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| ===Stop=== | | ===Stop=== |
| The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise. In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. | | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. When the player character is victim of Stop, in ''Kingdom Hearts Birth by Sleep'', they can shorten the duration of the effect by rotating {{button|pspana}} clockwise. In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twistet]]. |
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| In ''Kingdom Hearts II'', the Freeze Reaction Command allows Sora to immobilize the [[Hostile Program]], similarily to Stop. | | In ''Kingdom Hearts II'', the Freeze Reaction Command allows Sora to immobilize the [[Hostile Program]], similarily to Stop. |