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Editing Status effect

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{{cleanup|details about KHUX, KH0.2}}
{{cleanup|details about KHUX, KH0.2}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
{{nihongo|'''Status effects'''|状態|Jōtai|lit. "Status"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.
{{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.


The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
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==Negative status effects==
==Negative status effects==
===Air-toss===
===Air-toss===
The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Block]], [[Aero Finish]] or [[Aero Counter]].
The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Finish]] or [[Aero Counter]].<!--


Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory.
Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory.
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--><gallery>
File:Air-tossed KHD.png|Roxas suffering from Air-toss.
File:Air-tossed KHD.png|Roxas suffering from Air-toss.
File:Air-tossed KHREC.png|Data-Sora suffering from Air-toss.
File:Air-tossed KHREC.png|Data-Sora suffering from Air-toss.
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===Bind===
===Bind===
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still, and be pushed around by others. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].  
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].  


In ''Kingdom Hearts Birth by Sleep Final Mix'', [[No Heart]]'s dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.
In ''Kingdom Hearts Birth by Sleep Final Mix'', [[No Heart]]'s dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.


In ''Kingdom Hearts 3D: Dream Drop Distance'', {{ns|Game|Ansem, Seeker of Darkness}}'s Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running during the restrain, similarily to the Bind status effect.
In ''Kingdom Hearts 3D: Dream Drop Distance'', {{ns|Game|Ansem, Seeker of Darkness}}'s Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running while standing still, similarily to the Bind status effect.


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<gallery>
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{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.
{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.


It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and can be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.
 
The [[#Time Bomb|Time Bomb]] status effect uses a similar countdown.


In other games, some enemies use techniques that have effects that are similar to the Doom status effect.  
In other games, Doom appears as various and similar techniques.  


In ''Kingdom Hearts'', {{nihongo|'''Doom'''|死の宣告|Shi no Senkoku|lit. "Death Sentence"}} is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses Doom as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.
In ''Kingdom Hearts'', Death Sentence is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses Doom as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.


In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with an overhead counter at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command.  
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command.  


Marluxia's data in ''Kingdom Hearts III Re Mind'' uses an overhead count technique similar to the Doom status effect, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to remove of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to remove it.
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
<gallery>
<gallery>
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
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===Freeze===
===Freeze===
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. In ''Kingdom Hearts Re:Chain of Memories'', enemies that are hit by Sora's attacks while frozen are unfrozen after taking extra damage equivalent to an attack with a x10.0 power multiplier. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.


In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.


In ''Kingdom Hearts II'', a variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. Additionally, the [[Fortuneteller]]'s Frozen Verdict attack, Vexen's Absolute Zero and Icy Ensemble, and [[Blizzard Lord]]'s Freeze attack can freeze opponents.
In ''Kingdom Hearts II'', a variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. Additionally, the [[Fortuneteller]]'s Frozen Verdict attack and [[Blizzard Lord]]'s Freeze attack can freeze opponents.


In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].
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===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the command will still be reloaded with time, contrary to how it is displayed. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified.
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified.
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<gallery>
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.

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