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The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.


The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]'' status effects can be nullified by equipping certain [[accessories]], {{c|abilities|ddd}}, or [[armor]] respectively. When inflicting a status effect on a target already afflicted with a status effect, the old status effect is replaced by the newer one.
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively.


==List of status effects==
==List of status effects==
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*{{h|Blind}}
*{{h|Blind}}
*{{h|Damage Drain}}
*{{h|Damage Drain}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Freeze}}
*{{h|Halve HP}}
*{{h|Halve HP}}
*{{h|Ignite}}
*{{h|Ignite}}
*{{h|Jolt}}
*{{h|Null Defense}}
*{{h|Null Defense}}
*{{h|Radar Zap}}
*{{h|Radar Zap}}
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*{{h|Confuse}}
*{{h|Confuse}}
*{{h|Defense Cut}}
*{{h|Defense Cut}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Ignite}}
*{{h|Jolt}}
*{{h|Magnet}}
*{{h|Magnet}}
*{{h|Shoe-glue}}
*{{h|Shoe-glue}}
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===Bind===
===Bind===
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].
 
In ''Kingdom Hearts Birth by Sleep Final Mix'', [[No Heart]]'s dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.


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===Cloud===
===Cloud===
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Lightning in top-to-bottom sequential order, with heavy rain adding two Lightning commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Lightning command will cause lightning to flinch Sora. Among other means, Sora can dispel the status effect by using [[Aero]] magic.
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic.


In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.  
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.  
<gallery>
File:Clouded KHIII.png|Sora suffering from the Cloud status in a state of light rain.
</gallery>


===Command Lock===
===Command Lock===
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Command Seal can be used by [[Staggerceps]] Nightmares.
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}.<!--


Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
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--><gallery>
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
File:Command Seal KH3D.png|Riku suffering from Command Seal.
File:Command Seal KH3D.png|Riku suffering from Command Seal.
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{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.
{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.


It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th time.


In other games, Doom appears as various and similar techniques.  
In other games, Doom appears as various and similar techniques.  
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===Flip-foot===
===Flip-foot===
The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from automatically directing attacks at enemies. In ''Kingdom Hearts Re:Coded'', it also prevents Data-Roxas from locking-on to the enemies. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks.
The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. While under Flip-foot, movement controls are reversed, similar to {{c|Confuse|status}}. Additionally, it prevents Roxas and Data-Sora from locking on to enemies or automatically directing attacks at enemies. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks.<!--


Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory.
Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory.
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--><gallery>
File:Flip-footed KHD.png|Roxas suffering from Flip-foot.
File:Flip-footed KHD.png|Roxas suffering from Flip-foot.
File:Flip-footed KHREC.png|Data-Sora suffering from Flip-foot.
File:Flip-footed KHREC.png|Data-Sora suffering from Flip-foot.
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In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.


In ''Kingdom Hearts II'', a variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. Additionally, the [[Fortuneteller]]'s Frozen Verdict attack and [[Blizzard Lord]]'s Freeze attack can freeze opponents.
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.


In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].
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The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command.
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command.


In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact Mini isn't used by Dream Eaters with Type I disposition, no Nightmare Dream Eater can use Mini, therefore Sora and Riku cannot be targets of a Mini spell unless one of their own Spirits under the Confusion status casts Mini on them.
In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact no Nightmare Dream Eater uses Mini, Sora and Riku cannot be targets of a Mini spell unless one of their own Spirits under the Confusion status casts Mini on them.


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{{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]].
{{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]].


In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark Contact and Dark Poison, as well as the [[Parasite Cage]]'s Dark Spray.
In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark Touch and Dark Poison, as well as the [[Parasite Cage]]'s Dark Spray.
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File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks.
File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks.
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===Slow===
===Slow===
The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]].
The {{nihongo|'''Slow'''|スロウ|Surou}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]].
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
<!--


Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory.
Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory.


<gallery>
--><gallery>
File:Slowed KHREC.png|Data-Sora suffering from Slow.
File:Slowed KHREC.png|Data-Sora suffering from Slow.
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow.
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow.
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===Stop===
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise. In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
 
In ''Kingdom Hearts II'', the Freeze Reaction Command allows Sora to immobilize the [[Hostile Program]], similarily to Stop.


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===Stun===
===Stun===
{{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].  
 
In ''Kingdom Hearts'', {{c|Stun|element}} is an element with similar effects.


In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.  
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.  
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===Terror===
===Terror===
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strikes fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight.
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight.


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The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command.
The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command.


Time Bomb functions similarly to [[#Doom|Doom]], and the [[Fortuneteller]]'s Frozen Verdict attack in ''Kingdom Hearts II''.
Time Bomb functions similarly to [[#Doom|Doom]].


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===Time Break===
===Time Break===
The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all currently available Situation Commands, thus will not affect the Finish commands on Formchanges that are active on a Keyblade other than the one currently equipped. Time Break takes effect even during a [[Formchange]] or [[Link Summon]] and ignores the status effect immunity granted by [[Panacea]]s.
The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all Situation Commands. Time Break takes effect even during a [[Formchange]] or [[Link Summon]] and ignores the status effect immunity granted by [[Panacea]]s, but it will not affect the Finish commands on Formchanges that are active on a Keyblade other than the one currently equipped.


It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect.
It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect.
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==Positive status effects==
==Positive status effects==
===Auto-Life===
===Auto-Life===
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the target to revive once after all HP is gone and restores all of their HP, and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles.
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to revive once after all HP is gone and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles.


In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession.
In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession.
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===Drain===
===Drain===
{{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]].
{{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]].  


Drain's effects are granted in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep'' by the [[Search Ghost]] Enemy Card and [[Maleficent]]'s D-Link respectively.
Drain also appears as an ability in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep,'' granted by the [[Search Ghost]] Enemy Card and [[Maleficent]]'s D-Link respectively. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect.
 
[[Chicken Little]]'s summon, and the [[HP Gain]] ability in ''Kingdom Hearts II''; the combo finisher of [[Darkest Fears]], and [[Drain Dive]], all have a similar effect.


===Haste===
===Haste===
{{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.
{{nihongo|'''Haste'''|ヘイスト|Heisuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
{{sec-stub}}
{{sec-stub}}


===Pep Talk===
===Pep Talk===
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
The Spirit Roar status effect has similar effects.


===Protect===
===Protect===
{{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.
{{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.


Protect's effects are granted by the Defender's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Goofy's D-Link in ''Kingdom Hearts Birth by Sleep''.
===Regen===
===Regen===
{{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].  
{{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].  
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{{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.
{{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.


Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''.
===Spirit Roar===
===Spirit Roar===
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the player character's strength and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
The Pep Talk status effect has similar effects.


[[Category:Game elements]]
[[Category:Game elements]]

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