Editing Status Effects/Draft

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===''Kingdom Hearts''===
===''Kingdom Hearts''===
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
In addition to status effects inflicted by various attacks, there is a similar system in [[enemy card]]. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain [[Sleight]]s, however, cause straight-out status effects. Overall, ''Chain of Memories'' includes statuses caused by enemies and traps, enemy cards, and sleights.
In addition to status effects inflicted by various attacks, there is a similar system in [[Enemy Card]]. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain [[Sleights]], however, cause straight-out status effects. Overall, ''Chain of Memories'' includes statuses caused by enemies and traps, enemy cards, and sleights.


*'''Gravity''': Flattens the victim to the ground and lose a fraction of their HP. Caused by the [[Gravity]] spell and the [[Gravira]], [[Graviga]], and [[Gravity Raid]] sleights.
*'''Stop''': Causes the victim to temporarily cease all activity, including receiving damage, until the status ceases. Any damage inflicted will not register until the status ceases. Caused by the [[Stop]] spell and the [[Stopra]], [[Stopga]], [[Stop Raid]], and [[Shock Impact]] sleights.
*'''Stun''': Causes the victim to temporarily cease all activity, although they can still receive damage. Caused by the [[Proud Roar]], [[Goofy Charge]], and [[MM Miracle]] sleights.
*'''Stun''': Causes the victim to temporarily cease all activity, although they can still receive damage. Caused by the [[Proud Roar]], [[Goofy Charge]], and [[MM Miracle]] sleights.
*'''Stop''': Causes the victim to temporarily cease all activity, including receiving damage, until the status ceases. Any damage inflicted will not register until the status ceases. Caused by the [[Stop]] spell and the [[Stopra]], [[Stopga]], [[Stop Raid]], and [[Shock Impact]] sleights.
*'''Bind''': Causes the victim to lose the ability to move around, although they can still attack. Caused by the [[Bind]] sleight.
*'''Freeze''': Freezes the opponent in a block of ice, causing them to temporarily cease all activity. Most frozen enemies can be instantly slain by shattering the ice. Caused by the [[Freeze]] sleight. Also used by [[Vexen]].
*'''Flat''': Flattens the victim to the ground and lose a fraction of their HP. Caused by the [[Gravity]] spell and the [[Gravira]], [[Graviga]], and [[Gravity Raid]] sleights.
*'''Warp''': Removes the victim from the battlefield. Caused by [[Warpinator]] and [[Warp]] sleights and Lexaeus's [[Warp Break]] enemy card.
*'''Warp''': Removes the victim from the battlefield. Caused by [[Warpinator]] and [[Warp]] sleights and Lexaeus's [[Warp Break]] enemy card.
*'''Bind''': Causes the victim to lose the ability to move around, although they can still attack. Caused by the [[Bind]] sleight.
*'''Confuse''': Reverses the victim's controls. Caused by the [[Confuse]], [[Idyll Romp]], [[Dark Aura]], and [[Inverse Burst]] sleights  and Zexion's [[Confu-Strike]] enemy card. Also used by certain overworld traps, like the cherub statues in [[Olympus Coliseum]].
*'''Confuse''': Reverses the victim's controls. Caused by the [[Confuse]], [[Idyll Romp]], [[Dark Aura]], and [[Inverse Burst]] sleights  and Zexion's [[Confu-Strike]] enemy card. Also used by certain overworld traps, like the cherub statues in [[Olympus Coliseum]].
*'''Terror''': Forces the victim to avoid the player until the effect ceases. Caused by the [[Terror]] sleight.
*'''Terror''': Forces the victim to avoid the player until the effect ceases. Caused by the [[Terror]] sleight.
*'''Magnet''': Draws the victim towards the player until the effect ceases. Caused by the [[Magnet Spiral]] sleight.
*'''Bio''': Causes the victim's HP to gradually drop. Caused by the Neoshadow's [[Bio]] enemy card. Also used by the [[Black Fungus]] and [[Parasite Cage]].
*'''Freeze''': Freezes the opponent in a block of ice, causing them to temporarily cease all activity. Most frozen enemies can be instantly slain by shattering the ice. Caused by the [[Freeze]] sleight. Also used by [[Vexen]].
*'''Drain''': Causes the user's physical attacks to drain HP from their victim. Caused by the Search Ghost's [[Drain]] enemy card.
<!--not covered stat-wise-->
*'''Drain''': Causes the user's physical attacks to drain HP from their victim, neglecting any resistances. Caused by the Search Ghost's [[Drain]] enemy card.
*'''Bio''': Causes the victim's HP to gradually drop, neglecting any resistances. Caused by the Neoshadow's [[Bio]] enemy card. Also used by the [[Black Fungus]] and [[Parasite Cage]].
 
*'''Float''': Causes the user to jump much higher than before, and stay in the air longer. Caused by the Wight Knight's [[Float]] enemy card.
*'''Float''': Causes the user to jump much higher than before, and stay in the air longer. Caused by the Wight Knight's [[Float]] enemy card.
*'''Vanish''': Renders the user invisible to enemies. Caused by the Gargoyle's [[Vanish]] enemy card.
*'''Vanish''': Renders the user invisible to enemies. Caused by the Gargoyle's [[Vanish]] enemy card.
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*'''Shell''': Decreases damage from enemies' magical attacks. Caused by Ursula's [[Shell]] enemy card.
*'''Shell''': Decreases damage from enemies' magical attacks. Caused by Ursula's [[Shell]] enemy card.
*'''Regen''': Gradually restores the user's HP. Caused by Oogie Boogie's [[Regen]] enemy card.
*'''Regen''': Gradually restores the user's HP. Caused by Oogie Boogie's [[Regen]] enemy card.
*'''Invincible''': Renders the user impervious to damage. Caused by the Platinum Card's {{c|Invincible|ability}} enemy card.
*'''Invincible''': Renders the user impervious to damage. Caused by the Platinum Card's [[Invicible]] enemy card.


==Status Effects in games==
==Status Effects in Games==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
'''Stop''' - This is caused by the spell [[Stop]]. The spell causes an enemy to freeze for a certain duration of time. This effect is especially useful in the [[Phantom]] fight. In ''{{c|Kingdom Hearts|game}}'', by using stop on the clock hand, the hand freezes for a while so that your teammates do not die as quickly.
'''Stop''' - This is caused by the spell [[Stop]]. The spell causes an enemy to freeze for a certain duration of time. This effect is especially useful in the [[Phantom]] fight. In ''[[Kingdom Hearts]]'', by using stop on the clock hand, the hand freezes for a while so that your teammates do not die as quickly.


'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.


'''Flat''' - This is caused by [[Gravity]] magic. It inflicts damage and gathers the enemies together for a certain amount of time. This is represented highly in ''[[Kingdom Hearts Chain of Memories]]''.
'''Flat''' - This is caused by [[Gravity]] magic. It inflicts damage and gathers the enemies together for a certain amount of time. This is represented highly in ''[[Kingdom Hearts: Chain of Memories]]''.


'''Doom''' - This can only be inflicted upon Sora and his party members and only in the Phantom boss fight. The Phantom will cast Doom and a timer will appear over a character's head. Once the timer runs out, the character will be KO'd and cannot be brought back into the battle. It normally gets rid of your party members before finally affecting Sora. The only way to avoid this effect is to cast Stop on the Clock Tower which will keep the counter from going down for one minute ''real time''. Eventually, the spell will wear off and the timer will resume, forcing the player to cast Stop again.
'''Doom''' - This can only be inflicted upon Sora and his party members and only in the Phantom boss fight. The Phantom will cast Doom and a timer will appear over a character's head. Once the timer runs out, the character will be KO'd and cannot be brought back into the battle. It normally gets rid of your party members before finally affecting Sora. The only way to avoid this effect is to cast Stop on the Clock Tower which will keep the counter from going down for one minute ''real time''. Eventually, the spell will wear off and the timer will resume, forcing the player to cast Stop again.
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===Positive Effects===
===Positive Effects===
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''{{c|Kingdom Hearts|game}}'' and ''Kingdom Hearts Chain of Memories''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''.
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts]]'' and ''Kingdom Hearts: Chain of Memories''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''.


'''Invincibility''' - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in [[Olympus Coliseum]], [[Hercules]] is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.
'''Invincibility''' - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in [[Olympus Coliseum]], [[Hercules]] is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.
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*'''Damage Drained''': The ability of some enemies to continually draw HP out of a character, replenishing their own. Certain rings can protect against this. Caused by Water attacks.
*'''Damage Drained''': The ability of some enemies to continually draw HP out of a character, replenishing their own. Certain rings can protect against this. Caused by Water attacks.
[[Category:Game elements]]
[[Category:Game elements]]
[[Category:Drafts]]

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