Editing Status effect
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The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | ||
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively | The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively. | ||
==List of status effects== | ==List of status effects== | ||
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Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', | In ''Kingdom Hearts 3D: Dream Drop Distance'', it is inflicted by [[Staggerceps]]. | ||
<gallery> | <gallery> | ||
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. |