
|★★||⬢||Trade-Off Attacks ↑ | |★★||⬢||Trade-Off Attacks ↑ | ||
|} | |} | ||
==Music== | ==Music== | ||
*[[Night of Fate]] | |||
*[[Destiny's Force]] | |||
* | *[[Shrouding Dark Cloud]] | ||
* | *[[Hand in Hand]]<ref>A short arrangement of "Hand in Hand," composed by Yoko Shimomura, also appears as Sora's victory theme.</ref> | ||
* | *[[Blast Away! -Gummi Ship II-]] | ||
* | *{{c|Hollow Bastion|track}} | ||
* | *[[Scherzo Di Notte]] | ||
* | *[[Fragments of Sorrow]] | ||
* | *[[Destati]] | ||
* | *[[Dearly Beloved|Dearly Beloved -Swing Version-]]<ref>Only appears if the player has save data from ''[[Kingdom Hearts Melody of Memory]]'' on their Nintendo Switch.</ref> | ||
* | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Games]] | |||
[[Category: |