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{{game|COM|REC|358 | {{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|UCX|KH3}} | ||
{{cleanup| | {{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands}} | ||
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories'' | {{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}} | ||
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict. | |||
Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'', ''Kingdom Hearts Chain of Memories'', and ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as {{c|Stun|status}} or [[Air-toss]].<!--in multiplayer venues, can other players cure those?--> | |||
In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', it is also possible to prevent catching a status in the first place by equipping certain accessories. In ''Kingdom Hearts 358/2 Days'', resistance to status effects takes the form of anti-element armor, which each character except Riku possesses. For example, the Anti-Ice armor protects against [[Freeze (status)|freezing]]. Each member of [[Organization XIII]] is resistant to their own signature element, while [[Xion]], [[Sora]], [[Donald Duck]], [[Goofy]] and [[Mickey Mouse|The King]] are resistant to Light. Natural resistance increases as a character's [[level]] goes up, giving 10% of resistance for each 10 levels, and can be stacked with the various resistances provided by certain [[Ring Panel]]s. In ''Kingdom Hearts Re:coded'', however, each status effect has a matching [[accessory]] that provides immunity to it for [[Data-Sora]]. | |||
==Negative status effects== | ==Negative status effects== | ||
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===Bind=== | ===Bind=== | ||
The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]]. | The {{nihongo|'''Bind'''|バインド|Baindo}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like [[Bind]] and [[Binding Strike]]. | ||
===Black Fog=== | ===Black Fog=== | ||
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File:Blinded KHD.png|Xion suffering from Blind. | File:Blinded KHD.png|Xion suffering from Blind. | ||
File:Blinded KHBBS.png|A Scrapper suffering from Blind. | File:Blinded KHBBS.png|A Scrapper suffering from Blind. | ||
</gallery> | </gallery> | ||
=== | ===Burning=== | ||
The {{nihongo|''' | The {{nihongo|'''Burning'''|バーン|Bān|lit. "Burn"}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. If the victim is damaged by an enemy, they will also lose 5% of their max HP. | ||
===Clock Rewind=== | ===Clock Rewind=== | ||
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===Cloud=== | ===Cloud=== | ||
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands | The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands. If a cloud command is chosen, the victim will be stunned and cloud will wear off. The cloud status effect can be removed by using [[Aero]] magic. | ||
===Command Lock=== | ===Command Lock=== | ||
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect | The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect appears in ''Kingdom Hearts Re:coded''. It prevents Data-Sora from using any commands, similar to [[#Silence|Silence]].<!--SOMEONE VERIFY: In ''Kingdom Hearts 3D: Dream Drop Distance'', [[Staggerceps]] Nightmares can use an attack having a similar effect.--><!-- | ||
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory. | ||
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--><gallery> | --><gallery> | ||
File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | File:Command Locked KHREC.png|Data-Sora suffering from Command Lock. | ||
</gallery> | </gallery> | ||
===Confuse=== | ===Confuse=== | ||
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]]. | The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]], and Illusion-type attacks in ''Kingdom Hearts 358/2 Days''. | ||
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has | In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse. | ||
<gallery> | <gallery> | ||
File:Confused KHBBS.png|A Scrapper suffering from Confuse. | File:Confused KHBBS.png|A Scrapper suffering from Confuse. | ||
File:Confused KH3D.png|A | File:Confused KH3D.png|A Cyber Yog suffering from Confuse. | ||
</gallery> | </gallery> | ||
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File:Defense Cut KHREC.png|Data-Sora suffering from Defense Cut. | File:Defense Cut KHREC.png|Data-Sora suffering from Defense Cut. | ||
</gallery> | </gallery> | ||
===Demi=== | |||
The {{nihongo|'''Demi'''|割合|Wariai|lit. "Percentage"}} status effect was introduced in ''Kingdom Hearts''. It shaves off a fraction of the victim's remaining HP. It is caused by [[Gravity]] and related attacks, such as [[Gravity Break]]. | |||
===Doom=== | ===Doom=== | ||
{{nihongo|'''Doom'''| | The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts''. It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken using the [[Duel System]], and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?--> | ||
It automatically knocks out the victim independently of their HP after a | |||
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds. | |||
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. | |||
<gallery> | <gallery> | ||
File:Doomed KHBBS.png|A Scrapper suffering from Doom. | File:Doomed KHBBS.png|A Scrapper suffering from Doom. | ||
</gallery> | </gallery> | ||
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===Freeze=== | ===Freeze=== | ||
{{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} was introduced | The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen. | ||
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]]. | In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].<!-- | ||
Data-Sora can prevent | Data-Sora can prevent Freeze status effect by equipping the [[Blizzard Charm]] accessory. | ||
--><gallery> | |||
<gallery> | |||
Frozen KHD.png|A Scarlet Tango suffering from Freeze. | Frozen KHD.png|A Scarlet Tango suffering from Freeze. | ||
Frozen KHREC.png|Data-Sora suffering from Freeze. | Frozen KHREC.png|Data-Sora suffering from Freeze. | ||
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===Halve HP=== | ===Halve HP=== | ||
The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks. | The {{nihongo|'''Halve HP'''|HP半減|HP Hangen|lit. "HP Halve"}} status effect appears in ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts III Re Mind''. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks. | ||
In ''Kingdom Hearts III Re Mind'', Xion's data battle, Master Xehanort's data battle and Yozora have attacks which can temporarily lower Sora's maximum HP. | |||
===Honey=== | ===Honey=== | ||
The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown | The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. | ||
===Ignite=== | ===Ignite=== | ||
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts | The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts II''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]]. | ||
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow | A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!-- | ||
Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory. | Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory. | ||
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</gallery> | </gallery> | ||
=== | ===Jolt=== | ||
The ''' | The {{nihongo|'''Jolt'''|帯電|Taiden|lit. "Electrification"}} status effect was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. | ||
<gallery> | A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | ||
File: | |||
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!-- | |||
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory. | |||
--><gallery> | |||
File:Jolted KHREC.png|Data-Sora suffering from Jolt. | |||
</gallery> | </gallery> | ||
===Magnet=== | ===Magnet=== | ||
{{nihongo|'''Magnet'''|マグネ|Magune}} was introduced | The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts II''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands. | ||
===Mini=== | ===Mini=== | ||
The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | The {{nihongo|'''Mini'''|ミニマム|Minimamu|lit. "Minimum"}} status effect appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance''. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the [[Mini]] magic command. | ||
<gallery> | <gallery> | ||
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===Null Defense=== | ===Null Defense=== | ||
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks. | The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks. | ||
===Poison=== | ===Poison=== | ||
{{nihongo|'''Poison'''|ポイズン | The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]]. | ||
<gallery> | <gallery> | ||
File:Poisoned Sora KH.png|Sora suffering from | File:Poisoned Sora KH.png|Sora suffering from Poison. | ||
File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison. | File:Poisoned KHBBS.png|A Blue Sea-Salt suffering from Poison. | ||
</gallery> | </gallery> | ||
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===Silence=== | ===Silence=== | ||
{{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} was introduced | The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by [[Kurt Zisa]] in ''Kingdom Hearts'', and by Moon-type attacks in ''Kingdom Hearts 358/2 Days''. | ||
<gallery> | <gallery> | ||
File:Silenced KHD.png|Roxas suffering from Silence. | File:Silenced KHD.png|Roxas suffering from Silence. | ||
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===Sleep=== | ===Sleep=== | ||
The {{nihongo|'''Sleep'''|スリプル | The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect was introduced in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props. | ||
In '' | |||
<gallery> | <gallery> | ||
File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep. | File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep. | ||
</gallery> | </gallery> | ||
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File:Slowed KHREC.png|Data-Sora suffering from Slow. | File:Slowed KHREC.png|Data-Sora suffering from Slow. | ||
File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | File:Slowed KHBBS.png|A Tank Toppler suffering from Slow. | ||
</gallery> | </gallery> | ||
===Sneeze=== | ===Sneeze=== | ||
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim | The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim's commands become replaced with the Sneeze command, which causes the user to remain stationary while letting out a sneeze, upon using sneeze multiple times the Sneeze status effect will wear off. | ||
===Stop=== | ===Stop=== | ||
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]]. | ||
<gallery> | <gallery> | ||
File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop. | File:Stop Barrier KHBBS.gif|Aqua's Stop Barrier causes all enemies who touch it to suffer from Stop. | ||
</gallery> | </gallery> | ||
===Stun=== | ===Stun=== | ||
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder | The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies by using combos, so long as Riku's {{AP|2}} is high enough. In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned. | ||
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies | |||
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! | |||
<gallery> | <gallery> | ||
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===Terror=== | ===Terror=== | ||
The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. | The {{nihongo|'''Terror'''|テラー|Terā}} status effect appears in ''Kingdom Hearts Chain of Memories''. It strike fear into the heart of the victim, preventing them from approaching the player<!--Or the other player in KHCOM multiplayer...?-->. It is inflicted by the [[Terror]] sleight. | ||
===Time Bomb=== | ===Time Bomb=== | ||
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Time Bomb functions similarly to [[#Doom|Doom]]. | Time Bomb functions similarly to [[#Doom|Doom]]. | ||
===Warp=== | ===Warp=== | ||
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. | The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. No experience is earned from enemies defeated in this way. Warp is caused by the [[Warp]] and [[Warpinator]] commands, and by the [[Lexaeus]] [[enemy card]]. In ''Kingdom Hearts 358/2 Days'', [[Grey Caprice]]s are able to use "warp missiles" that force the protagonist to instantly switch places with them. | ||
===Zero Gravity=== | ===Zero Gravity=== | ||
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==Positive status effects== | ==Positive status effects== | ||
===Aero Shield=== | |||
The "Aero Shield"{{?}} status effect was introduced in ''Kingdom Hearts''. It shields the user in swirling winds, and is provided by the [[Aero]]{{?}}, [[Aero Guard]]{{?}}, [[Aero Shield]], and [[Game:Xaldin|Wind of Protection]]{{?}}<!--守りの風, use bradygames name--> techniques.<!--confirm that those with {{?}} call the status "aero shield"--> | |||
===Auto-Life=== | ===Auto-Life=== | ||
{{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} | The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts III'', it is provided by having a Kupo Coin in possession. | ||
In | |||
===Combo Assist=== | ===Combo Assist=== | ||
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect | The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack{{?}}<!--is this just Combo Plus by another name?-->, and is provided with the [[Combo Assist]] technique. | ||
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."--> | |||
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The | ===Disappear=== | ||
The {{nihongo|'''Disappear'''|姿が消える|Sugata ga Kieru}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. This ability allows the user to become temporarily invisible, becoming unable to be seen and allowing it to sneak up on enemies, and is provided by techniques like [[Vanish]]. | |||
===Drain=== | ===Drain=== | ||
{{nihongo|'''Drain'''|ドレイン|Dorein}} | The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It allows the user to recover a small amount of HP each time he hits an enemy, depending on how much damage the attack dealt, and is provided by the [[Drain]] technique. | ||
===Haste=== | ===Haste=== | ||
{{nihongo|'''Haste'''|ヘイスト|Heisuto}} | The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique. | ||
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | [[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique. | ||
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=== | ===Invincibility=== | ||
The | <!--called Damage 0 in nihongo, ReCoM--> | ||
The '''Invincibility''' status effect is introduced in ''Kingdom Hearts''. It prevents the user from receiving any damage, similar to the invincibility frames of certain techniques, and is provided by the [[Invincible]] technique. In ''Kingdom Hearts'', [[Hercules]] is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel.{{?}} In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it.{{?}}<!--confirm names of these techniques -- see Doom for proper format for describing them; confirm whether ultimanias call them a status effect, or if they are simply "similar"; revise lead sentence accordingly--> | |||
<gallery> | |||
File:Invincible KHD.png|A Fire Plant under a Barrier Master's protection and now invincible. | |||
</gallery> | |||
===Protect=== | ===Protect=== | ||
{{nihongo|'''Protect'''|プロテス|Purotesu}} | The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique. | ||
===Regen=== | ===Regen=== | ||
{{nihongo|'''Regen'''|リジェネ|Rijene}} | The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]], [[Regen-L]], or [[Cure Sun]]. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Regen is generally cast by summoning Tinker Bell or Peter Pan, respectively. In ''Kingdom Hearts 358/2 Days'', the [[Cura]] spell has a Regen effect. In ''Kingdom Hearts III Re Mind'', one of the EZ Codes has this effect, and there are other EZ Codes which have the same effect for the MP and Focus Gauges. | ||
===Shell=== | ===Shell=== | ||
{{nihongo|'''Shell'''|シェル|Sheru}} | The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts Chain of Memories''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique. | ||
===Spirit Roar=== | ===Spirit Roar=== | ||
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the | The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the user's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique. | ||
===Pep Talk=== | |||
The {{nihongo|'''[[Pep Talk]]'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage dealt by all party member's attacks by 50%, indicated by a glowing red aura. | |||
[[Category:Game elements]] | [[Category:Game elements]] |