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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO | {{Game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHC|RCO|DDD|DHD|KHX|UCX|AFP|KH3}} | ||
{{cleanup|Info on KH2's Gummi Ship's AP and the enemies's Hit Points.}} | {{cleanup|Info on KH2's Gummi Ship's AP and the enemies's Hit Points.}} | ||
As in other role-playing games, the various traits of a ''{{c|Kingdom Hearts|series}}'' character are measured by their '''stats'''. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives. | As in other role-playing games, the various traits of a ''{{c|Kingdom Hearts|series}}'' character are measured by their '''stats'''. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives. | ||
==Recurring Stats== | ==Recurring Stats== | ||
==''Kingdom Hearts χ''== | |||
{{sec-stub}} | |||
==''Kingdom Hearts''== | |||
===Level=== | ===Level=== | ||
[[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top- | [[File:Level Up KH.png|thumb|right|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top-right corner of the screen.]] | ||
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up | A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. | ||
Leveling up may also grant additional bonuses besides stat increases. In ''Kingdom Hearts'', leveling up may grant a new [[ability]], an additional slot for [[item]]s, or an additional equipment slot for [[Accessory|accessories]]. In ''Kingdom Hearts II'', leveling up may grant a new ability. In ''Kingdom Hearts Chain of Memories'', one of the bonuses available to Sora after leveling up may be a new [[sleight]]. | Leveling up may also grant additional bonuses besides stat increases. In ''Kingdom Hearts'', leveling up may grant a new [[ability]], an additional slot for [[item]]s, or an additional equipment slot for [[Accessory|accessories]]. In ''Kingdom Hearts II'', leveling up may grant a new ability. In ''Kingdom Hearts Chain of Memories'', one of the bonuses available to Sora after leveling up may be a new [[sleight]]. | ||
<gallery widths=200px> | <gallery widths=200px> | ||
File:Level Up (Sora) KHRECOM.png|Sora's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | File:Level Up (Sora) KHRECOM.png|Sora's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | ||
File:Level Up (Riku) KHRECOM.png|Riku's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | File:Level Up (Riku) KHRECOM.png|Riku's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | ||
</gallery> | </gallery> | ||
In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level | In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level. | ||
===Hit Points (HP)=== | ===Hit Points (HP)=== | ||
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health | [[File:HP Gauge KHII.png|right|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | ||
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a [[Game Over]]. HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities. | |||
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight | |||
HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities. | |||
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped, | A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped. The exception is ''[[Kingdom Hearts Chain of Memories]]'', in which the enemy gauge automatically appears. | ||
====Boosting maximum HP==== | ====Boosting maximum HP==== | ||
In ''Kingdom Hearts'', maximum HP may increase upon leveling up. Additionally, equipping some [[accessory|accessories]] also boosts maximum HP. | In ''Kingdom Hearts'', maximum HP may increase upon leveling up. Additionally, equipping some [[accessory|accessories]] also boosts maximum HP. | ||
In ''Kingdom Hearts Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15. HP will eventually max out at 560. | In ''Kingdom Hearts Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15. HP will eventually max out at 560. | ||
In ''Kingdom Hearts II'', maximum HP | In ''Kingdom Hearts II'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. By the end of the game, HP will max out at 120. On Critical Mode, it will max at 60. | ||
In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain [[ring panel]]s. | In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain [[ring panel]]s. | ||
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In ''Kingdom Hearts 3D: Dream Drop Distance'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP. | In ''Kingdom Hearts 3D: Dream Drop Distance'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP. | ||
<!--items | |||
*Brave Warrior: +3 | |||
*Ray of Light: +3 | |||
*Omega Arts: +3 | |||
*Energy Bangle: +3 | |||
*Angel Bangle: +6 | |||
*Gaia Bangle: +9 | |||
*Heartguard: +3 | |||
*Crystal Crown: +6 | |||
--> | |||
===Magic Points (MP)=== | ===Magic Points (MP)=== | ||
[[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | [[File:Magic Gauge KHII.png|right|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | ||
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. | '''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. In ''Kingdom Hearts'', the maximum MP determines the amount of damage inflicted by magic. | ||
In ''Kingdom Hearts'', the maximum MP determines | |||
A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | ||
====Boosting maximum MP==== | ====Boosting maximum MP==== | ||
In ''Kingdom Hearts'', maximum MP | In ''Kingdom Hearts'', maximum MP may increase upon leveling up. Additionally, equipping some accessories and weapons also can boost, or in some cases lower, maximum MP. Sora's initial maximum MP will be greater if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and lesser if he gives it up. | ||
In ''Kingdom Hearts | In ''Kingdom Hearts II'', increases in maximum MP are awarded for winning certain battles or completing certain tasks. | ||
<!--items | |||
*Metal Chocobo: -1 | |||
*Oblivion: -1 | |||
*One-Winged Angel -2 | |||
--> | |||
===Ability Points (AP)=== | ===Ability Points (AP)=== | ||
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In ''Kingdom Hearts II'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Boost]] will permanently increase maximum AP by one. Initial maximum AP can be increased by 1 by acquiring between 650 and 1040 [[Munny]], and by 2 by acquiring between 1050 and 1850 Munny with [[Roxas]] on Day 2. | In ''Kingdom Hearts II'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Boost]] will permanently increase maximum AP by one. Initial maximum AP can be increased by 1 by acquiring between 650 and 1040 [[Munny]], and by 2 by acquiring between 1050 and 1850 Munny with [[Roxas]] on Day 2. | ||
===Strength=== | ===Strength=== | ||
The '''Strength''' stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos and [[attack command]]s. | The '''Strength''' stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos and [[attack command]]s. | ||
====Boosting Strength==== | ====Boosting Strength==== | ||
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99 | In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99. | ||
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | ||
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====Boosting Magic==== | ====Boosting Magic==== | ||
In ''Kingdom Hearts'', Magic used to be determined by Sora's maximum MP, and may increase upon leveling up or by equipping certain accessories and weapons that boosted it, increasing magic power the more maximum MP you had. Taking the Dream Staff would start you out with more MP, and either leaving it behind or giving it up would have you start with less MP. | |||
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154. | In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154. | ||
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In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200. | In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200. | ||
===Elemental Resistance=== | ===Elemental Resistance=== | ||
'''Elemental Resistance''' works alongside Defense and reduces the amount of damage received by elemental attacks by a set percentage in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. There are resistances to {{c|Fire|element}}, {{c|Blizzard|element}}, and {{c|Thunder|element}}, as well as resistance to {{c|Dark|element}} in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts Birth by Sleep'', and resistance to {{c|Aero|element}} in ''Kingdom Hearts Re:coded''. ''Kingdom Hearts 3D'' introduces resistances to {{c|Water|element}} and {{c|Light|element}}. | |||
A character's elemental resistance is determined by equipping [[accessory|accessories]] in ''Kingdom Hearts'', [[armor]] in ''Kingdom Hearts II | A character's elemental resistance is determined by equipping [[accessory|accessories]] in ''Kingdom Hearts'', [[armor]] in ''Kingdom Hearts II'', Screen-type Stats abilities in ''{{c|Stats ability|BBS|Birth by Sleep}}'' and ''{{c|Stats ability|DDD|Dream Drop Distance}}'', and Elemental Resistance [[Stat Chip]]s in ''Re:coded''. In ''Re:coded'', each elemental resistance can be increased up to 100%. | ||
==''Kingdom Hearts Chain of Memories''== | ==''Kingdom Hearts Chain of Memories''== | ||
Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora | Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora and Riku are given a revised array of stats, with only HP carrying over. The damage Sora deals in battle is now determined by the stats of the [[battle card]]s he uses, instead of a Strength or Magic stat. | ||
=== | ===Card Points (CP)=== | ||
<!--need to account for Command Points from BBS and RCO--> | <!--need to account for Command Points from BBS and RCO--> | ||
'''Card Points'''<!--are they ever called that?-->, or '''CP''', dictate the number of cards that can be put into Sora's deck. Each card costs a certain amount of CP to be placed in a deck, depending on card type, card value, and whether the card is a Premium Card. Maximum CP starts at 275, and it can be increased by 25 after leveling up, up to a maximum of 1900 in ''Chain of Memories'' or 1625 in ''Re:Chain of Memories''. | |||
===Attack Power (AP)=== | ===Attack Power (AP)=== | ||
{{youmay||[[#Ability Points (AP)|Ability Points]] or [[Kingdom Hearts χ#Gameplay|Action Points]]|Attack Power}} | {{youmay||[[#Ability Points (AP)|Ability Points]] or [[Kingdom Hearts χ#Gameplay|Action Points]]|Attack Power}} | ||
'''Attack Power''', or '''AP''', determine the amount of damage | '''Attack Power''', or '''AP''', determine the amount of damage [[Riku]] can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up. AP can only be selected every 5 levels, and will reach a maximum of 30. | ||
===Dark Points (DP)=== | |||
'''Dark Points''', or '''DP''', determines how long Riku can stay in [[Dark Mode]]. Maximum DP starts at 8, and it can be increased by 2 after leveling up at any point in ''Chain of Memories'' or once Dark Mode becomes available in ''Re:Chain of Memories''. If increased fully, DP will cap at 99 in ''Re:Chain of Memories''. In ''Chain of Memories'', there is no limit to how high DP can go, only being limited by the maximum level. | |||
==''Kingdom Hearts 358/2 Days''== | |||
All recurring stats from previous games carry over into ''Kingdom Hearts 358/2 Days'', with the exception of MP and AP. Two additional stats are also included. | |||
===Critical %=== | |||
Critical % determines the likelihood of the next hit being a critical hit. Equipping Level Up panels raises Critical %, with the amount and growth rate depending on the character. Critical Rate may also be boosted by equipping certain weapon panels or ring panels. | |||
{{sec-stub}} | |||
=== | ===Crit Bonus=== | ||
Crit Bonus determines the additional damage inflicted upon gaining a critical hit compared to a normal hit. Equipping Level Up panels raises Crit Bonus, with the amount and growth rate depending on the character. Critical Bonus may also be boosted by equipping certain weapon panels or ring panels. | |||
{{sec-stub}} | |||
==''Kingdom Hearts Re:coded''== | ==''Kingdom Hearts Re:coded''== | ||
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====Raising Luck==== | ====Raising Luck==== | ||
Luck can be increased by installing rare Lucky Strike chips into the Stat Matrix. | Luck can be increased by installing rare Lucky Strike chips into the Stat Matrix. | ||
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===Elemental Proficiency=== | ===Elemental Proficiency=== | ||
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==''Kingdom Hearts Dream Drop Distance''== | ==''Kingdom Hearts Dream Drop Distance''== | ||
{{sec-stub}} | {{sec-stub}} | ||
==''Kingdom Hearts III''== | ==''Kingdom Hearts III''== | ||
{{sec-stub}} | {{sec-stub}} | ||
{{mechanics}} | {{mechanics}} | ||
[[de:Stufe]] | <!-- [[de:Stufe]] | ||
[[fr:HP]] | [[fr:HP]] | ||
[[fr:PC]] | [[fr:PC]] | ||
[[de:AP]] | [[de:AP]] | ||
[[Category:Game elements]] | -->[[Category:Game elements]] |