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The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.


The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts III]]'', and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' status effects can be nullified by equipping certain [[accessories]], [[armor]]s, or [[Abilities (KH3D)|abilities]] respectively.
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]].


==List of status effects==
==List of status effects==
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*{{h|Blind}}
*{{h|Blind}}
*{{h|Damage Drain}}
*{{h|Damage Drain}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Freeze}}
*{{h|Halve HP}}
*{{h|Halve HP}}
*{{h|Ignite}}
*{{h|Ignite}}
*{{h|Jolt}}
*{{h|Null Defense}}
*{{h|Null Defense}}
*{{h|Radar Zap}}
*{{h|Radar Zap}}
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*{{h|Confuse}}
*{{h|Confuse}}
*{{h|Defense Cut}}
*{{h|Defense Cut}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Ignite}}
*{{h|Jolt}}
*{{h|Magnet}}
*{{h|Magnet}}
*{{h|Shoe-glue}}
*{{h|Shoe-glue}}
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*{{h|Slow}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stop}}
*{{h|Warp}}
*{{h|Zero Gravity}}
*{{h|Zero Gravity}}


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*{{h|Burn}}
*{{h|Burn}}
*{{h|Cloud}}
*{{h|Cloud}}
*{{h|Doom}}{{RM}}
*{{h|Electrify}}
*{{h|Electrify}}
*{{h|Freeze}}
*{{h|Freeze}}
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*{{h|Sneeze}}
*{{h|Sneeze}}
*{{h|Stun}}
*{{h|Stun}}
*{{h|Time Break}}{{RM}}


===''Kingdom Hearts Dark Road''===
===''Kingdom Hearts Dark Road''===
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===Bind===
===Bind===
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].  
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]].
 
<gallery>
File:Bind (status) KHRECOM.gif|Larxene suffering from Bind.
File:Bind (status) KH3D.png|Sora suffering from Bind.
</gallery>


===Black Fog===
===Black Fog===
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===Blind===
===Blind===
The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. In ''Kingdom Hearts 3D: Dream Drop Distance'' the Menu cannot be accessed if the player character is affected while outside the battle. [[Lock-On]] and [[Shotlock]]s are also disabled. {{c|Dark|element}}-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days'' are able to cause Blind.  
The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. [[Lock-On]] and [[Shotlock]]s are also disabled. {{c|Dark|element}}-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days'' are able to cause Blind.  
<!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory.  
<!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory.  
--><gallery>
--><gallery>
File:Blinded KHD.png|Xion suffering from Blind.
File:Blinded KHD.png|Xion suffering from Blind.
File:Blinded KHBBS.png|A Scrapper suffering from Blind.
File:Blinded KHBBS.png|A Scrapper suffering from Blind.
File:Blinded (player) KHBBS.png|Terra suffering from Blind.
</gallery>
</gallery>


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===Cloud===
===Cloud===
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Lightning in top-to-bottom sequential order, with heavy rain adding two Lightning commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Lightning command will cause lightning to flinch Sora. Among other means, Sora can dispel the status effect by using [[Aero]] magic.
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic.


In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.  
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.  
<gallery>
File:Clouded KHIII.png|Sora suffering from the Cloud status in a state of light rain.
</gallery>


===Command Lock===
===Command Lock===
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--><gallery>
--><gallery>
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock.
File:Command Seal KH3D.png|Riku suffering from Command Seal.
</gallery>
</gallery>


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The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]].
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]].


In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has a similar effect to Confuse.
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse.


<gallery>
<gallery>
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===Doom===
===Doom===
{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''.
The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''.<!--Not a status in other games-->


It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th and subsequent times.
It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?-->


In other games, Doom appears as various and similar techniques.
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds.
 
In ''Kingdom Hearts'', Death Sentence is casted by the [[Phantom]], is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face. In ''Kingdom Hearts Re:Chain of Memories'', [[Game:Marluxia|Marluxia]]'s third form uses it as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.
 
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command.  


Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
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===Electrify===
===Electrify===
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members's HP cannot drop below 1, however enemies can be defeated from the discharge.
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].


A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.


A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie.<gallery>
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!--
 
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
 
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge.
 
--><gallery>
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
File:Electrified KHIII.png|A Shadow suffering from Electrify.
</gallery>
</gallery>


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===Freeze===
===Freeze===
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen{{?}}<!--Requires details for each game-->. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
 
In ''Kingdom Hearts'', the [[Ice Titan]]'s Diamond Dust attack freezes the opponent in a similar manner.


A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.
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Frozen KHREC.png|Data-Sora suffering from Freeze.
Frozen KHREC.png|Data-Sora suffering from Freeze.
Frozen KHBBS.png|A Wild Bruiser suffering from Freeze.
Frozen KHBBS.png|A Wild Bruiser suffering from Freeze.
Frozen KH3D.png|An Electricorn suffering from Freeze.
Frozen (Flick Rush) KH3D.png|A frozen touch screen in Flick Rush.
Frozen (Flick Rush) KH3D.png|A frozen touch screen in Flick Rush.
</gallery>
</gallery>
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===Magnet===
===Magnet===
{{nihongo|'''Magnet'''|マグネ|Magune}} was introduced as a status effect in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands, as well as [[Zero Graviza]].
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands.


===Mini===
===Mini===
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command.
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command.


In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact Mini isn't used by Dream Eaters with Type I disposition, no Nightmare Dream Eater can use Mini, therefore Sora and Riku cannot be targets of a Mini spell unless one of their own Spirits under the Confusion status casts Mini on them.
In ''Kingdom Hearts 3D: Dream Drop Distance'', due to the fact no Nightmare Dream Eater uses Mini, Sora and Riku cannot be targets of a Mini spell unless one of their own Spirits under the Confusion status casts Mini on them.


<gallery>
<gallery>
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===Percentage===
===Percentage===
{{nihongo|'''Percentage'''|割合|Wariai}} appears as a status effect in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]].
The {{nihongo|'''Percentage'''|割合|Wariai}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]].


In ''Kingdom Hearts'', {{c|Percentage|element}} is an element with similar effects.
In ''Kingdom Hearts'', {{c|Percentage|element}} is an element with similar effects.


===Poison===
===Poison===
{{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} appears as a status effect in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Vile Phial]].
The {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
 
In ''Kingdom Hearts'', an effect similar to Poison appears and is caused by the [[Black Fungus]]'s Dark Touch and Dark Poison, as well as the [[Parasite Cage]]'s Dark Spray.
<gallery>
<gallery>
File:Poisoned Sora KH.png|Sora suffering from the effects of the Black Fungus's attacks.
File:Poisoned Sora KH.png|Sora suffering from Poison.
File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison.
File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison.
</gallery>
</gallery>
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===Silence===
===Silence===
{{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} was introduced as a status effect in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
 
In ''Kingdom Hearts'', [[Kurt Zisa]]'s Silence technique has similar effects. ''Kingdom Hearts II Final Mix'', the {{ns|Game|Lingering Will}}'s Command Seal Attack has a similar effect when it affects Sora's Magic and Item commands.
<gallery>
<gallery>
File:Silenced KHD.png|Roxas suffering from Silence.
File:Silenced KHD.png|Roxas suffering from Silence.
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===Sleep===
===Sleep===
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in  ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases by (duration of sleep status / 20)<!--, while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds-->.
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in  ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases{{?}}<!-- by how much? -->.


In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect.
In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect.
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File:Slowed KHREC.png|Data-Sora suffering from Slow.
File:Slowed KHREC.png|Data-Sora suffering from Slow.
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow.
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow.
File:Slowed KH3D.png|Commantis suffering from Slow.
</gallery>
</gallery>


===Sneeze===
===Sneeze===
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.  
 
<gallery>
File:Sneeze KHIII.png|Sora suffering from Sneeze.
</gallery>


===Stop===
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage when they take each hit instead of when the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].


<gallery>
<gallery>
File:Stopped KHRECOM.png|A Creeper Plant suffering from Stop.
File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop.
File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop.
</gallery>
</gallery>


===Stun===
===Stun===
{{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} was introduced as a status effect in ''Kingdom Hearts Chain of Memories''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].  
 
In ''Kingdom Hearts'', {{c|Stun|element}} is an element with similar effects.


In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.  
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.  
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===Terror===
===Terror===
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strikes fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight.
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight.
 
<gallery>
File:Terror KHRECOM.gif|Sora using Terror against several Heartless.
</gallery>


===Time Bomb===
===Time Bomb===
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Time Bomb functions similarly to [[#Doom|Doom]].
Time Bomb functions similarly to [[#Doom|Doom]].
<gallery>
File:Time Bomb (status) KH3D.png|A Majik Lapin suffering from Time Bomb.
</gallery>
===Time Break===
The '''Time Break'''<!--Name taken from the game files--> status effect appears in ''Kingdom Hearts III Re Mind''. It further depletes the time gauge on all Situation Commands. Time Break takes effect even during a [[Formchange]] or [[Link Summon]] and ignores the status effect immunity granted by [[Panacea]]s, but it will not affect the Finish commands on Formchanges that are active on a Keyblade other than the one currently equipped.
It is inflicted by {{ns|Game|Young Xehanort}}'s Recreated Data Malice Whip, {{ns|Game|Master Xehanort}}'s Recreated Data whip attack, and {{ns|Game|Yozora}}'s rushing crossbow attack with a red tornado-like effect.
<gallery>
File:Time Break KHIIIRM.gif|A Situation Command affected by Time Break in ''Kingdom Hearts III Re Mind''.
</gallery>


===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
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===Zantetsuken===
===Zantetsuken===
{{nihongo|'''Zantetsuken'''|ザンテツケン|Zantetsuken}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the enemy to be instantly vanquished. Zantetsuken is caused by the [[Zantetsuken]] command.
{{nihongo|'''Zantetsuken'''|ザンテツケン|Zantetsuken}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It causes the enemy to be instantly vanquished. Zantetsuken is caused by the [[Zantetsuken]] command.
In ''Kingdom Hearts'' and ''Kingdom Hearts Birth by Sleep'', Zantetsuken appears as an ability and a command respectively, and has different properties that lead to similar results.
<gallery>
Zantetsuken KH3D.gif|Riku using Zantetsuken against a Thunderaffe.
</gallery>


===Warp===
===Warp===
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus, during Link Batles and against bosses with decks{{KHCoM}}.
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus and during Link Batles and bosses with decks{{KHCoM}}.
 
<gallery>
Warped KHRECOM.png|Sora successfully using Warp Break on a Shadow.
</gallery>


===Zero Gravity===
===Zero Gravity===
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==Positive status effects==
==Positive status effects==
===Auto-Life===
===Auto-Life===
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the target to revive once after all HP is gone and restores all of their HP, and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles.
{{See also|Auto-Life}}
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to revive once after all HP is gone and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles, restoring all of the target's HP when it hits 0.


In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession.
In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession.


===Combo Assist===
===Combo Assist===
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice per single strike from the Attack command, and is provided with the [[Combo Assist]] technique.
{{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice per single strike from the Attack command, and is provided with the [[Combo Assist]] technique.


The [[Double Strike]] ability has a similar effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link.
The [[Double Strike]] ability has a similar effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link.
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===Drain===
===Drain===
{{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]].
{{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]].  


Drain's effects are granted in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep'' by the [[Search Ghost]] Enemy Card and [[Maleficent]]'s D-Link respectively.
[[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect.
 
[[Chicken Little]]'s summon, and the [[HP Gain]] ability in ''Kingdom Hearts II''; the combo finisher of [[Darkest Fears]], and [[Drain Dive]], all have a similar effect.


===Haste===
===Haste===
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===Pep Talk===
===Pep Talk===
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
The Spirit Roar status effect has similar effects.


===Protect===
===Protect===
{{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.
{{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.


Protect's effects are granted by the Defender's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Goofy's D-Link in ''Kingdom Hearts Birth by Sleep''.
===Regen===
===Regen===
{{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].  
{{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].  
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{{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.
{{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.


Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''.
===Spirit Roar===
===Spirit Roar===
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%{{?}}<!--Does this status effect raise the damage floor as well? Benefitting from this status is required when reaching the 2/3 of the game on Level 1 challenges in order to not deal chip damage, so it's unlikely a 50% boost alone can raise damage by a lot.-->, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
The Pep Talk status effect has similar effects.


[[Category:Game elements]]
[[Category:Game elements]]

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