Editing Stealth Soldier
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==Strategy== | ==Strategy== | ||
These enemies appear in [[Hollow Bastion]] and are very dangerous due to their high speed and ability to charge right through [[Sora]]. They are also invisible until hit enough times. This can be especially damaging while Sora is only equipped with his [[Wooden Sword]]. Using [[Beast]] or magic at this point is very advisable. Once Sora regains his [[Keyblade]], and if his stats are still low, it is advisable to use the Stop spell before attempting to attack | These enemies appear in [[Hollow Bastion]] and are very dangerous due to their high speed and ability to charge right through [[Sora]]. They are also invisible until hit enough times. This can be especially damaging while Sora is only equipped with his [[Wooden Sword]]. Using [[Beast]] or magic at this point is very advisable. Once Sora regains his [[Keyblade]], and if his stats are still low, it is advisable to use the Stop spell before attempting to attack. | ||
When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting [[Aeroga]] immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process | When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting [[Aeroga]] immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process. | ||
The process for having Stealth Soldiers spawn depends on specific spawns within the room they have a chance of appearing in, with the initial encounter area being in the {{c|Entrance Hall|hb}}. They can also appear in the Grand Hall only AFTER Kairi's rescue, though before the rescue, the Entrance Hall spawns will be influenced like so: | |||
The process for having Stealth Soldiers spawn depends on specific | |||
*A single Stealth Soldier will appear in the middle of 4 [[Darkball]]s in front of the fountain. The default spawn is instead 6 Darkballs. | *A single Stealth Soldier will appear in the middle of 4 [[Darkball]]s in front of the fountain. The default spawn is instead 6 Darkballs. | ||
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*Another indicator of the guaranteed appearance of the Stealth Soldiers is if on the upper level of the Entrance Hall (mainly from either exiting the {{c|Library|hb}}'s upper exit or riding up the activated elevator platforms, if 4 Wizards appear in the place of 4 [[Wyvern]]s instead. Stealth Soldiers will not appear on the upper level however. | *Another indicator of the guaranteed appearance of the Stealth Soldiers is if on the upper level of the Entrance Hall (mainly from either exiting the {{c|Library|hb}}'s upper exit or riding up the activated elevator platforms, if 4 Wizards appear in the place of 4 [[Wyvern]]s instead. Stealth Soldiers will not appear on the upper level however. | ||
After | After the rescue, three Stealth Soldiers will then also have a chance of appearing in the Grand Hall, as well as changing the new spawns in the Entrance Hall in these specific manners: | ||
*The special spawn in the front of the fountain that makes the Stealth Soldier appear is when a single [[Large Body]] appears with 2 Wizards. The default spawn is instead a pair of Large Bodies with a Wizard behind them each. | *The special spawn in the front of the fountain that makes the Stealth Soldier appear is when a single [[Large Body]] appears with 2 Wizards. The default spawn is instead a pair of Large Bodies with a Wizard behind them each. | ||
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***However, the spawn specifically closest to the Library's upper entrance/exit will always be the same between special and/or normal: 2 Blue Rhapsodies with 1 Defender. | ***However, the spawn specifically closest to the Library's upper entrance/exit will always be the same between special and/or normal: 2 Blue Rhapsodies with 1 Defender. | ||
At the Grand Hall: | At the Grand Hall, only available after the rescue: | ||
*Initially, 1 Large Body appears with 3 Wizards in the Grand Hall's foyer (with the prisons of the [[Princesses of Heart]] + the blue fire torches) | *Initially, 1 Large Body appears with 3 Wizards in the Grand Hall's foyer (with the prisons of the [[Princesses of Heart]] + the blue fire torches). The Stealth Soldier will only appear in the second wave if it spawns 2 extra Large Bodies in tandem. Otherwise, the default spawn is one Defender with 4 normal Soldiers. | ||
*If 2 Wizards + 1 Defender both spawn at the upper arena of the hall leading to the entrance of the {{c|Dark Depths|hb}}, then 2 Stealth Soldiers spawn by themselves after defeating the wave that spawns 3 Large Bodies. Otherwise, the starting default spawn is instead 2 Wizards with 3 normal Soldiers. | *If 2 Wizards + 1 Defender both spawn at the upper arena of the hall leading to the entrance of the {{c|Dark Depths|hb}}, then 2 Stealth Soldiers spawn by themselves after defeating the wave that spawns 3 Large Bodies. Otherwise, the starting default spawn is instead 2 Wizards with 3 normal Soldiers. | ||
If any of the specific unique Heartless spawns do not occur, then none of the rest will occur in the same room. However, if any one of these unique spawns happen, then all the rest will | If any of the specific unique Heartless spawns do not occur, then none of the rest will occur in the same room. However, if any one of these unique spawns happen, then all the rest will 100% occur likewise, again in the same room. By these proxies the main indicators for dictating a Stealth Soldier spawn is if no Soldier Heartless appear at all (neither normal Soldiers or Air Soldiers) as well as fewer Heartless among the said spawns. | ||
The quickest way to destroy Stealth Soldiers is to cast [[Stop]] spells and deal a single combo before casting stop again. This process can use up a lot of [[MP]] if your Strength stat is not high, so it is recommended to stockpile a few [[Ether]]s before hunting them. | |||
However, if you can wail on the Stealth Soldier by locking onto it without using Stop, it's possible to damage it for a while and constantly knock it back with combo finishers (make sure to have no Combo Pluses or Air Combo Pluses equipped), giving it a hard time to breathe. Sora's special abilities (Sonic Blade, Strike Raid, Ars Arcanum and Ragnarok) can also stagger it with hitstun to keep it in place while dealing damage. | |||
Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been knocked away by a combo finisher or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier if hunting it down for its item drops. This also applies if a Stealth Solider happens to go too far away from Sora and warps back to its spawning spot on its own, only to instantly reappear-then-vanish-for-good when Sora approaches its spawn point if any other enemies are not present (unless another enemy or more happen to be chasing him). | |||
If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them. | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}} | |||
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|None|x0|6|Repellable<br>(Recoil: 100)|Jumps forward while spinning like a top.}} | |||
{{atk|{{nihongo|'''Pouring Kick'''|あびせ蹴り|<br>Abise Keri}}|None|x0|6|Repellable<br>(Recoil: 100)|Lights up, jumps, and swings its legs around.}} | |||
{{atk-c|kh1}} | |||
==Gallery== | ==Gallery== |