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As in other role-playing games, the various traits of a ''{{c|Kingdom Hearts|series}}'' character are measured by their '''stats'''. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives. | As in other role-playing games, the various traits of a ''{{c|Kingdom Hearts|series}}'' character are measured by their '''stats'''. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives. | ||
==Recurring Stats== | ==Recurring Stats== | ||
===Level=== | ===Level=== | ||
[[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top- | [[File:Level Up KH.png|thumb|right|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top-right corner of the screen.]] | ||
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up | A character's [[level]] represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. | ||
Leveling up may also grant additional bonuses besides stat increases. In ''Kingdom Hearts'', leveling up may grant a new [[ability]], an additional slot for [[item]]s, or an additional equipment slot for [[Accessory|accessories]]. In ''Kingdom Hearts II'', leveling up may grant a new ability. In ''Kingdom Hearts Chain of Memories'', one of the bonuses available to Sora after leveling up may be a new [[sleight]]. | Leveling up may also grant additional bonuses besides stat increases. In ''Kingdom Hearts'', leveling up may grant a new [[ability]], an additional slot for [[item]]s, or an additional equipment slot for [[Accessory|accessories]]. In ''Kingdom Hearts II'', leveling up may grant a new ability. In ''Kingdom Hearts: Chain of Memories'', one of the bonuses available to Sora after leveling up may be a new [[sleight]]. | ||
<gallery widths=200px> | <gallery widths=200px> | ||
File:Level Up (Sora) KHRECOM.png|Sora's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | File:Level Up (Sora) KHRECOM.png|Sora's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | ||
File:Level Up (Riku) KHRECOM.png|Riku's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | File:Level Up (Riku) KHRECOM.png|Riku's level up screen in ''Kingdom Hearts Re:Chain of Memories'' | ||
</gallery> | </gallery> | ||
===HP=== | |||
[[File:HP Gauge KHII.png|right|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | |||
'''Hit Points''', or '''[[HP]]''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a [[Game Over]]. HP can be restored by collecting [[HP prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities. | |||
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped. The exception is ''[[Kingdom Hearts: Chain of Memories]]'', in which the enemy gauge automatically appears. | |||
====Boosting maximum HP==== | |||
In ''Kingdom Hearts'', maximum HP may increase upon leveling up. Additionally, equipping some [[accessory|accessories]] also boosts maximum HP. | |||
In ''Kingdom Hearts: Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15. | |||
In ''Kingdom Hearts II'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. | |||
In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain [[ring panel]]s. | |||
In ''Kingdom Hearts Birth by Sleep'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the [[HP Boost]] ability also boosts maximum HP. | |||
In ''Kingdom Hearts Re:coded'', equipping Level Up, [[Trophy Chip|Trophy]], or HP + [[Stat Chip]]s in the [[Stat Matrix]] increases maximum HP, up to 400. Maximum HP may be affected by [[Cheat Tuner]]s. | |||
In ''Kingdom Hearts'', | |||
<!--items | <!--items | ||
*Brave Warrior: +3 | *Brave Warrior: +3 | ||
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*Energy Bangle: +3 | *Energy Bangle: +3 | ||
*Angel Bangle: +6 | *Angel Bangle: +6 | ||
*Gaia Bangle: + | *Gaia Bangle: +6 | ||
*Heartguard: +3 | *Heartguard: +3 | ||
*Crystal Crown: +6 | *Crystal Crown: +6 | ||
--> | --> | ||
===MP=== | |||
[[File:Magic Gauge KHII.png|right|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | |||
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. In ''Kingdom Hearts'', the maximum MP determines the amount of damage inflicted by magic. | |||
=== | |||
[[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | |||
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'' | |||
In ''Kingdom Hearts'', the maximum MP determines | |||
A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | ||
====Boosting maximum MP==== | ====Boosting maximum MP==== | ||
In ''Kingdom Hearts'', maximum MP | In ''Kingdom Hearts'', maximum MP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum MP. Sora's initial maximum MP will be greater if he chooses the [[Dream Rod]] in the [[Dive to the Heart]]. | ||
In ''Kingdom Hearts | In ''Kingdom Hearts II'', increases in maximum MP are awarded for winning certain battles or completing certain tasks. | ||
<!--items | |||
*Metal Chocobo: -1 | |||
*Oblivion: -1 | |||
--> | |||
=== | ===AP=== | ||
{{Youmay||[[# | {{Youmay||[[#AP 2|Attack Points]] or [[#AP 3|Action Points]]|Ability Points}} | ||
'''Ability Points''', or '''AP''', determine the number of [[ability|abilities]] that a character can equip in ''Kingdom Hearts'' | '''Ability Points''', or '''AP''', determine the number of [[ability|abilities]] that a character can equip in ''Kingdom Hearts'' and ''Kingdom Hearts II''. While an ability is equipped, its AP cost is deducted from the character's available AP. | ||
====Boosting AP==== | ====Boosting AP==== | ||
In ''Kingdom Hearts'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Up]] will permanently increase maximum AP by one. Sora's initial maximum AP will be lessened if he gives up the Dream Rod in the Dive to the Heart. | In ''Kingdom Hearts'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Up]] will permanently increase maximum AP by one. Sora's initial maximum AP will be lessened if he gives up the Dream Rod in the Dive to the Heart. | ||
In ''Kingdom Hearts II'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Boost]] will permanently increase maximum AP by one. Initial maximum AP can be increased | In ''Kingdom Hearts II'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Boost]] will permanently increase maximum AP by one. Initial maximum AP can be increased by acquiring enough [[munny]] with [[Roxas]] on Day 2. | ||
===Strength=== | ===Strength=== | ||
The '''Strength''' stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos and [[attack command]]s. | The '''Strength''' stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos and [[attack command]]s. | ||
====Boosting Strength==== | ====Boosting Strength==== | ||
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up | In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. | ||
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one | In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. | ||
In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Strength, with the amount and growth rate depending on the character. Strength may also be boosted by equipping certain [[weapon panel]]s or ring panels. | In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Strength, with the amount and growth rate depending on the character. Strength may also be boosted by equipping certain [[weapon panel]]s or ring panels. | ||
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====Boosting Magic==== | ====Boosting Magic==== | ||
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one | In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. | ||
In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Magic, with the amount and growth rate depending on the character. Magic may also be boosted by equipping certain weapon panels or ring panels. | In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Magic, with the amount and growth rate depending on the character. Magic may also be boosted by equipping certain weapon panels or ring panels. | ||
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====Boosting Defense==== | ====Boosting Defense==== | ||
In ''Kingdom Hearts'', Defense may increase upon leveling up. Additionally, equipping some accessories also boosts Defense. Sora's initial Defense will be greater if he chooses the [[Dream Shield]] in the Dive to the Heart, and lessened if he gives it up | In ''Kingdom Hearts'', Defense may increase upon leveling up. Additionally, equipping some accessories also boosts Defense. Sora's initial Defense will be greater if he chooses the [[Dream Shield]] in the Dive to the Heart, and lessened if he gives it up. | ||
In ''Kingdom Hearts II'', Defense may increase upon leveling up. Additionally, equipping some pieces of [[armor]] also boosts Defense | In ''Kingdom Hearts II'', Defense may increase upon leveling up. Additionally, equipping some pieces of [[armor]] also boosts Defense. | ||
In ''Kingdom Hearts 358/2 Days'', with the amount and growth rate depending on the character. Defense may also be boosted by equipping certain weapon panels or ring panels. | In ''Kingdom Hearts 358/2 Days'', with the amount and growth rate depending on the character. Defense may also be boosted by equipping certain weapon panels or ring panels. | ||
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In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200. | In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200. | ||
=== | ===Elemental Resistance=== | ||
'''Elemental Resistance''' reduces the amount of damage received by elemental attacks by a set percentage in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. There are resistances to {{c|Fire|element}}, {{c|Blizzard|element}}, and {{c|Thunder|element}}, as well as resistance to {{c|Dark|element}} in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts Birth by Sleep'', and resistance to {{c|Aero|element}} in ''Kingdom Hearts Re:coded''. ''Kingdom Hearts 3D'' introduces resistances to {{c|Water|element}} and {{c|Light|element}}. | |||
{{ | |||
A character's elemental resistance is determined by equipping [[accessory|accessories]] in ''Kingdom Hearts'', [[armor]] in ''Kingdom Hearts II'', Screen-type Stats abilities in ''{{c|Stats ability|BBS|Birth by Sleep}}'' and ''{{c|Stats ability|DDD|Dream Drop Distance}}'', and Elemental Resistance [[Stat Chip]]s in ''Re:coded''. | |||
{{ | |||
== | ==''Kingdom Hearts: Chain of Memories''== | ||
Due to the unique battle system of ''Kingdom Hearts: Chain of Memories'', Sora and Riku are given a revised array of stats, with only HP carrying over. The damage Sora deals in battle is now determined by the stats of the [[battle card]]s he uses, instead of a Strength stat. | |||
===CP=== | |||
'''Card Points'''<!--are they ever called that?-->, or '''CP''', dictate the number of cards that can be put into Sora's deck. Each card costs a certain amount of CP to be placed in a deck, depending on card type, card value, and whether the card is a Premium Card. Maximum CP starts at 275, and it can be increased by 25 after leveling up. | |||
===AP=== | |||
{{youmay||[[#AP 1|Ability Points]] or [[#AP 3|Action Points]]|Attack Points}} | |||
'''Attack Points'''<!--are they ever called that?-->, or '''AP''', determine the amount of damage [[Riku]] can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up. | |||
=='' | ===DP=== | ||
'''Dark Points''', or '''DP''', determines how long Riku can stay in [[Dark Mode]]. Maximum DP starts at 8, and it can be increased by 2 after leveling up once Dark Mode becomes available. | |||
== | ==''Kingdom Hearts 358/2 Days''== | ||
All recurring stats from previous games carry over into ''Kingdom Hearts 358/2 Days'', with the exception of MP and AP. Two additional stats are also included. | |||
=== | ===Critical %=== | ||
Equipping Level Up panels raises Critical %, with the amount and growth rate depending on the character. Critical Rate may also be boosted by equipping certain weapon panels or ring panels. | |||
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===Crit Bonus=== | |||
Equipping Level Up panels raises Crit Bonus, with the amount and growth rate depending on the character. Critical Bonus may also be boosted by equipping certain weapon panels or ring panels. | |||
=== | {{sec-stub}} | ||
==''Kingdom Hearts Re:coded''== | ==''Kingdom Hearts Re:coded''== | ||
===Luck=== | ===Luck=== | ||
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===Elemental Proficiency=== | ===Elemental Proficiency=== | ||
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==''Kingdom Hearts χ''== | ==''Kingdom Hearts χ''== | ||
===AP=== | |||
{{youmay||[[#AP 1|Ability Points]] or [[#AP 2|Attack Points]]|Action Points}} | |||
'''AP''', or '''Action Points''', determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as [[Potion]]s, that replenishes 10 AP, or [[Mega-Potion]]s, that replenishes all AP; leveling up; or by allowing time to pass. | |||
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=='' | ===BP=== | ||
'''BP''', or '''Battle Points''', are used to increase the damage the player deals to Raid Bosses. The first time the player enters in each Raid Boss screen, it can get a x4 multiplier for 0 BP, but after that, it will cost 3 BP, while a x2.5 multiplier will cost 2 BP, and a x??? multiplier 1 BP. BP can be replenished by consuming [[Ether]]s, that replenishes 1 BP, [[Mega-Ether]]s, that replenishes all BP, leveling up, and by passing time. | |||
{{sec-stub}} | {{sec-stub}} | ||