Editing Stealth Soldier
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Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been staggered by specific attacks (or knocked away into hard landing by a combo finisher) or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier as soon as you can while ignoring all other present enemies if hunting it down for its item drops (especially if you've programmed your party members to help take the aggro off your back). | Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been staggered by specific attacks (or knocked away into hard landing by a combo finisher) or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier as soon as you can while ignoring all other present enemies if hunting it down for its item drops (especially if you've programmed your party members to help take the aggro off your back). | ||
If the lone Stealth Soldier that is soon to vanish happens to go too far away from Sora and warps back to its spawning spot on its own, it will eventually reappear-then-vanish-for-good in that instant when Sora approaches its spawn point if any other enemies are not present | If the lone Stealth Soldier that is soon to vanish happens to go too far away from Sora and warps back to its spawning spot on its own, it will eventually reappear-then-vanish-for-good in that instant when Sora approaches its spawn point if any other enemies are not present/cleared out (unless another enemy or more happen to be chasing Sora at that time). | ||
If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them. Otherwise, defeating | If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them. Otherwise, defeating one if all other enemies are cleared out will cause the one still left alive to vanish ASAP. | ||
{{atk-o|kh1}} | {{atk-o|kh1}} | ||
{{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}} | {{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}} | ||
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The main indicators for dictating a Stealth Soldier spawn are when the Heartless amounts are rather few per spawn (making way for the Stealth Solider to fill their ranks), as well as if no other Soldier Heartless appear at all (neither normal Soldiers or Air Soldiers). | The main indicators for dictating a Stealth Soldier spawn are when the Heartless amounts are rather few per spawn (making way for the Stealth Solider to fill their ranks), as well as if no other Soldier Heartless appear at all (neither normal Soldiers or Air Soldiers). | ||
Before | Before the rescue, the Entrance Hall spawns will be influenced like so: | ||
*A single Stealth Soldier will appear in the middle of 4 [[Darkball]]s in front of the fountain. The default spawn is instead 6 Darkballs. | *A single Stealth Soldier will appear in the middle of 4 [[Darkball]]s in front of the fountain. The default spawn is instead 6 Darkballs. | ||
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*Another indicator of the guaranteed appearance of the Stealth Soldiers is if on the upper level of the Entrance Hall (mainly from either exiting the {{c|Library|hb}}'s upper exit or riding up the activated elevator platforms, if 4 Wizards appear in the place of 4 [[Wyvern]]s instead. Stealth Soldiers will not appear on the upper level however. | *Another indicator of the guaranteed appearance of the Stealth Soldiers is if on the upper level of the Entrance Hall (mainly from either exiting the {{c|Library|hb}}'s upper exit or riding up the activated elevator platforms, if 4 Wizards appear in the place of 4 [[Wyvern]]s instead. Stealth Soldiers will not appear on the upper level however. | ||
After | After the rescue, three Stealth Soldiers will then also have a chance of appearing in the Grand Hall, as well as changing the new spawns in the Entrance Hall in these specific manners: | ||
*The special spawn in the front of the fountain that makes the Stealth Soldier appear is when a single [[Large Body]] appears with 2 Wizards. The default spawn is instead a pair of Large Bodies with a Wizard behind them each. | *The special spawn in the front of the fountain that makes the Stealth Soldier appear is when a single [[Large Body]] appears with 2 Wizards. The default spawn is instead a pair of Large Bodies with a Wizard behind them each. |