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==Recurring Stats== | ==Recurring Stats== | ||
===Level=== | ===Level=== | ||
[[File:Level Up KH.png|thumb|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top- | [[File:Level Up KH.png|thumb|right|250px|Upon gaining a level in ''Kingdom Hearts'', the bonuses, including stat increases, appear in the top-right corner of the screen.]] | ||
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up | A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up. | ||
Leveling up may also grant additional bonuses besides stat increases. In ''Kingdom Hearts'', leveling up may grant a new [[ability]], an additional slot for [[item]]s, or an additional equipment slot for [[Accessory|accessories]]. In ''Kingdom Hearts II'', leveling up may grant a new ability. In ''Kingdom Hearts Chain of Memories'', one of the bonuses available to Sora after leveling up may be a new [[sleight]]. | Leveling up may also grant additional bonuses besides stat increases. In ''Kingdom Hearts'', leveling up may grant a new [[ability]], an additional slot for [[item]]s, or an additional equipment slot for [[Accessory|accessories]]. In ''Kingdom Hearts II'', leveling up may grant a new ability. In ''Kingdom Hearts Chain of Memories'', one of the bonuses available to Sora after leveling up may be a new [[sleight]]. | ||
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In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level | In ''Kingdom Hearts II'', [[Drive Form]]s and [[summon]]s gain experience and level up independently of Sora's level. | ||
===Hit Points (HP)=== | ===Hit Points (HP)=== | ||
[[File:HP Gauge KHII.png|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health | [[File:HP Gauge KHII.png|right|thumb|The HP Gauge in ''Kingdom Hearts II'', representing Sora's health.]] | ||
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a [[Game Over]]. HP can be restored by collecting [[HP Prize]]s, or with healing items like [[Potion]]s and [[Elixir]]s, [[Cure]] magic, or some abilities. | |||
'''Hit Points''', '''Health Points'''{{?}}, or '''HP''', represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight | |||
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped. The exception is ''[[Kingdom Hearts Chain of Memories]]'', in which the enemy gauge automatically appears. | |||
A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the [[Scan]] ability is equipped, | |||
====Boosting maximum HP==== | ====Boosting maximum HP==== | ||
In ''Kingdom Hearts'', maximum HP may increase upon leveling up. Additionally, equipping some [[accessory|accessories]] also boosts maximum HP. Sora's initial maximum HP is 18, and Donald's initial maximum HP at level one is 12. | In ''Kingdom Hearts'', maximum HP may increase upon leveling up. Additionally, equipping some [[accessory|accessories]] also boosts maximum HP. Sora's initial maximum HP is 18, and Donald's initial maximum HP at level one is 12. | ||
In ''Kingdom Hearts Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15. HP will eventually max out at 560. | In ''Kingdom Hearts Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15. HP will eventually max out at 560. | ||
In ''Kingdom Hearts II'', maximum HP will be increased by gaining [[Bonus Level]]s. | In ''Kingdom Hearts II'', maximum HP will be increased by gaining [[Bonus Level]]s. Each Bonus Level HP increase increases Sora's maximum HP by 5 and after acquiring all Bonus Level HP increases, HP will max out at 120. On Critical Mode, each increase only improves HP by 2 and it will max at 60. | ||
In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain [[ring panel]]s. | In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain [[ring panel]]s. | ||
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In ''Kingdom Hearts 3D: Dream Drop Distance'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP. | In ''Kingdom Hearts 3D: Dream Drop Distance'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP. | ||
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*Brave Warrior: +3 | |||
*Ray of Light: +3 | |||
*Omega Arts: +3 | |||
*Energy Bangle: +3 | |||
*Angel Bangle: +6 | |||
*Gaia Bangle: +9 | |||
*Heartguard: +3 | |||
*Crystal Crown: +6 | |||
--> | |||
In ''Kingdom Hearts III'', maximum HP will be | In ''Kingdom Hearts III'', maximum HP will be increased by gaining [[Bonus Level]]s. | ||
===Magic Points (MP)=== | ===Magic Points (MP)=== | ||
[[File:Magic Gauge KHII.png|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | [[File:Magic Gauge KHII.png|right|thumb|The MP Gauge in ''Kingdom Hearts II'', representing Sora's magic capacity.]] | ||
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. | '''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities. In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells, such as the amount of damage inflicted by magic, the amount of HP restored by Cure, or the length of Aero, though it does not affect special abilities such as Sonic Blade, as they rely on the Strength stat to calculate their damage. Later games have this instead be determined by a separate Magic stat. | ||
In ''Kingdom Hearts'', the maximum MP determines the strength of magic spells | |||
A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | A character's current and maximum MP are indicated on-screen by the blue [[MP gauge]], which appears alongside their HP gauge. | ||
====Boosting maximum MP==== | ====Boosting maximum MP==== | ||
In ''Kingdom Hearts'', maximum MP | In ''Kingdom Hearts'', maximum MP may increase upon leveling up. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. Sora's initial maximum MP will be 3 if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and 2 otherwise. In ''Kingdom Hearts Final Mix'', by using certain keychains at low levels and/or selecting something other than the Dream Rod in the Dive to the Heart, Sora's maximum MP can be reduced to 1 or even zero. In ''Kingdom Hearts Final Mix'', Sora's maximum MP is 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping three accessories that increase maximum MP by 2. | ||
In ''Kingdom Hearts II'', maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. | |||
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In ''Kingdom Hearts II'', | *Metal Chocobo: -1 | ||
*Oblivion: -1 | |||
*One-Winged Angel -2 | |||
--> | |||
In ''Kingdom Hearts III'', | In ''Kingdom Hearts III'', maximum MP will be increased by gaining [[Bonus Level]]s. | ||
===Ability Points (AP)=== | ===Ability Points (AP)=== | ||
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====Boosting Strength==== | ====Boosting Strength==== | ||
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99 | In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up. It can reach a maximum of 99. | ||
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one. It can reach a maximum of 152. | ||
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====Boosting Magic==== | ====Boosting Magic==== | ||
In ''Kingdom Hearts'', Magic is determined by the user's maximum MP, and is increased by leveling up. Certain accessories can increase or decrease the user's maximum MP. The higher the user's maximum MP, the stronger their magic abilities are. Choosing the [[Dream Rod]] will increase Sora's initial MP, and leaving it behind or giving it up would have him start with less MP. | |||
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154. | In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one. It can reach the maximum of 154. | ||
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==''Kingdom Hearts Chain of Memories''== | ==''Kingdom Hearts Chain of Memories''== | ||
Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora | Due to the unique battle system of ''Kingdom Hearts Chain of Memories'', Sora and Riku are given a revised array of stats, with only HP carrying over. The damage Sora deals in battle is now determined by the stats of the [[battle card]]s he uses, instead of a Strength or Magic stat. | ||
===Card Points (CP)=== | ===Card Points (CP)=== | ||
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===Attack Power (AP)=== | ===Attack Power (AP)=== | ||
{{youmay||[[#Ability Points (AP)|Ability Points]] or [[Kingdom Hearts χ#Gameplay|Action Points]]|Attack Power}} | {{youmay||[[#Ability Points (AP)|Ability Points]] or [[Kingdom Hearts χ#Gameplay|Action Points]]|Attack Power}} | ||
'''Attack Power''', or '''AP''', determine the amount of damage | '''Attack Power''', or '''AP''', determine the amount of damage [[Riku]] can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up. AP can only be selected every 5 levels, and will reach a maximum of 30. | ||
===Dark Points (DP)=== | ===Dark Points (DP)=== |