Editing Status effect
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | ||
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' | The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively. | ||
==List of status effects== | ==List of status effects== | ||
Line 27: | Line 27: | ||
*{{h|Blind}} | *{{h|Blind}} | ||
*{{h|Damage Drain}} | *{{h|Damage Drain}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Halve HP}} | *{{h|Halve HP}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Null Defense}} | *{{h|Null Defense}} | ||
*{{h|Radar Zap}} | *{{h|Radar Zap}} | ||
Line 45: | Line 45: | ||
*{{h|Confuse}} | *{{h|Confuse}} | ||
*{{h|Defense Cut}} | *{{h|Defense Cut}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Magnet}} | *{{h|Magnet}} | ||
*{{h|Shoe-glue}} | *{{h|Shoe-glue}} | ||
Line 141: | Line 141: | ||
===Bind=== | ===Bind=== | ||
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location | The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]]. | ||
<gallery> | <gallery> | ||
Line 175: | Line 173: | ||
===Cloud=== | ===Cloud=== | ||
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to | The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic. | ||
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | ||
Line 184: | Line 182: | ||
===Command Lock=== | ===Command Lock=== | ||
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}. | The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}.<!-- | ||
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | ||
<gallery> | |||
--><gallery> | |||
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | ||
File:Command Seal KH3D.png|Riku suffering from Command Seal. | File:Command Seal KH3D.png|Riku suffering from Command Seal. | ||
Line 217: | Line 216: | ||
{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | {{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | ||
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th | It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th time. | ||
In other games, Doom appears as various and similar techniques. | In other games, Doom appears as various and similar techniques. | ||
Line 241: | Line 240: | ||
===Flip-foot=== | ===Flip-foot=== | ||
The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from automatically directing attacks at | The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from locking on to enemies or automatically directing attacks at enemies. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks.<!-- | ||
Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | ||
<gallery> | |||
--><gallery> | |||
File:Flip-footed KHD.png|Roxas suffering from Flip-foot. | File:Flip-footed KHD.png|Roxas suffering from Flip-foot. | ||
File:Flip-footed KHREC.png|Data-Sora suffering from Flip-foot. | File:Flip-footed KHREC.png|Data-Sora suffering from Flip-foot. | ||
Line 254: | Line 254: | ||
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner. | In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner. | ||
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | |||
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]]. | In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]]. | ||
Line 301: | Line 301: | ||
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact | In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact no Nightmare Dream Eater uses Mini, Sora and Riku cannot be targets of a Mini spell unless one of their own Spirits under the Confusion status casts Mini on them. | ||
<gallery> | <gallery> | ||
Line 321: | Line 321: | ||
{{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]]. | {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]]. | ||
In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark | In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark Touch and Dark Poison, as well as the [[Parasite Cage]]'s Dark Spray. | ||
<gallery> | <gallery> | ||
File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks. | File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks. | ||
Line 367: | Line 367: | ||
===Slow=== | ===Slow=== | ||
The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]]. | The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]]. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | |||
<!-- | |||
Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | ||
<gallery> | --><gallery> | ||
File:Slowed KHREC.png|Data-Sora suffering from Slow. | File:Slowed KHREC.png|Data-Sora suffering from Slow. | ||
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | ||
Line 384: | Line 387: | ||
===Stop=== | ===Stop=== | ||
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. | ||
<gallery> | <gallery> | ||
Line 428: | Line 429: | ||
The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command. | The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command. | ||
Time Bomb functions similarly to [[#Doom|Doom]] | Time Bomb functions similarly to [[#Doom|Doom]]. | ||
<gallery> | <gallery> | ||
Line 435: | Line 436: | ||
===Time Break=== | ===Time Break=== | ||
The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all | The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all Situation Commands. Time Break takes effect even during a [[Formchange]] or [[Link Summon]] and ignores the status effect immunity granted by [[Panacea]]s, but it will not affect the Finish commands on Formchanges that are active on a Keyblade other than the one currently equipped. | ||
It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect. | It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect. | ||
Line 472: | Line 473: | ||
==Positive status effects== | ==Positive status effects== | ||
===Auto-Life=== | ===Auto-Life=== | ||
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the | {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to revive once after all HP is gone and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles. | ||
In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession. | In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession. | ||
Line 492: | Line 493: | ||
===Haste=== | ===Haste=== | ||
{{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | {{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | |||
{{sec-stub}} | {{sec-stub}} | ||
Line 513: | Line 516: | ||
Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''. | Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''. | ||
===Spirit Roar=== | ===Spirit Roar=== | ||
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the player character's | The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura. <!--Does this status effect raise the target's damage floor as well? Benefitting from this status is required when reaching the 2/3 of the game on Level 1 challenges in order to not deal chip damage.--> | ||
The Pep Talk status effect has similar effects. | The Pep Talk status effect has similar effects. | ||
[[Category:Game elements]] | [[Category:Game elements]] |