Editing Status effect
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*{{h|Blind}} | *{{h|Blind}} | ||
*{{h|Damage Drain}} | *{{h|Damage Drain}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Halve HP}} | *{{h|Halve HP}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Null Defense}} | *{{h|Null Defense}} | ||
*{{h|Radar Zap}} | *{{h|Radar Zap}} | ||
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*{{h|Confuse}} | *{{h|Confuse}} | ||
*{{h|Defense Cut}} | *{{h|Defense Cut}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Magnet}} | *{{h|Magnet}} | ||
*{{h|Shoe-glue}} | *{{h|Shoe-glue}} | ||
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===Cloud=== | ===Cloud=== | ||
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to | The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic. | ||
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | ||
===Command Lock=== | ===Command Lock=== | ||
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{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | {{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | ||
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th | It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th time. | ||
In other games, Doom appears as various and similar techniques. | In other games, Doom appears as various and similar techniques. | ||
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==Positive status effects== | ==Positive status effects== | ||
===Auto-Life=== | ===Auto-Life=== | ||
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the | {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to revive once after all HP is gone and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles. | ||
In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession. | In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession. | ||
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Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''. | Shell's effects are granted by Ursula's Enemy Card in ''Kingdom Hearts Chain of Memories'', and Donald Duck's D-Link in ''Kingdom Hearts Birth by Sleep''. | ||
===Spirit Roar=== | ===Spirit Roar=== | ||
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50% | The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura. <!--Does this status effect raise the target's damage floor as well? Benefitting from this status is required when reaching the 2/3 of the game on Level 1 challenges in order to not deal chip damage.--> | ||
The Pep Talk status effect has similar effects. | The Pep Talk status effect has similar effects. | ||
[[Category:Game elements]] | [[Category:Game elements]] |