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| {{game|COM|REC|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM|DR}} | | {{game|KH1|FM1|COM|REC|358|BBS|FMB|RCO}} |
| {{cleanup|details about KHUX, KH0.2}} | | {{Expand|create=Sections on Days anti-effect abilities, or create pages for them; nihongo}} |
| {{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}} | | {{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page}} |
| {{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.
| | '''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict. |
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| The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
| | Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', and ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as [[Stun (Status)|Stun]] or [[Air-toss]].<!--in multiplayer venues, can other players cure those?--> |
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| The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]'' status effects can be nullified by equipping certain [[accessories]], {{c|abilities|ddd}}, or [[armor]] respectively. When inflicting a status effect on a target already afflicted with a status effect, the old status effect is replaced by the newer one.
| | In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', it is also possible to prevent catching a status in the first place by equipping certain accessories. In ''Kingdom Hearts 358/2 Days'', resistance to status effects takes the form of anti-element armor, which each character except Riku possesses. For example, the Anti-Ice armor protects against [[Freeze (Status)|freezing]]. Each member of [[Organization XIII]] is resistant to their own signature element, while [[Xion]], [[Sora]], [[Donald Duck]], [[Goofy]] and [[Mickey Mouse|The King]] are resistant to Light. Natural resistance increases as a character's [[level]] goes up, giving 10% of resistance for each 10 levels, and can be stacked with the various resistances provided by certain [[Ring Panel]]s. In ''Kingdom Hearts Re:coded'', however, each status effect has a matching [[accessory]] that provides immunity to it for [[Data-Sora]]. |
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| ==List of status effects==
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| ===''Kingdom Hearts Chain of Memories''===
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| *{{h|Bind}}
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| *{{h|Confuse}}
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| *{{h|Freeze}}
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| *{{h|Stop}}
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| *{{h|Stun}}
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| *{{h|Terror}}
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| ;Special status effects
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| *{{h|Magnet}}{{ReCoM}}
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| *{{h|Percentage}}
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| *{{h|Synchro}}
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| *{{h|Warp}}
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| ===''Kingdom Hearts 358/2 Days''===
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| *{{h|Air Toss}}
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| *{{h|Blind}}
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| *{{h|Damage Drain}}
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| *{{h|Flip-foot}}
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| *{{h|Freeze}}
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| *{{h|Halve HP}}
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| *{{h|Ignite}}
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| *{{h|Jolt}}
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| *{{h|Null Defense}}
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| *{{h|Radar Zap}}
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| *{{h|Rewound Defense}}
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| *{{h|Shoe-glue}}
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| *{{h|Silence}}
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| ===''Kingdom Hearts Re:coded''===
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| *{{h|Air Toss}}
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| *{{h|Blind}}
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| *{{h|Clock Rewind}}
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| *{{h|Command Lock}}
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| *{{h|Confuse}}
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| *{{h|Defense Cut}}
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| *{{h|Flip-foot}}
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| *{{h|Freeze}}
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| *{{h|Ignite}}
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| *{{h|Jolt}}
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| *{{h|Magnet}}
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| *{{h|Shoe-glue}}
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| *{{h|Slow}}
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| *{{h|Stop}}
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| *{{h|Stun}}
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| ===''Kingdom Hearts Birth by Sleep''===
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| *{{h|Bind}}
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| *{{h|Blind}}
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| *{{h|Confuse}}
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| *{{h|Disappear}}
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| *{{h|Doom}}
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| *{{h|Freeze}}
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| *{{h|Ignite}}
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| *{{h|Magnet}}
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| *{{h|Mini}}
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| *{{h|Poison}}
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| *{{h|Sleep}}
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| *{{h|Slow}}
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| *{{h|Stop}}
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| *{{h|Warp}}
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| *{{h|Zero Gravity}}
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| ===''Kingdom Hearts 3D: Dream Drop Distance''===
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| *{{h|Bind}}
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| *{{h|Blind}}
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| *{{h|Command Seal}}
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| *{{h|Confuse}}
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| *{{h|Disappear}}
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| *{{h|Freeze}}
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| *{{h|Magnet}}
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| *{{h|Mini}}
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| *{{h|Poison}}
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| *{{h|Sleep}}
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| *{{h|Slow}}
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| *{{h|Stop}}
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| *{{h|Stun}}
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| *{{h|Time Bomb}}
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| *{{h|Unnamed Julius status}}
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| *{{h|Zantetsuken}}
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| *{{h|Zero Gravity}}
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| ;Positive status effects
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| *{{h|Auto-Life}}
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| *{{h|Combo Assist}}
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| *{{h|Drain}}
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| *{{h|Haste}}
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| *{{h|Protect}}
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| *{{h|Regen}}
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| *{{h|Shell}}
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| *{{h|Spirit Roar}}
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| ;Flick Rush only
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| *{{h|Black Fog}}
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| *{{h|Freeze}}<!--Not a mistake, the JP name is different-->
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| *{{h|Shock}}
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| *{{h|Submerge}}
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| ===''Kingdom Hearts Union χ''===
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| *{{h|Paralysis}}
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| *{{h|Poison}}
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| *{{h|Sleep}}
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| ===''Kingdom Hearts III''===
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| *{{h|Burn}}
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| *{{h|Cloud}}
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| *{{h|Electrify}}
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| *{{h|Freeze}}
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| *{{h|Honey}}
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| *{{h|Leech HP}}{{RM}}
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| *{{h|Pep Talk}}
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| *{{h|Sneeze}}
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| *{{h|Stun}}
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| *{{h|Time Break}}{{RM}}
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| ===''Kingdom Hearts Dark Road''===
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| *{{h|Paralysis}}
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| *{{h|Poison}}
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| *{{h|Sleep}}
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| ==Negative status effects== | | ==Negative status effects== |
| ===Air-toss=== | | ===Air-toss=== |
| The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Block]], [[Aero Finish]] or [[Aero Counter]]. | | The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by [[Aero (Element)|Aero]]-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Finish]] or [[Aero Counter]].<!-- |
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| Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory. | | Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory. |
| <gallery> | | |
| File:Air-tossed KHD.png|Roxas suffering from Air-toss. | | --><gallery> |
| File:Air-tossed KHREC.png|Data-Sora suffering from Air-toss. | | File:Air tossed.png|An air-tossed Roxas |
| | File:Air-tossed KHRCO.png|Air-tossed Data-Sora |
| </gallery> | | </gallery> |
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| ===Bind=== | | ===Bind=== |
| The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]]. | | The {{nihongo|'''Bind'''|バインド|Baindo}} status effect appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]] |
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| In ''Kingdom Hearts Birth by Sleep Final Mix'', [[No Heart]]'s dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.
| | ===Blind=== |
| | | The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect appears in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded''. It hinders the victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', a blinded character will often miss with weapon attacks, including Attack Commands. In ''Kingdom Hearts Birth by Sleep'', a blinded enemy will attack other enemies or go in the wrong direction, while a blinded character will have a reduced field of vision, with only the area immediately around the character visible, and will be unable to use [[Lock-On]] or [[Shotlock]]s. Bind is typically caused by Dark-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days''.<!-- |
| In ''Kingdom Hearts 3D: Dream Drop Distance'', {{ns|Game|Ansem, Seeker of Darkness}}'s Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running during the restrain, similarily to the Bind status effect. | |
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| <gallery>
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| File:Bind (status) KHRECOM.gif|Larxene suffering from Bind.
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| File:Bind (status) KH3D.png|Sora suffering from Bind.
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| </gallery> | |
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| ===Black Fog===
| | Data-Sora can prevent Blind status effect by equipping the [[Night Lenses]] accessory. |
| The {{nihongo|'''Black Fog'''|黒霧|Kokumu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance'', exclusive to Flick Rush. It causes the majority of the Spirit icons on the bottom screen to be covered with a black fog for ten seconds, making it difficult to see. This status effect can only be inflicted by using [[Dark Mist]].
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| ===Blind===
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| The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. In ''Kingdom Hearts 3D: Dream Drop Distance'' the Menu cannot be accessed if the player character is affected while outside the battle. [[Lock-On]] and [[Shotlock]]s are also disabled. {{c|Dark|element}}-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days'' are able to cause Blind.
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| <!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory.
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| --><gallery> | | --><gallery> |
| File:Blinded KHD.png|Xion suffering from Blind. | | File:Blinded.png|A blinded Xion |
| File:Blinded KHBBS.png|A Scrapper suffering from Blind.
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| File:Blinded (player) KHBBS.png|Terra suffering from Blind.
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| </gallery> | | </gallery> |
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| ===Burn===
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| The {{nihongo|'''Burn'''|バーン|Bān}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP, however this cannot bring the victim's HP below 1.
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| ===Clock Rewind=== | | ===Clock Rewind=== |
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| --><gallery> | | --><gallery> |
| File:Clock Rewound KHREC.png|Data-Sora suffering from Clock Rewind. | | File:Clock Rewind KHRCO.png|Data-Sora with the Clock Rewind status |
| </gallery>
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| ===Cloud===
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| The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Lightning in top-to-bottom sequential order, with heavy rain adding two Lightning commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Lightning command will cause lightning to flinch Sora. Among other means, Sora can dispel the status effect by using [[Aero]] magic.
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| In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.
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| <gallery>
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| File:Clouded KHIII.png|Sora suffering from the Cloud status in a state of light rain.
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| </gallery> | | </gallery> |
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| ===Command Lock=== | | ===Command Lock=== |
| The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Command Seal can be used by [[Staggerceps]] Nightmares. | | The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect appears in ''Kingdom Hearts Re:coded''. It prevents Data-Sora from using any commands.<!-- |
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| Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | | Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. |
| <gallery> | | |
| File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | | --><gallery> |
| File:Command Seal KH3D.png|Riku suffering from Command Seal.
| | File:Command Locked KHRCO.png|Data-Sora with the Command Lock status |
| </gallery> | | </gallery> |
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| ===Confuse=== | | ===Confuse=== |
| The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]]. | | The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Confu}} status effect appears in ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', "Kingdom Hearts 358/2 Days and ''Kingdom Hearts Re:coded''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked while affected by [[Zero Gravity]], and Illusion-type attacks in ''Kingdom Hearts 358/2 Days''. |
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| In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has a similar effect to Confuse.
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| <gallery>
| | In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse. |
| File:Confused KHBBS.png|A Scrapper suffering from Confuse.
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| File:Confused KH3D.png|A Cera Terror suffering from Confuse.
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| </gallery>
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| ===Damage Drain=== | | ===Damage Drain=== |
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| --><gallery> | | --><gallery> |
| File:Defense Cut KHREC.png|Data-Sora suffering from Defense Cut. | | File:Defense cut KHRCO.png|Data-Sora with the Defense Cut status |
| </gallery> | | </gallery> |
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| | ===Demi=== |
| | The {{nihongo|'''Demi'''|割合|Wariai|lit. "Percentage"}} status effect appears in ''Kingdom Hearts'' and ''Kingdom Hearts: Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by [[Gravity]] and other, related attacks. |
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| ===Doom=== | | ===Doom=== |
| {{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | | The {{nihongo|'''Doom'''|死の宣告「デス」|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts Birth by Sleep''. It automatically KOs the victim after a set period of time, indicated by a countdown, independently of the victim's HP. |
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| | In ''Kingdom Hearts'', Doom is inflicted on Sora's entire party by [[Phantom]], and each party member is affected in turn, starting with [[Peter Pan]] and ending with Sora. The countdown, starting from 12, is marked by the minute hand of the Clock Tower, and the countdown can be halted temporarily by casting [[Stop]] on the clock face. |
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| It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.
| | In ''Kingdom Hearts Re:Chain of Memories'', Doom is inflicted on Sora by [[Game:Marluxia|Marluxia's third form]]. Sora is immobilized and has until the countdown runs down from 6 to break six of Marluxia's cards, or he will lose the battle. |
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| In other games, Doom appears as various and similar techniques. | | In ''Kingdom Hearts Birth by Sleep'', Doom is inflicted by the [[Dark Haze]] command. Victims are defeated after a five second countdown.<!--Can it be inflicted on other players in Versus Mode?--> |
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| In ''Kingdom Hearts'', Death Sentence is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses Doom as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.
| | Marluxia's [[Absent Silhouette]] and [[Replica Data]] use a variation of Doom, which marks Sora with a countdown that starts with Sora's [[level]] and is reduced by one when Sora is hit by Marluxia's scythe. |
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| In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command.
| | The [[Unknown (Kingdom Hearts Birth by Sleep)|Unknown]] also uses a variation of Doom, in which he attacks with a web-like energy blast which, if it connects, traps the protagonist, leaving them with roughly four seconds to break free by tapping buttons. |
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| Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
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| <gallery> | | <gallery> |
| File:Doomed KHBBS.png|A Scrapper suffering from Doom. | | File:Doom KHBBS.png|A doomed [[Scrapper]]. |
| </gallery>
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| ===Electrify===
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| The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members's HP cannot drop below 1, however enemies can be defeated from the discharge.
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| A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
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| A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie.<gallery>
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| File:Jolted KHREC.png|Data-Sora suffering from Jolt.
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| File:Electrified KHIII.png|A Shadow suffering from Electrify.
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| </gallery> | | </gallery> |
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| ===Flip-foot=== | | ===Flip-foot=== |
| The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from automatically directing attacks at enemies. In ''Kingdom Hearts Re:Coded'', it also prevents Data-Roxas from locking-on to the enemies. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks. | | The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded''. While under Flip-foot, movement controls are reversed. This effect is identical to when a character is affected by [[Confuse (Effect)|Confuse]]. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks.<!-- |
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| Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | | Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. |
| <gallery> | | |
| File:Flip-footed KHD.png|Roxas suffering from Flip-foot. | | --><gallery> |
| File:Flip-footed KHREC.png|Data-Sora suffering from Flip-foot. | | File:Flip-foot KHD.png|A flip-footed Roxas |
| | File:Flip-Footed KHRCO.png|Flip-Footed Data-Sora |
| </gallery> | | </gallery> |
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| ===Freeze=== | | ===Freeze=== |
| {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen. | | The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect appears in ''Kingdom Hearts: Chain of Memories'',''Kingdom Hearts II'', ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by [[Blizzard (Element)|Blizzard]]-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. |
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| In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
| | A form of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.<!-- |
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| In ''Kingdom Hearts II'', a variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. Additionally, the [[Fortuneteller]]'s Frozen Verdict attack, Vexen's Absolute Zero and Icy Ensemble, and [[Blizzard Lord]]'s Freeze attack can freeze opponents.
| | Data-Sora can prevent Freeze status effect by equipping the [[Blizzard Charm]] accessory. |
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| In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].
| | --><gallery> |
| | | File:Frozen.png|A frozen Scarlet Tango |
| Data-Sora can prevent the Freeze status effect by equipping the [[Blizzard Charm]] accessory.
| | File:Frozen KHRCO.png|Frozen Data-Sora |
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| In ''Kingdom Hearts III'', Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the [[Large Body]] can be attacked from points where they would normally be invulnerable while frozen.
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| <gallery> | |
| Frozen KHD.png|A Scarlet Tango suffering from Freeze. | |
| Frozen KHREC.png|Data-Sora suffering from Freeze. | |
| Frozen KHBBS.png|A Wild Bruiser suffering from Freeze.
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| Frozen KH3D.png|An Electricorn suffering from Freeze.
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| Frozen (Flick Rush) KH3D.png|A frozen touch screen in Flick Rush.
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| </gallery> | | </gallery> |
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| ===Halve HP=== | | ===Halve HP=== |
| The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks. | | The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks. |
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| ===Honey===
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| The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the [[Hunny Blasters]] and [[Hunny Launcher]] [[Formchange]]s.
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| ===Ignite=== | | ===Ignite=== |
| The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]]. | | The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect appears in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by [[Fire (Element)|Fire]]-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]]. |
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| A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!-- | | A form of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. <!--What does it do?--><!-- |
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| Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory. | | Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory. |
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| --><gallery> | | --><gallery> |
| File:Ignited KHD.png|Roxas suffering from Ignite. | | File:Ignited.png|An ignited Roxas |
| File:Ignited KHREC.png|Data-Sora suffering from Ignite. | | File:Ignite KHRCO.png|Ignited Data-Sora |
| File:Ignited KHBBS.png|A Scrapper suffering from Ignite.
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| </gallery> | | </gallery> |
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| ===Leech HP=== | | ===Jolt=== |
| The '''Leech HP''' or '''HP Break'''<!--Names taken from the in-game code. The japanese name is unavailable there.--> status effect appears in ''Kingdom Hearts III Re Mind''. The victim gets their max HP cut to how much they have after the hit that inflicts Leech HP. Leech HP is inflicted by {{ns|Game|Xion}}'s Recreated Data's lasers, {{ns|Game|Master Xehanort}} Recreated Data's double-blade attack, and {{ns|Game|Yozora}}'s charged slash attack. | | The {{nihongo|'''Jolt'''|帯電|Taiden}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by [[Thunder (Element)|Fire]]-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. |
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| | A form of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. <!--What does it do?--><!-- |
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| | Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory. |
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| <gallery> | | --><gallery> |
| File:Leech HP KHIIIRM.png|Sora's HP afflicted with Leech HP. | | File:Jolted KHRCO.png|Jolted Data-Sora |
| </gallery> | | </gallery> |
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| ===Magnet=== | | ===Magnet=== |
| {{nihongo|'''Magnet'''|マグネ|Magune}} was introduced as a status effect in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands, as well as [[Zero Graviza]]. | | The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect appears in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands. |
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| In ''Kingdom Hearts 3D: Dream Drop Distance'', {{ns|Game|Ansem, Seeker of Darkness}}'s Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's and his Dream Eaters's own movements. While his Dream Eaters are pulled to a certain spot by Ansem, they are not able to perform any action, similarily to the Magnet status effect.
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| ===Mini=== | | ===Mini=== |
| The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | | The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. A similar effect happens in "Kingdom Hearts" and "Kingdom Hearts Chain of Memories" when an enemy is flattened by [[Gravity]]. Enemies are unable to attack and they receive more damage when flattened. |
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| In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact Mini isn't used by Dream Eaters with Type I disposition, no Nightmare Dream Eater can use Mini, therefore Sora and Riku cannot be targets of a Mini spell unless one of their own Spirits under the Confusion status casts Mini on them.
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| <gallery>
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| File:Minimized KHBBS.png|A Scrapper suffering from Mini.
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| </gallery>
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| ===Null Defense=== | | ===Null Defense=== |
| The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks. | | The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Null Defense, the victim's current HP is cut in half. Null Defense is inflicted by Nil-type attacks. |
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| ===Paralysis===
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| The {{nihongo|'''Paralysis'''|麻痺|Mahi}} status effect appears in ''Kingdom Hearts Union χ'' and ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand.
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| ===Percentage===
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| {{nihongo|'''Percentage'''|割合|Wariai}} appears as a status effect in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]].
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| In ''Kingdom Hearts'', {{c|Percentage|element}} is an element with similar effects.
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| ===Poison=== | | ===Poison=== |
| {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]]. | | The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'' and ''Kingdom Hearts Birth by Sleep''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]]. |
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| In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark Contact and Dark Poison, as well as the [[Parasite Cage]]'s Dark Spray.
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| <gallery> | | <gallery> |
| File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks. | | File:Poisoned Sora KH.png|Poisoned Sora |
| File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison.
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| </gallery> | | </gallery> |
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| The {{nihongo|'''Rewound Defense'''|防御LV.1|Bōgyo LV.1|lit. "Defense LV.1"}} status effect appears in ''Kingdom Hearts 358/2 Days''. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks. | | The {{nihongo|'''Rewound Defense'''|防御LV.1|Bōgyo LV.1|lit. "Defense LV.1"}} status effect appears in ''Kingdom Hearts 358/2 Days''. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks. |
| <gallery> | | <gallery> |
| File:Rewound Defense KHD.png|Roxas suffering from Rewound Defense. | | File:Rewind Defense KHD.png|Roxas with Rewound Defense |
| </gallery> | | </gallery> |
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| ===Shock===
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| The {{nihongo|'''Shock'''|感電|Kanden}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance'', exclusive to Flick Rush. It causes the Spirit icons on the bottom screen to be charged with electricity for ten seconds. While charged with electricity, the Spirits cannot be switched out and cards cannot be reloaded. This status effect can only be inflicted by using the evolved command, [[Thundaga]].
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| ===Shoe-glue=== | | ===Shoe-glue=== |
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| ===Silence=== | | ===Silence=== |
| {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} was introduced as a status effect in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''. | | The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} is a status effect that appears in ''Kingdom Hearts'' and ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic. Silence is inflicted by [[Kurt Zisa]] in ''Kingdom Hearts'', and by Moon-type attacks in ''Kingdom Hearts 358/2 Days''. |
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| In ''Kingdom Hearts'', [[Kurt Zisa]]'s Silence technique has similar effects. ''Kingdom Hearts II Final Mix'', the {{ns|Game|Lingering Will}}'s Command Seal Attack has a similar effect when it affects Sora's Magic and Item commands.
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| <gallery> | | <gallery> |
| File:Silenced KHD.png|Roxas suffering from Silence. | | File:Mute.png|A silenced Roxas |
| </gallery> | | </gallery> |
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| ===Sleep=== | | ===Sleep=== |
| The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases by (duration of sleep status / 20)<!--, while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds-->. | | The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It immobilizes the victim for a period of time, or until the victim is attacked. In ''Kingdom Hearts: Chain of Memories'', enemies are asleep by default in Sleeping Darkness rooms, while in ''Kingdom Hearts Birth by Sleep'', Sleep is inflicted by the [[Sleep]] magic command. |
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| In ''Kingdom Hearts Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect.
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| <gallery>
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| File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep.
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| File:Sleep KH3D.png|A Chef Kyroo suffering from Sleep.
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| File:Sleep (player) KH3D.gif|Riku's Drop Gauge getting afflicted with Sleep.
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| </gallery>
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| ===Slow=== | | ===Slow=== |
| The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]]. | | The {{nihongo|'''Slow'''|スロウ|Surou}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]].<!-- |
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| Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | | Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. |
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| <gallery> | | --><gallery> |
| File:Slowed KHREC.png|Data-Sora suffering from Slow. | | File:Slowed KHRCO.png|Slowed Data-Sora |
| File:Slowed KHBBS.png|A Tank Toppler suffering from Slow.
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| File:Slowed KH3D.png|Commantis suffering from Slow.
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| </gallery>
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| ===Sneeze===
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| The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.
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| <gallery>
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| File:Sneeze KHIII.png|Sora suffering from Sneeze.
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| </gallery> | | </gallery> |
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| ===Stop=== | | ===Stop=== |
| The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise. In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. | | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. |
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| In ''Kingdom Hearts II'', the Freeze Reaction Command allows Sora to immobilize the [[Hostile Program]], similarily to Stop.
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| <gallery>
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| File:Stopped KHRECOM.png|A Creeper Plant suffering from Stop.
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| File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop.
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| </gallery>
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| ===Stun=== | | ===Stun=== |
| {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. | | The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. In ''Kingdom Hearts: Chain of Memories'', specific [[Enemy Cards]] will make the player vulnerable to being stunned by certain types of attacks. |
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| In ''Kingdom Hearts'', {{c|Stun|element}} is an element with similar effects.
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| In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | |
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| In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
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| In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku destroy the [[Hockomonkey]]'s Magic Hands as well as making it stagger, or bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] result in the enemy getting stunned.
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| In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
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| In ''[[Kingdom Hearts Melody of Memory]]'', enemies that require multiple hits to be defeated can potentially be stunned, with the chance to stun determined by the attacker's strength stat. Stunned enemies will not deplete the party's HP when missed.
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| <gallery>
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| File:Stunned KHBBS.png|A Flood suffering from Stun.
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| </gallery>
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| ===Submerge===
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| The {{nihongo|'''Submerge'''|水没|Suibotsu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance'', exclusive to Flick Rush. It covers the bottom screen in water for fifteen seconds, reducing the sliding speed of cards to 0.15 times. This status effect can only be inflicted by using [[Waterga]].
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| <gallery>
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| Submerged KH3D.png|A submerged touch screen in Flick Rush.
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| </gallery>
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| ===Terror=== | | ===Terror=== |
| The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strikes fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. | | The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts: Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. |
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| <gallery>
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| File:Terror KHRECOM.gif|Sora using Terror against several Heartless.
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| </gallery>
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| ===Time Bomb===
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| The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command.
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| Time Bomb functions similarly to [[#Doom|Doom]], and the [[Fortuneteller]]'s Frozen Verdict attack in ''Kingdom Hearts II''.
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| <gallery>
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| File:Time Bomb (status) KH3D.png|A Majik Lapin suffering from Time Bomb.
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| </gallery>
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| ===Time Break===
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| The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all currently available Situation Commands, thus will not affect the Finish commands on Formchanges that are active on a Keyblade other than the one currently equipped. Time Break takes effect even during a [[Formchange]] or [[Link Summon]] and ignores the status effect immunity granted by [[Panacea]]s.
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| It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect.
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| <gallery>
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| File:Time Break KHIIIRM.gif|A Situation Command affected by Time Break in ''Kingdom Hearts III Re Mind''.
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| </gallery>
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| ===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
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| This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the command will still be reloaded with time, contrary to how it is displayed. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified.
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| <gallery>
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| File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
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| </gallery>
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| ===Zantetsuken===
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| {{nihongo|'''Zantetsuken'''|ザンテツケン|Zantetsuken}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the enemy to be instantly vanquished. Zantetsuken is caused by the [[Zantetsuken]] command.
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| In ''Kingdom Hearts'' and ''Kingdom Hearts Birth by Sleep'', Zantetsuken appears as an ability and a command respectively, and has different properties that lead to similar results.
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| <gallery>
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| Zantetsuken KH3D.gif|Riku using Zantetsuken against a Thunderaffe.
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| </gallery>
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| ===Warp=== | | ===Warp=== |
| The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus, during Link Batles and against bosses with decks{{KHCoM}}. | | The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. No experience is earned from enemies defeated in this way. Warp is caused by the [[Warp]] and [[Warpinator]] commands, and by the [[Lexaeus]] [[Enemy Card]]. Warp is also in [[Kingdom Hearts 358/2 Days]] but it is slightly different. Only an enemy [[Grey Caprice]] can cast warp by shooting a grey bolt which makes you switches places with the Grey Caprice if you get hit. |
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| <gallery>
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| Warped KHRECOM.png|Sora successfully using Warp Break on a Shadow.
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| </gallery>
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| ===Zero Gravity=== | | ===Zero Gravity=== |
| The {{nihongo|'''Zero Gravity'''|無重力「ゼログラビデ」|Mujūryoku/Zero Gurabide}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be {{c|confuse|status}}d once the field dissipated. Zero Gravity is caused by [[Zero Gravity]] magic, as well as [[Gravity Strike]], [[Dream Sparkle]], and [[Miracle Dance]].<!--Transcendence?--> | | The {{nihongo|'''Zero Gravity'''|ゼログラビデ|Zero Gurabide}} status effect appears in ''Kingdom Hearts Birth by Sleep''. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be confused once the field dissipated. Zero Gravity is caused by [[Zero Gravity]] magic.<!--Transcendence?--> |
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| <gallery>
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| File:Zero Gravity (Status) KHBBS.png|A Bruiser suffering from Zero Gravity.
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| </gallery>
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| ==Positive status effects== | | ==Positive status effects== |
| ===Auto-Life===
| | {{see also|Enemy Cards}} |
| {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the target to revive once after all HP is gone and restores all of their HP, and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles. | | Positive status effects are handled differently from negative status effects. In ''Kingdom Hearts: Chain of Memories'', [[Enemy Cards]] temporarily cast various effects, many of which serve as temporary versions of recurring [[abilities]]. |
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| In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession.
| | ===Regen=== |
| | Regen is a spell from [[Kingdom Hearts 358/2 Days]] which slowly recovers health in a similar way as how poison slowly depletes the health bar. |
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| ===Combo Assist=== | | ===Vanish=== |
| The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice per single strike from the Attack command, and is provided with the [[Combo Assist]] technique.
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| The [[Double Strike]] ability has a similar effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link.
| | ===Aero Shield=== |
| <!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
| | Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This ability appears in ''Kingdom Hearts'' and in ''Kingdom Hearts Re:coded''. In ''Kingdom Hearts Re:coded'', it is only available in 3D Shooter mode by gaining an Aero power up. While Aero does appear in ''Kingdom Hearts: Chain of Memories'', it is used for offense and does not have the Air Shield affect. [[Xaldin]] uses a similar ability in ''[[Kingdom Hearts II]]''. |
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| ===Drain=== | | ===Invincibility=== |
| {{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]].
| | <!--called Damage 0 in nihongo, ReCoM--> |
| | Most characters have a period during which they are invulnerable to further damage, usually while performing a special technique, but as a status effect, '''Invincibility''' is quite rare. In ''Kingdom Hearts'', Hercules is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel. In ''Kingdom Hearts Re:Chain of Memories'', the [[Platinum Card]] grants Sora the Invincible status for the duration of twenty attacks. In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is actually able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it. |
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| Drain's effects are granted in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep'' by the [[Search Ghost]] Enemy Card and [[Maleficent]]'s D-Link respectively.
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| | | File:Invincible (days).png|A Fire Plant under a Barrier Master's protection and now invincible |
| [[Chicken Little]]'s summon, and the [[HP Gain]] ability in ''Kingdom Hearts II''; the combo finisher of [[Darkest Fears]], and [[Drain Dive]], all have a similar effect.
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| ===Haste===
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| {{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.
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| ===Pep Talk===
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| The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
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| The Spirit Roar status effect has similar effects.
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| ===Protect===
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| {{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.
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| Protect's effects are granted by the Defender's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Goofy's D-Link in ''Kingdom Hearts Birth by Sleep''.
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| ===Regen===
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| {{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].
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| The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.
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| ===Shell===
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| {{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.
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| Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''.
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| ===Spirit Roar===
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| The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the player character's strength and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
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| The Pep Talk status effect has similar effects.
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| [[Category:Game elements]] | | [[Category:Game elements]] |