Editing Status effect
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*{{h|Blind}} | *{{h|Blind}} | ||
*{{h|Damage Drain}} | *{{h|Damage Drain}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Halve HP}} | *{{h|Halve HP}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Null Defense}} | *{{h|Null Defense}} | ||
*{{h|Radar Zap}} | *{{h|Radar Zap}} | ||
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*{{h|Confuse}} | *{{h|Confuse}} | ||
*{{h|Defense Cut}} | *{{h|Defense Cut}} | ||
*{{h|Jolt}} | |||
*{{h|Flip-foot}} | *{{h|Flip-foot}} | ||
*{{h|Freeze}} | *{{h|Freeze}} | ||
*{{h|Ignite}} | *{{h|Ignite}} | ||
*{{h|Magnet}} | *{{h|Magnet}} | ||
*{{h|Shoe-glue}} | *{{h|Shoe-glue}} | ||
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===Cloud=== | ===Cloud=== | ||
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to | The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic. | ||
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain. | ||
===Command Lock=== | ===Command Lock=== | ||
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{{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | {{nihongo|'''Doom'''|デス|Desu|lit. "Death"}} appears as a status effect in ''Kingdom Hearts Birth by Sleep''. | ||
It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th | It automatically knocks out the victim independently of their HP after a 5 seconds indicated by a counter overhead, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the [[Game:Young Xehanort|Unknown]]'s Doom web attack, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the [[Wrath of Darkness]] command for the 4th time. | ||
In other games, Doom appears as various and similar techniques. | In other games, Doom appears as various and similar techniques. | ||
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===Stun=== | ===Stun=== | ||
{{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} was introduced | The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. | ||
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | ||
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===Terror=== | ===Terror=== | ||
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It | The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. | ||
<gallery> | <gallery> | ||
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==Positive status effects== | ==Positive status effects== | ||
===Auto-Life=== | ===Auto-Life=== | ||
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the | {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to revive once after all HP is gone and is provided by the [[Auto-Life]] technique. It is indicated by a glowing yellow aura with shiny particles. | ||
In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession. | In other games, Auto-Life appears as an ability rather than a status effect. A similar effect is provided in ''Kingdom Hearts III'' by having a [[Kupo Coin]] in possession. | ||
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===Drain=== | ===Drain=== | ||
{{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]]. | {{nihongo|'''Drain'''|ドレイン|Dorein}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy with the Attack Command, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]]. | ||
[[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect. | |||
[[Chicken Little]]'s summon | |||
===Haste=== | ===Haste=== | ||
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===Pep Talk=== | ===Pep Talk=== | ||
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura. | The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura. | ||
===Protect=== | ===Protect=== | ||
{{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique. | {{nihongo|'''Protect'''|プロテス|Purotesu}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique. | ||
===Regen=== | ===Regen=== | ||
{{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]]. | {{nihongo|'''Regen'''|リジェネ|Rijene}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]]. | ||
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{{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique. | {{nihongo|'''Shell'''|シェル|Sheru}} appears as a status effect in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique. | ||
===Spirit Roar=== | ===Spirit Roar=== | ||
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50% | The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura. | ||
[[Category:Game elements]] | [[Category:Game elements]] |