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==Recurring Stats== | ==Recurring Stats== | ||
===Level=== | ===Level=== | ||
[[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top- | [[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top-right corner of the screen.]] | ||
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. In the original game, gaining a level fully restores the player character's HP, and in ''Kingdom Hearts Re:Chain of Memories'', it only does so if the chosen bonus is the HP. | A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. In the original game, gaining a level fully restores the player character's HP, and in ''Kingdom Hearts Re:Chain of Memories'', it only does so if the chosen bonus is the HP. | ||
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</gallery> | </gallery> | ||
In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level | In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level. | ||
===Hit Points (HP)=== | ===Hit Points (HP)=== | ||
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | [[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | ||
[[File:Enemy HP Gauge KH3D.png|thumb| | [[File:Enemy HP Gauge KH3D.png|thumb|The enemy's HP Gauge in ''Kingdom Hearts Dream Drop Distance HD'', appearing with the equipped Scan ability.]] | ||
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight | '''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a [[Game Over]]. HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities. | ||
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped. The exception is ''[[Kingdom Hearts Chain of Memories]]'', in which the enemy gauge automatically appears. | |||
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped, | |||
====Boosting maximum HP==== | ====Boosting maximum HP==== | ||
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===Magic Points (MP)=== | ===Magic Points (MP)=== | ||
[[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | [[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | ||
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. | '''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells, such as the amount of damage inflicted by magic, the amount of HP restored by Cure, or the length of Aero, though it does not affect special abilities such as Sonic Blade, as they rely on the Strength stat to calculate their damage. Later games have this instead be determined by a separate Magic stat. | ||
In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells | |||
A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | ||
====Boosting maximum MP==== | ====Boosting maximum MP==== | ||
In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP | In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. | ||
In ''Kingdom Hearts Final Mix'', Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping the [[Diamond Dust]] | Sora's initial maximum MP will be three if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and two otherwise. His maximum MP increases to ten with the Dream Rod at level 66, or eight at level 60 with the Dream Sword or level 66 with the Dream Shield. In ''Kingdom Hearts Final Mix'', Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping the [[Diamond Dust]] keychain which increases MP by three along with three accessories that increase maximum MP by two. In ''Kingdom Hearts'', he can only achieve 18 or 16 MP respectively due to Diamond Dust not existing, so Sora has to equip either the [[Spellbinder]], [[Lady Luck]], or [[Ultima Weapon]] keychain. In ''Kingdom Hearts Final Mix'', by using certain keychains at low levels and/or selecting something other than the Dream Rod in the Dive to the Heart, Sora's maximum MP can be reduced to one or even zero - achievable with the [[One-Winged Angel]] keychain which reduces maximum MP by two. | ||
Donald Duck starts with a maximum of three MP at level 1, and increases to ten at level 79. Goofy starts with a maximum of one MP at level 1, and increases to five at level 56. | |||
In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased. | In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased. | ||
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====Boosting Strength==== | ====Boosting Strength==== | ||
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99 | In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99. | ||
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | ||
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====Boosting Magic==== | ====Boosting Magic==== | ||
In ''Kingdom Hearts'', unlike future games, Magic is determined by the user's maximum MP, and is increased by leveling up. Partaking in the methods of [[#Boosting maximum MP|boosting maximum MP]] will increase Magic as well. | |||
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154. | In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154. | ||
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==''Kingdom Hearts Chain of Memories''== | ==''Kingdom Hearts Chain of Memories''== | ||
Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora | Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora and Riku are given a revised array of stats, with only HP carrying over. The damage Sora deals in battle is now determined by the stats of the [[battle card]]s he uses, instead of a Strength or Magic stat. | ||
=== | ===Card Points (CP)=== | ||
<!--need to account for Command Points from BBS and RCO--> | <!--need to account for Command Points from BBS and RCO--> | ||
'''Card Points'''<!--are they ever called that?-->, or '''CP''', dictate the number of cards that can be put into Sora's deck. Each card costs a certain amount of CP to be placed in a deck, depending on card type, card value, and whether the card is a Premium Card. Maximum CP starts at 275, and it can be increased by 25 after leveling up, up to a maximum of 1900 in ''Chain of Memories'' or 1625 in ''Re:Chain of Memories''. | |||
===Attack Power (AP)=== | ===Attack Power (AP)=== | ||
{{youmay||[[#Ability Points (AP)|Ability Points]] or [[Kingdom Hearts χ#Gameplay|Action Points]]|Attack Power}} | {{youmay||[[#Ability Points (AP)|Ability Points]] or [[Kingdom Hearts χ#Gameplay|Action Points]]|Attack Power}} | ||
'''Attack Power''', or '''AP''', determine the amount of damage | '''Attack Power''', or '''AP''', determine the amount of damage [[Riku]] can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up. AP can only be selected every 5 levels, and will reach a maximum of 30. | ||
===Dark Points (DP)=== | ===Dark Points (DP)=== |