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{{cleanup|details about KHUX, KH0.2}} | {{cleanup|details about KHUX, KH0.2}} | ||
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}} | {{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}} | ||
{{nihongo|'''Status effects'''|状態|Jōtai|lit. " | {{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks. | ||
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | ||
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]'' status effects can be nullified by equipping certain [[accessories]], {{c|abilities|ddd}}, or [[armor]] respectively. When inflicting a status effect on a target already afflicted with a status effect, the old status effect is replaced by the newer one. | The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]'' status effects can be nullified by equipping certain [[accessories]], {{c|abilities|ddd}}, or [[armor]] respectively. When inflicting a status effect on a target already afflicted with a different status effect, the old status effect is replaced by the newer one. | ||
==List of status effects== | ==List of status effects== | ||
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*{{h|Slow}} | *{{h|Slow}} | ||
*{{h|Stop}} | *{{h|Stop}} | ||
*{{h|Unnamed No Heart status 1}}{{FMBbS}} | |||
*{{h|Unnamed No Heart status 2}}{{FMBbS}} | |||
*{{h|Warp}} | *{{h|Warp}} | ||
*{{h|Zero Gravity}} | *{{h|Zero Gravity}} | ||
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==Negative status effects== | ==Negative status effects== | ||
===Air-toss=== | ===Air-toss=== | ||
The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like | The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Finish]] or [[Aero Counter]].<!-- | ||
Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory. | Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory. | ||
<gallery> | |||
--><gallery> | |||
File:Air-tossed KHD.png|Roxas suffering from Air-toss. | File:Air-tossed KHD.png|Roxas suffering from Air-toss. | ||
File:Air-tossed KHREC.png|Data-Sora suffering from Air-toss. | File:Air-tossed KHREC.png|Data-Sora suffering from Air-toss. | ||
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===Bind=== | ===Bind=== | ||
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of | The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]]. | ||
<gallery> | <gallery> | ||
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{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | {{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | ||
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and | It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times. | ||
In other games, Doom appears as various and similar techniques. | |||
In | In ''Kingdom Hearts'', Death Sentence is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses it as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels. | ||
In ''Kingdom Hearts'' | In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. | ||
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it. | |||
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses | |||
<gallery> | <gallery> | ||
File:Doomed KHBBS.png|A Scrapper suffering from Doom. | File:Doomed KHBBS.png|A Scrapper suffering from Doom. | ||
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===Flip-foot=== | ===Flip-foot=== | ||
The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from automatically directing attacks at | The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from locking on to or automatically directing attacks at enemies. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks. | ||
Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | ||
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===Freeze=== | ===Freeze=== | ||
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game--> | {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen. | ||
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner. | In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner. | ||
In ''Kingdom Hearts II'', a variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. Additionally, the [[Fortuneteller]]'s Frozen Verdict attack | In ''Kingdom Hearts II'', a variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. Additionally, the [[Fortuneteller]]'s Frozen Verdict attack and [[Blizzard Lord]]'s Freeze attack can freeze opponents. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]]. | In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]]. | ||
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===Magnet=== | ===Magnet=== | ||
{{nihongo|'''Magnet'''|マグネ|Magune}} was introduced as a status effect in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands, as well as [[Zero Graviza]]. | {{nihongo|'''Magnet'''|マグネ|Magune}} was introduced as a status effect in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands, as well as [[Zero Graviza]]. | ||
===Mini=== | ===Mini=== | ||
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{{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]]. | {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]]. | ||
In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark | In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark Touch and Dark Poison, as well as the [[Parasite Cage]]'s Dark Spray. | ||
<gallery> | <gallery> | ||
File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks. | File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks. | ||
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===Slow=== | ===Slow=== | ||
The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]]. | The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]]. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | |||
<!-- | |||
Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | ||
<gallery> | --><gallery> | ||
File:Slowed KHREC.png|Data-Sora suffering from Slow. | File:Slowed KHREC.png|Data-Sora suffering from Slow. | ||
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | ||
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===Time Break=== | ===Time Break=== | ||
The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all | The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all Situation Commands. Time Break takes effect even during a [[Formchange]] or [[Link Summon]] and ignores the status effect immunity granted by [[Panacea]]s, but it will not affect the Finish commands on Formchanges that are active on a Keyblade other than the one currently equipped. | ||
It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect. | It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect. | ||
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===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->=== | ===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->=== | ||
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the command will still be reloaded with time | This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified. | ||
<gallery> | <gallery> | ||
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''. | File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''. | ||
</gallery> | </gallery> | ||
===Unnamed No Heart status 1<!--Placeholder name, this is considered as a status due to the fact you can cure it-->=== | |||
This unnamed status effect appears in ''Kingdom Hearts Birth by Sleep Final Mix''. It either halves or doubles the movement speed of the victim. It is inflicted by [[No Heart]]'s dark pillar attack. | |||
===Unnamed No Heart status 2<!--Placeholder name, possible name is "Exhausted", but it needs confirmation-->=== | |||
This unnamed status effect appears in ''Kingdom Hearts Birth by Sleep Final Mix''. It will deplete the victim's HP to 1 (if they have [[Second Chance]] equipped), completely drain their Focus and Command Gauges, and force all their non-item Deck Commands to enter their cooldown periods. It is inflicted by [[No Heart]]'s Giga Flare attack. | |||
===Zantetsuken=== | ===Zantetsuken=== | ||
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===Haste=== | ===Haste=== | ||
{{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | {{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | |||
{{sec-stub}} | {{sec-stub}} | ||
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Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''. | Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''. | ||
===Spirit Roar=== | ===Spirit Roar=== | ||
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the player character's | The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%{{?}}<!--Does this status effect raise the damage floor as well? Benefitting from this status is required when reaching the 2/3 of the game on Level 1 challenges in order to not deal chip damage, so it's unlikely a 50% boost alone can raise damage by a lot.-->, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura. | ||
The Pep Talk status effect has similar effects. | The Pep Talk status effect has similar effects. | ||
[[Category:Game elements]] | [[Category:Game elements]] |