Editing Status effect

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The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.


The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively. Status effects cannot be combined, the victim's first status effect will always be replaced by the second one instead.
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively.


==List of status effects==
==List of status effects==
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===Command Lock===
===Command Lock===
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}.
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}.<!--


Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.


In ''Kingdom Hearts 3D: Dream Drop Distance'', Command Seal can be used by [[Staggerceps]] Nightmares.
--><gallery>
<gallery>
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
File:Command Seal KH3D.png|Riku suffering from Command Seal.
File:Command Seal KH3D.png|Riku suffering from Command Seal.
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===Stop===
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. When the player character is affected by the Stop status, in ''Kingdom Hearts Birth by Sleep'', they can shorten the duration by rotating {{button|pspana}} clockwise, while in ''Kingdom Hearts 3D: Dream Drop Distance'', they only get immobilized and take the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].


In ''Kingdom Hearts II'', the Freeze Reaction Command allows Sora to immobilize the [[Hostile Program]], similarily to Stop.
In ''Kingdom Hearts II'', the Freeze Reaction Command allows Sora to immobilize the [[Hostile Program]], similarily to Stop.

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