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The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell. | ||
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded | The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]]. | ||
==List of status effects== | ==List of status effects== | ||
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*{{h|Bind}} | *{{h|Bind}} | ||
*{{h|Confuse}} | *{{h|Confuse}} | ||
*{{h|Freeze}} | *{{h|Freeze}}{{ReCoM}} | ||
*{{h|Stop}} | *{{h|Stop}} | ||
*{{h|Stun}} | *{{h|Stun}} | ||
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*{{h|Blind}} | *{{h|Blind}} | ||
*{{h|Damage Drain}} | *{{h|Damage Drain}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Halve HP}} | *{{h|Halve HP}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Null Defense}} | *{{h|Null Defense}} | ||
*{{h|Radar Zap}} | *{{h|Radar Zap}} | ||
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*{{h|Confuse}} | *{{h|Confuse}} | ||
*{{h|Defense Cut}} | *{{h|Defense Cut}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Magnet}} | *{{h|Magnet}} | ||
*{{h|Shoe-glue}} | *{{h|Shoe-glue}} | ||
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*{{h|Slow}} | *{{h|Slow}} | ||
*{{h|Stop}} | *{{h|Stop}} | ||
*{{h|Zero Gravity}} | *{{h|Zero Gravity}} | ||
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*{{h|Time Bomb}} | *{{h|Time Bomb}} | ||
*{{h|Unnamed Julius status}} | *{{h|Unnamed Julius status}} | ||
*{{h|Zero Gravity}} | *{{h|Zero Gravity}} | ||
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*{{h|Burn}} | *{{h|Burn}} | ||
*{{h|Cloud}} | *{{h|Cloud}} | ||
*{{h|Doom}}{{RM}} | |||
*{{h|Electrify}} | *{{h|Electrify}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
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*{{h|Sneeze}} | *{{h|Sneeze}} | ||
*{{h|Stun}} | *{{h|Stun}} | ||
===''Kingdom Hearts Dark Road''=== | ===''Kingdom Hearts Dark Road''=== | ||
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===Bind=== | ===Bind=== | ||
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location | The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]]. | ||
===Black Fog=== | ===Black Fog=== | ||
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===Blind=== | ===Blind=== | ||
The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible | The {{nihongo|'''Blind'''|暗闇|Kurayami|lit. "Darkness"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It hinders its victim's ability to successfully land attacks. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Blind often causes physical attacks to miss. In ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. [[Lock-On]] and [[Shotlock]]s are also disabled. {{c|Dark|element}}-type commands, [[Blackout]], and Flower-type attacks in ''Kingdom Hearts 358/2 Days'' are able to cause Blind. | ||
<!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory. | <!--Data-Sora can prevent himself from being afflicted with Blind by equipping the [[Night Lenses]] accessory. | ||
--><gallery> | --><gallery> | ||
File:Blinded KHD.png|Xion suffering from Blind. | File:Blinded KHD.png|Xion suffering from Blind. | ||
File:Blinded KHBBS.png|A Scrapper suffering from Blind. | File:Blinded KHBBS.png|A Scrapper suffering from Blind. | ||
</gallery> | </gallery> | ||
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===Cloud=== | ===Cloud=== | ||
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to | The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic. | ||
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | ||
===Command Lock=== | ===Command Lock=== | ||
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--><gallery> | --><gallery> | ||
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | ||
</gallery> | </gallery> | ||
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The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]]. | The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]]. | ||
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has | In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse. | ||
<gallery> | <gallery> | ||
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===Doom=== | ===Doom=== | ||
{{nihongo|'''Doom'''| | The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''.<!--Not a status in other games--> | ||
It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?--> | |||
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. | |||
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. | |||
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it. | Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it. | ||
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===Electrify=== | ===Electrify=== | ||
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]] | The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. | ||
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | ||
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie.<gallery> | A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!-- | ||
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory. | |||
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge. | |||
--><gallery> | |||
File:Jolted KHREC.png|Data-Sora suffering from Jolt. | File:Jolted KHREC.png|Data-Sora suffering from Jolt. | ||
</gallery> | </gallery> | ||
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===Freeze=== | ===Freeze=== | ||
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced | The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen. | ||
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | ||
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Frozen KHREC.png|Data-Sora suffering from Freeze. | Frozen KHREC.png|Data-Sora suffering from Freeze. | ||
Frozen KHBBS.png|A Wild Bruiser suffering from Freeze. | Frozen KHBBS.png|A Wild Bruiser suffering from Freeze. | ||
Frozen (Flick Rush) KH3D.png|A frozen touch screen in Flick Rush. | Frozen (Flick Rush) KH3D.png|A frozen touch screen in Flick Rush. | ||
</gallery> | </gallery> | ||
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===Magnet=== | ===Magnet=== | ||
{{nihongo|'''Magnet'''|マグネ|Magune}} was introduced | The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands. | ||
===Mini=== | ===Mini=== | ||
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | ||
<gallery> | <gallery> | ||
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===Percentage=== | ===Percentage=== | ||
{{nihongo|'''Percentage'''|割合|Wariai}} | The {{nihongo|'''Percentage'''|割合|Wariai}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]]. | ||
===Poison=== | ===Poison=== | ||
{{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} | The {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]]. | ||
<gallery> | <gallery> | ||
File:Poisoned Sora KH.png|Sora suffering from | File:Poisoned Sora KH.png|Sora suffering from Poison. | ||
File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison. | File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison. | ||
</gallery> | </gallery> | ||
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===Silence=== | ===Silence=== | ||
{{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} was introduced | The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''. | ||
<gallery> | <gallery> | ||
File:Silenced KHD.png|Roxas suffering from Silence. | File:Silenced KHD.png|Roxas suffering from Silence. | ||
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===Sleep=== | ===Sleep=== | ||
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases | The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases<!-- by how much? -->. | ||
In ''Kingdom Hearts Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect. | In ''Kingdom Hearts Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect. | ||
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File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep. | File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep. | ||
File:Sleep KH3D.png|A Chef Kyroo suffering from Sleep. | File:Sleep KH3D.png|A Chef Kyroo suffering from Sleep. | ||
</gallery> | </gallery> | ||
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File:Slowed KHREC.png|Data-Sora suffering from Slow. | File:Slowed KHREC.png|Data-Sora suffering from Slow. | ||
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | ||
</gallery> | </gallery> | ||
===Sneeze=== | ===Sneeze=== | ||
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off. | The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off. | ||
===Stop=== | ===Stop=== | ||
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. | ||
<gallery> | <gallery> | ||
File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop. | File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop. | ||
</gallery> | </gallery> | ||
===Stun=== | ===Stun=== | ||
{{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} was introduced | The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. | ||
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | ||
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In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned. | In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku | In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP with [[Nightmare Clash]] results in the enemy getting stunned. | ||
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked. | In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked. | ||
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===Terror=== | ===Terror=== | ||
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It | The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. | ||
===Time Bomb=== | ===Time Bomb=== | ||
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Time Bomb functions similarly to [[#Doom|Doom]]. | Time Bomb functions similarly to [[#Doom|Doom]]. | ||
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->=== | ===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->=== | ||
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured | This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. | ||
<gallery> | <gallery> | ||
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''. | File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''. | ||
</gallery> | </gallery> | ||
===Warp=== | ===Warp=== | ||
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories | The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus. | ||
===Zero Gravity=== | ===Zero Gravity=== | ||
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==Positive status effects== | ==Positive status effects== | ||
===Auto-Life=== | ===Auto-Life=== | ||
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} | The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession. | ||
In | |||
===Combo Assist=== | ===Combo Assist=== | ||
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect | The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack, and is provided with the [[Combo Assist]] technique. | ||
The [[Double Strike]] ability has | The [[Double Strike]] ability has the same effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link. | ||
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."--> | <!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."--> | ||
{{sec-stub}} | {{sec-stub}} | ||
===Drain=== | ===Drain=== | ||
{{nihongo|'''Drain'''|ドレイン|Dorein}} | The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like [[Drain]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect. | ||
[[Chicken Little]]'s summon | |||
===Haste=== | ===Haste=== | ||
{{nihongo|'''Haste'''|ヘイスト|Heisuto}} | The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | [[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | ||
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===Pep Talk=== | ===Pep Talk=== | ||
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura. | The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura. | ||
===Protect=== | ===Protect=== | ||
{{nihongo|'''Protect'''|プロテス|Purotesu}} | The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique. | ||
===Regen=== | ===Regen=== | ||
{{nihongo|'''Regen'''|リジェネ|Rijene}} | The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]]. | ||
The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively. | The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively. | ||
===Shell=== | ===Shell=== | ||
{{nihongo|'''Shell'''|シェル|Sheru}} | The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique. | ||
===Spirit Roar=== | ===Spirit Roar=== | ||
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50% | The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura. | ||
[[Category:Game elements]] | [[Category:Game elements]] |