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===Hit Points (HP)=== | ===Hit Points (HP)=== | ||
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | [[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | ||
[[File:Enemy HP Gauge KH3D.png|thumb| | [[File:Enemy HP Gauge KH3D.png|thumb|The enemy's HP Gauge in ''Kingdom Hearts Dream Drop Distance HD'', appearing with the equipped Scan ability.]] | ||
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight until they revive by themselves, a healing item or spell is used or cast on them, or they get rescued. In the case of the main character, losing all HP results in a [[Game Over]]. | '''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight until they revive by themselves, a healing item or spell is used or cast on them, or they get rescued. In the case of the main character, losing all HP results in a [[Game Over]]. | ||
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===Magic Points (MP)=== | ===Magic Points (MP)=== | ||
[[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | [[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | ||
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. | '''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells, such as the amount of damage inflicted by magic, the amount of HP restored by Cure, or the length of Aero, though it does not affect special abilities such as Sonic Blade, as they rely on the Strength stat to calculate their damage. Later games have this instead be determined by a separate Magic stat. | ||
In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells | |||
A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | ||
====Boosting maximum MP==== | ====Boosting maximum MP==== | ||
In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. Sora's initial maximum MP will be | In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. | ||
Sora's initial maximum MP will be three if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and two otherwise. His maximum MP increases to ten with the Dream Rod at level 66, or eight at level 60 with the Dream Sword or level 66 with the Dream Shield. In ''Kingdom Hearts Final Mix'', Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping the [[Diamond Dust]] keychain which increases MP by three along with three accessories that increase maximum MP by two. In ''Kingdom Hearts'', he can only achieve 18 or 16 MP respectively due to Diamond Dust not existing, so Sora has to equip either the [[Spellbinder]], [[Lady Luck]], or [[Ultima Weapon]] keychain. In ''Kingdom Hearts Final Mix'', by using certain keychains at low levels and/or selecting something other than the Dream Rod in the Dive to the Heart, Sora's maximum MP can be reduced to one or even zero - achievable with the [[One-Winged Angel]] keychain which reduces maximum MP by two. | |||
Donald Duck starts with a maximum of three MP at level 1, and increases to ten at level 79. Goofy starts with a maximum of one MP at level 1, and increases to five at level 56. | |||
In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased. | In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased. | ||
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====Boosting Strength==== | ====Boosting Strength==== | ||
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99 | In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99. | ||
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | ||
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Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora, Riku, and enemies are given a revised array of stats, with only HP carrying over. For Sora's case only, the various amounts of damage he deals in battle are now determined by the stats of the [[battle card]]s and sleights he uses, instead of having a stat that gets increased every level. | Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora, Riku, and enemies are given a revised array of stats, with only HP carrying over. For Sora's case only, the various amounts of damage he deals in battle are now determined by the stats of the [[battle card]]s and sleights he uses, instead of having a stat that gets increased every level. | ||
=== | ===Card Points (CP)=== | ||
<!--need to account for Command Points from BBS and RCO--> | <!--need to account for Command Points from BBS and RCO--> | ||
'''Card Points'''<!--are they ever called that?-->, or '''CP''', dictate the number of cards that can be put into Sora's deck. Each card costs a certain amount of CP to be placed in a deck, depending on card type, card value, and whether the card is a Premium Card. Maximum CP starts at 275, and it can be increased by 25 after leveling up, up to a maximum of 1900 in ''Chain of Memories'' or 1625 in ''Re:Chain of Memories''. | |||
===Attack Power (AP)=== | ===Attack Power (AP)=== |