Editing Stats

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 59: Line 59:
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities.
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities.


In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells<!--(only up to a limit of 15 MP and no more beyond that total)-->, such as the amount of damage inflicted by magic, the amount of HP restored by Cure, or the length of Aero, though it does not affect special abilities such as Sonic Blade, as they rely on the Strength stat to calculate their damage. Later games have this instead be determined by a separate Magic stat.
In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells (only up to a limit of 15 MP and no more beyond that total), such as the amount of damage inflicted by magic, the amount of HP restored by Cure, or the length of Aero, though it does not affect special abilities such as Sonic Blade, as they rely on the Strength stat to calculate their damage. Later games have this instead be determined by a separate Magic stat.


A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge.
A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge.


====Boosting maximum MP====
====Boosting maximum MP====
In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. Sora's initial maximum MP will be 3 if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and 2 otherwise. His maximum MP increases to 10 with the Dream Rod at level 66, or 8 at level 60 with the Dream Sword or level 66 with the Dream Shield. By equipping the [[Spellbinder]], [[Lady Luck]], or [[Ultima Weapon]], in addition to three accessories that increase maximum MP by 2, Sora can increase his maximum MP to 18 if the Dream Rod was selected, or 16 otherwise. Donald Duck starts with a maximum of 3 MP at level 1, and increases to 10 at level 79. Goofy starts with a maximum of 1 MP at level 1, and increases to 5 at level 56.
In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP.


In ''Kingdom Hearts Final Mix'', Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping the [[Diamond Dust]] Keychain, which increases MP by 3, along with three accessories that increase maximum MP by 2. In ''Kingdom Hearts HD 1.5 ReMIX'', Sora's maximum MP can be reduced to 0 by choosing either the Dream Sword or Dream Shield, equipping the [[EXP Zero]] ability to avoid him getting increased maximum MP on a level up, and equipping the [[One-Winged Angel]], which reduces maximum MP by 2, and no MP-boosting accessories.
Sora's initial maximum MP will be three if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and two otherwise. His maximum MP increases to ten with the Dream Rod at level 66, or eight at level 60 with the Dream Sword or level 66 with the Dream Shield. In ''Kingdom Hearts Final Mix'', Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping the [[Diamond Dust]] keychain which increases MP by three along with three accessories that increase maximum MP by two. In ''Kingdom Hearts'', he can only achieve 18 or 16 MP respectively due to Diamond Dust not existing, so Sora has to equip either the [[Spellbinder]], [[Lady Luck]], or [[Ultima Weapon]] keychain.
 
In ''Kingdom Hearts Final Mix'', by using certain keychains at low levels and/or selecting something other than the Dream Rod in the Dive to the Heart, Sora's maximum MP can be reduced to one or even zero - achievable with the [[One-Winged Angel]] keychain which reduces maximum MP by two only with the ''1.5 HD'' release's EXP Zero ability (if applied at any point before any level that increases Sora's MP) by the time Sora receives the said keychain.
 
Donald Duck starts with a maximum of three MP at level 1, and increases to ten at level 79. Goofy starts with a maximum of one MP at level 1, and increases to five at level 56.


In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased.
In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased.
Line 90: Line 94:


====Boosting Strength====
====Boosting Strength====
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99<!--, though the hard-cap for damage calculation is at 55 (61 vs. certain bosses)-->.
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99.


In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152.
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152.

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)