Editing Status effect
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{{game|COM|REC|358 | {{game|KH1|FM1|COM|REC|358|BBS|FMB|RCO|DDD|HD1|HD2}} | ||
{{ | {{Expand|create=Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo}} | ||
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories'' | {{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}} | ||
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict. | |||
Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', and ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as [[Stun (status)|Stun]] or [[Air-toss]].<!--in multiplayer venues, can other players cure those?--> | |||
In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', it is also possible to prevent catching a status in the first place by equipping certain accessories. In ''Kingdom Hearts 358/2 Days'', resistance to status effects takes the form of anti-element armor, which each character except Riku possesses. For example, the Anti-Ice armor protects against [[Freeze (status)|freezing]]. Each member of [[Organization XIII]] is resistant to their own signature element, while [[Xion]], [[Sora]], [[Donald Duck]], [[Goofy]] and [[Mickey Mouse|The King]] are resistant to Light. Natural resistance increases as a character's [[level]] goes up, giving 10% of resistance for each 10 levels, and can be stacked with the various resistances provided by certain [[Ring Panel]]s. In ''Kingdom Hearts Re:coded'', however, each status effect has a matching [[accessory]] that provides immunity to it for [[Data-Sora]]. | |||
==Negative status effects== | ==Negative status effects== | ||
===Air-toss=== | ===Air-toss=== | ||
The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect | The {{nihongo|'''Air-toss'''|吹き上げ|Kukiage}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded''. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by {{c|Aero|element}}-type commands, Wind-type attacks in ''Kingdom Hearts 358/2 Days'', and abilities like [[Aero Finish]] or [[Aero Counter]].<!-- | ||
Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory. | Data-Sora can prevent Air-Toss status effect by equipping the [[Heavy Chain]] accessory. | ||
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--><gallery> | --><gallery> | ||
File:Air-tossed KHD.png|Roxas suffering from Air-toss. | File:Air-tossed KHD.png|Roxas suffering from Air-toss. | ||
File:Air-tossed | File:Air-tossed KHRCO.png|Data-Sora suffering from Air-toss. | ||
</gallery> | </gallery> | ||
===Bind=== | ===Bind=== | ||
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect | The {{nihongo|'''Bind'''|バインド|Baindo}} status effect appears in ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]] | ||
In ''Kingdom Hearts Birth by Sleep | ===Blind=== | ||
The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. [[Lock-On]] and [[Shotlock]]s are also disabled. {{c|Dark|element}}-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days'' are able to cause Blind. | |||
<!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory. | <!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory. | ||
--><gallery> | --><gallery> | ||
File:Blinded KHD.png|Xion suffering from Blind. | File:Blinded KHD.png|Xion suffering from Blind. | ||
File:Blinded KHBBS.png|A Scrapper suffering from Blind. | File:Blinded KHBBS.png|A Scrapper suffering from Blind. | ||
</gallery> | </gallery> | ||
===Clock Rewind=== | ===Clock Rewind=== | ||
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--><gallery> | --><gallery> | ||
File:Clock | File:Clock Rewind KHRCO.png|Data-Sora suffering from Clock Rewind. | ||
</gallery> | </gallery> | ||
===Command Lock=== | ===Command Lock=== | ||
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect | The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect appears in ''Kingdom Hearts Re:coded''. It prevents Data-Sora from using any commands. This effect resembles that of Silence.<!--SOMEONE VERIFY: In ''Kingdom Hearts 3D: Dream Drop Distance'', [[Staggerceps]] Nightmares can use an attack having a similar effect.--><!-- | ||
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | ||
<gallery> | |||
File:Command Locked | --><gallery> | ||
File:Command Locked KHRCO.png|Data-Sora suffering from Command Lock. | |||
</gallery> | </gallery> | ||
===Confuse=== | ===Confuse=== | ||
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/ | The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Confu}} status effect appears in ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'', and ''Kingdom Hearts 3D: Dream Drop Distance''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked while affected by [[Zero Gravity]], and Illusion-type attacks in ''Kingdom Hearts 358/2 Days''. | ||
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has | In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse. | ||
<gallery> | <gallery> | ||
File:Confused KHBBS.png|A Scrapper suffering from Confuse. | File:Confused KHBBS.png|A Scrapper suffering from Confuse. | ||
File:Confused KH3D.png|A | File:Confused KH3D.png|A Cyber Yog suffering from Confuse. | ||
</gallery> | </gallery> | ||
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--><gallery> | --><gallery> | ||
File:Defense | File:Defense cut KHRCO.png|Data-Sora suffering from Defense Cut. | ||
</gallery> | </gallery> | ||
===Demi=== | |||
The {{nihongo|'''Demi'''|割合|Wariai|lit. "Percentage"}} status effect appears in ''Kingdom Hearts'' and ''Kingdom Hearts: Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by [[Gravity]] and related attacks, such as [[Gravity Break]]. | |||
===Doom=== | ===Doom=== | ||
{{nihongo|'''Doom'''| | The {{nihongo|'''Doom'''|死の宣告「デス」|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts Birth by Sleep''. It automatically KOs the victim after a set period of time, indicated by a countdown, independently of the victim's HP. | ||
In ''Kingdom Hearts'', Doom is inflicted on Sora's entire party by [[Phantom]], and each party member is affected in turn, starting with [[Peter Pan]] and ending with Sora. The countdown, starting from 12, is marked by the minute hand of the Clock Tower, and the countdown can be halted temporarily by casting [[Stop]] on the clock face. | |||
In ''Kingdom Hearts Re:Chain of Memories'', Doom is inflicted on Sora by [[Game:Marluxia|Marluxia's third form]]. Sora is immobilized and has until the countdown runs down from 6 to break six of Marluxia's cards, or he will lose the battle. | |||
In | In ''Kingdom Hearts Birth by Sleep'', Doom is inflicted by the [[Dark Haze]] command. Victims are defeated after a five second countdown.<!--Can it be inflicted on other players in Versus Mode?--> | ||
Marluxia's [[Absent Silhouette]] and [[Replica Data]] use a variation of Doom, which marks Sora with a countdown that starts with Sora's [[level]] and is reduced by one when Sora is hit by Marluxia's scythe. | |||
The [[Young Xehanort|Unknown]] also uses a variation of Doom, in which he attacks with a web-like energy blast which, if it connects, traps the protagonist, leaving them with roughly four seconds to break free by tapping {{button|x}}. | |||
The [[#Time Bomb|Time Bomb]] status acts similarly to Doom, except that the victim explodes at the end of the countdown, damaging nearby enemies. | |||
<gallery> | <gallery> | ||
File: | File:Doom KHBBS.png|A Scrapper suffering from Doom. | ||
</gallery> | </gallery> | ||
===Flip-foot=== | ===Flip-foot=== | ||
The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect | The {{nihongo|'''Flip-foot'''|移動異常|Idō Ijō|lit. "Movement Disorder"}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded''. While under Flip-foot, movement controls are reversed. This effect is identical to when a character is affected by [[Confuse (status)|Confuse]]. In ''Kingdom Hearts 358/2 Days'', Flip-foot is inflicted by Illusion-type attacks.<!-- | ||
Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | Data-Sora can prevent Flip-Foot status effect by equipping the [[Compass]] accessory. | ||
<gallery> | |||
File:Flip- | --><gallery> | ||
File:Flip- | File:Flip-foot KHD.png|Roxas suffering from Flip-foot. | ||
File:Flip-Footed KHRCO.png|Data-Sora suffering from Flip-foot. | |||
</gallery> | </gallery> | ||
===Freeze=== | ===Freeze=== | ||
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced | The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. | ||
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.<!-- | |||
Data-Sora can prevent Freeze status effect by equipping the [[Blizzard Charm]] accessory. | |||
--><gallery> | |||
File:Frozen KHD.png|A Scarlet Tango suffering from Freeze. | |||
File:Frozen KHRCO.png|Data-Sora suffering from Freeze. | |||
File:Frozen KHBBS.png|A Wild Bruiser suffering from Freeze. | |||
<gallery> | |||
Frozen KHD.png|A Scarlet Tango suffering from Freeze. | |||
Frozen | |||
Frozen KHBBS.png|A Wild Bruiser suffering from Freeze | |||
</gallery> | </gallery> | ||
===Halve HP=== | ===Halve HP=== | ||
The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks. | The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks. | ||
===Ignite=== | ===Ignite=== | ||
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts II''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]]. | ||
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the | A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the American release, they are merely shown to be smoking.<!-- | ||
Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory. | Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory. | ||
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--><gallery> | --><gallery> | ||
File:Ignited KHD.png|Roxas suffering from Ignite. | File:Ignited KHD.png|Roxas suffering from Ignite. | ||
File: | File:Ignite KHRCO.png|Data-Sora suffering from Ignite. | ||
File:Ignited KHBBS.png|A Scrapper suffering from Ignite. | File:Ignited KHBBS.png|A Scrapper suffering from Ignite. | ||
</gallery> | </gallery> | ||
=== | ===Jolt=== | ||
The ''' | The {{nihongo|'''Jolt'''|帯電|Taiden|lit. "Electrification"}} status effect appears in ''Kingdom Hearts II'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts Re:coded''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. | ||
<gallery> | A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.<!-- | ||
File: | |||
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory. | |||
--><gallery> | |||
File:Jolted KHRCO.png|Data-Sora suffering from Jolt. | |||
</gallery> | </gallery> | ||
===Magnet=== | ===Magnet=== | ||
{{nihongo|'''Magnet'''|マグネ|Magune}} was introduced | The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts II''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands. | ||
===Mini=== | ===Mini=== | ||
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | ||
<gallery> | <gallery> | ||
File: | File:Minified KHBBS.png|A Scrapper suffering from Mini. | ||
</gallery> | </gallery> | ||
===Null Defense=== | ===Null Defense=== | ||
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks. | The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks. | ||
===Poison=== | ===Poison=== | ||
{{nihongo|'''Poison'''|ポイズン | The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]]. | ||
<gallery> | <gallery> | ||
File:Poisoned Sora KH.png|Sora suffering from | File:Poisoned Sora KH.png|Sora suffering from Poison. | ||
File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison. | File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison. | ||
</gallery> | </gallery> | ||
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The {{nihongo|'''Rewound Defense'''|防御LV.1|Bōgyo LV.1|lit. "Defense LV.1"}} status effect appears in ''Kingdom Hearts 358/2 Days''. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks. | The {{nihongo|'''Rewound Defense'''|防御LV.1|Bōgyo LV.1|lit. "Defense LV.1"}} status effect appears in ''Kingdom Hearts 358/2 Days''. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks. | ||
<gallery> | <gallery> | ||
File: | File:Rewind Defense KHD.png|Roxas suffering from Rewound Defense. | ||
</gallery> | </gallery> | ||
===Shoe-glue=== | ===Shoe-glue=== | ||
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===Silence=== | ===Silence=== | ||
{{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} | The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} is a status effect that appears in ''Kingdom Hearts'' and ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic. Silence is inflicted by [[Kurt Zisa]] in ''Kingdom Hearts'', and by Moon-type attacks in ''Kingdom Hearts 358/2 Days''. | ||
<gallery> | <gallery> | ||
File:Silenced KHD.png|Roxas suffering from Silence. | File:Silenced KHD.png|A Roxas suffering from Silence. | ||
</gallery> | </gallery> | ||
===Sleep=== | ===Sleep=== | ||
The {{nihongo|'''Sleep'''|スリプル | The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect appears in ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Chain of Memories'', enemies are asleep by default in [[Sleeping Darkness]] rooms, while in ''Birth by Sleep'' and ''Dream Drop Distance'', Sleep is inflicted by the [[Sleep]] magic command.<!--how is it inflicted on S+R?--> | ||
In '' | |||
<gallery> | <gallery> | ||
File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep. | File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep. | ||
</gallery> | </gallery> | ||
===Slow=== | ===Slow=== | ||
The {{nihongo|'''Slow'''|スロウ|Surou}} status effect | The {{nihongo|'''Slow'''|スロウ|Surou}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like [[Slow]] or [[Twisted Hours]], or by abilities like [[Attach Slow]] and [[Counter Slow]].<!-- | ||
Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | Data-Sora can prevent Slow status effect by equipping the [[Zip Watch]] accessory. | ||
<gallery> | --><gallery> | ||
File:Slowed | File:Slowed KHRCO.png|Data-Sora suffering from Slow. | ||
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | ||
</gallery> | </gallery> | ||
===Stop=== | ===Stop=== | ||
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. | ||
<gallery> | <gallery> | ||
File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop. | File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop. | ||
</gallery> | </gallery> | ||
===Stun=== | ===Stun=== | ||
{{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} was introduced | The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. In ''Kingdom Hearts: Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Also Riku, while in Dark Mode, can stun enemies by using combos, given that Riku's {{AP|2}} is high enough. In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned. | ||
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks | |||
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! | |||
<gallery> | <gallery> | ||
File:Stunned KHBBS.png|A Flood suffering from Stun. | File:Stunned KHBBS.png|A Flood suffering from Stun. | ||
</gallery> | </gallery> | ||
===Terror=== | ===Terror=== | ||
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It | The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts: Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. | ||
===Time Bomb=== | ===Time Bomb=== | ||
The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command. | The {{nihongo|'''Time Bomb'''|タイムボム|Taimu Bomu}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the [[Time Bomb]] magic command. | ||
Time Bomb functions similarly to [[#Doom|Doom]] | Time Bomb functions similarly to [[#Doom|Doom]]. | ||
===Warp=== | |||
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. No experience is earned from enemies defeated in this way. Warp is caused by the [[Warp]] and [[Warpinator]] commands, and by the [[Lexaeus]] [[enemy card]]. In ''Kingdom Hearts 358/2 Days'', [[Grey Caprice]]s are able to use "warp missiles" that force the protagonist to instantly switch places with them. | |||
=== | ===Zero Gravity=== | ||
The ''' | The {{nihongo|'''Zero Gravity'''|無重力「ゼログラビデ」|Mujūryoku/Zero Gurabide}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be {{c|confuse|status}}d once the field dissipated. Zero Gravity is caused by [[Zero Gravity]] magic, as well as [[Gravity Strike]] and [[Dream Sparkle]].<!--Transcendence?--> | ||
<gallery> | <gallery> | ||
File: | File:Zero Gravity (Status) KHBBS.png|A Bruiser suffering from Zero Gravity. | ||
</gallery> | </gallery> | ||
== | ==Positive status effects== | ||
{{see also|Enemy card}} | |||
Positive status effects are handled differently from negative status effects. In ''Kingdom Hearts: Chain of Memories'', [[enemy card]] temporarily cast various effects, many of which serve as temporary versions of recurring [[abilities]]. | |||
=== | ===Regen=== | ||
Regen is a status effect that appears in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time. In ''Kingdom Hearts'' and ''Kingdom Hearts 2'', Regen is generally cast by summoning Tinker Bell or Peter Pan, respectively. In ''Chain of Memories'', the Oogie Boogie card will cast Regen on the user, and will restore more HP to the user the less it is when it is used. In ''358/2 Days'', the Cura spell has a Regen effect. In ''Birth by Sleep'', the Cinderella [[D-Link]]'s second Ability is Regen. In ''Re:coded'', Regen is given to all party members after using a [[Regen-L]]. In ''Dream Drop Distance'', some Spirits can cast Regen as a Support magic on Sora and Riku, and [[Wheeflower]]'s [[Cure Sun]] [[Link Attack]] allows it to cast Regen on Sora. | |||
===Vanish=== | |||
Vanish appears in ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. This ability allows the user to become temporarily invisible, becoming unable to be seen and allowing it to sneak up on enemies. In ''Chain of Memories'', the [[Gargoyle]] enemy card has Vanish as its ability. In ''Birth by Sleep'', Vanish is a friendship command obtained in the [[Mirage Arena]]. In ''Dream Drop Distance'' [[Vanish]] is a Magic Command available for Sora and Riku, and can also be used by Dream Eaters such as Meowjesty and Ghostabocky. | |||
=== | ===Aero Shield=== | ||
{{youmay||[[Aero Shield|the overlay command]]|the status effect}} | |||
Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This ability appears in ''Kingdom Hearts'' and in ''Kingdom Hearts Re:coded''. In ''Kingdom Hearts Re:coded'', the effect is triggered by using the overlay command, [[Aero Shield]], obtained during [[3D Shooting]] segments. While Aero does appear in ''Kingdom Hearts: Chain of Memories'', it is used for offense and does not have the Air Shield affect. However, in ''Re: Chain of Memories'', activating the Xaldin enemy card will cast Aero Shield on Sora and protect him for three hits. [[Xaldin]] uses a similar ability in ''[[Kingdom Hearts II]]''. | |||
===Auto-Life=== | |||
This ability appears in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. This ability allows the player to revive after all HP is gone and restores some HP, avoiding a [[Game Over]]. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', [[Tinker Bell]] has Auto-Life as an ability, so summoning Tinker Bell or [[Peter Pan]] allows the player to revive. In ''Chain of Memories'', [[Vexen]]'s Enemy Card has the Auto-Life ability. In ''Birth by Sleep'', [[Aqua]]'s [[D-Link]] has Auto-Life as its Level Two ability. In ''Dream Drop Distance'', some Spirits can cast Auto-Life as Support Magic on Sora and Riku. | |||
=== | ===Invincibility=== | ||
<!--called Damage 0 in nihongo, ReCoM--> | |||
Most characters have a period during which they are invulnerable to further damage, usually while performing a special technique, but as a status effect, '''Invincibility''' is quite rare. In ''Kingdom Hearts'', [[Hercules]] is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel; certain abilities such as limits can also provide varying periods of invincibility as well, as well as certain attacks from bosses that will render them invincible as well. In ''Kingdom Hearts Re:Chain of Memories'', the [[Platinum Card]] grants Sora the Invincible status for the duration of twenty attacks. In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is actually able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it. | |||
<gallery> | <gallery> | ||
File: | File:Invincible KHD.png|A Fire Plant under a Barrier Master's protection and now invincible. | ||
</gallery> | </gallery> | ||
===Spirit Roar=== | |||
=== | Spirit Roar is a status effect that appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It greatly increases the strength of the user's attacks and magic. Some Spirits can cast Spirit Roar as Support Magic on Sora and Riku. | ||
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===Combo Assist=== | ===Combo Assist=== | ||
Combo Assist is a status effect that appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the user's attacks after each hit in a combo. Longer the combo, more powerful will be the combo finisher. Some Spirits can cast Combo Assist as Support Magic on Sora and Riku.<!--HOW SIMILAR IS THIS REALLY: In ''Kingdom Hearts Re:Chain of Memories'', [[Roxas]]'s Enemy Card has a similar ability called [[Double Strike]].--> | |||
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===Haste=== | |||
Haste is a status effect that appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's normal attacks, as well as the reload speed of the commands equipped in its deck. Some Spirits can cast Haste as Support Magic on Sora and Riku. | |||
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===Drain=== | ===Drain=== | ||
Drain is a status effect that appears in ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time he hits an enemy. The amount of HP recovered depends on how much damage the attack dealt. In ''Chain of Memories'', [[Search Ghost]]'s Enemy Card has the Drain ability. In ''Dream Drop Distance'', some Spirits can cast Drain as Support Magic on Sora and Riku. | |||
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[[Category:Game elements]] | [[Category:Game elements]] |