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| {{game|DDD|DHD}} | | {{game|DDD}} |
| {{cleanup|expand Design, Strategy section}} | | {{stub|we have enough for a rudimentary infobox, design, and other appearances}} |
| {{Character | | {{Enemy |
| |name=Staggerceps | | |name=Staggerceps |
| |katakana=ハサミクワガタ | | |katakana=ハサミクワガタ |
| |romaji=Hasami Kuwagata | | |romaji=Hasami Kuwagata |
| |jpname=Hasami Kuwagata
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| |de=Taumelwanze
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| |fr=Mandibulard
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| |image=[[File:Staggerceps (Spirit) KH3D.png|300x300px]] | | |image=[[File:Staggerceps (Spirit) KH3D.png|300x300px]] |
| |nightmareimage=[[File:Staggerceps (Nightmare) KH3D.png|300x300px]] | | |nightmareimage=[[File:Staggerceps (Nightmare) KH3D.png|300x300px]] |
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| |s1=Kab Kannon | | |s1=Kab Kannon |
| |s2=KO Kabuto | | |s2=KO Kabuto |
| |journalDDD=This distance fighter has a chest-mounted cannon and ammo that can lock down movement and commands. | | |journalddd=This distance fighter has a chest-mounted cannon and ammo that can lock down movement and commands. |
| |DDDSEXP=1.10
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| |DDDSHP=38.1
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| |DDDSSTR=9.5
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| |DDDSMAG=10.0
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| |DDDSDEF=8.0
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| |DDDfire=x1.10
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| |DDDbliz=x1.10
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| |DDDthun=x1.10
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| |DDDwater=x1.10
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| |DDDdark=x1.10
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| |DDDlight=x1.10
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| |DDDlink=Trap Shot
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| |DDDatt=Physical
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| |DDDstyle=Fire
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| |DDDdream=Grim Fantasy
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| |DDDdisp1=Heavy Hitter
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| |DDDdesc1=Melee attacks and Lockdown Shot from the normal range
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| |DDDdispab=back
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| |DDDdispac=head and pincers or belly and arms and legs
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| |DDDdispad=head and pincers or belly and arms and legs
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| |DDDdisp2=Grenadier
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| |DDDdesc2=Supporting attacks using Mortar
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| |DDDdispba=belly and arms and legs
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| |DDDdispbc=head and pincers or back
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| |DDDdispbd=head and pincers or back
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| |DDDdisp3=Launcher
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| |DDDdesc3=Favors attacks with Magic Shot
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| |DDDdispca=head and pincers
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| |DDDdispcb=head and pincers
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| |DDDdispcd=belly and arms and legs or back
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| |DDDdisp4=Backup
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| |DDDdesc4=Support style using Capture Shot and healing allies
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| |DDDdispda=belly and arms and legs or back
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| |DDDdispdb=belly and arms and legs or back
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| |DDDdispdc=head and pincers
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| |DDDNLVL1=20
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| |DDDNLVL2=24
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| |DDDNLVL3=26
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| |DDDNLVL4=30
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| |DDDNLVL5=34
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| |DDDNLVL6=36
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| |DDDNloc1=Traverse Town
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| |DDDNloc2=Country of the Musketeers
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| |DDDNloc3=Symphony of Sorcery
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| |DDDNHP=30.5
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| |DDDNSTR=10.5
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| |DDDNMAG=11.2
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| |DDDNDEF=5.8
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| |DDDNEXP=1.2
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| |DDDNtime=x1.0
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| |DDDNigni=x1.0
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| |DDDNpois=x1.0
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| |DDDNmagn=x1.0
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| |DDDNstun=x0
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| |DDDNsleep=x1.0
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| |DDDNconf=x1.0
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| |DDDNblind=x1.0
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| |DDDNbind=x1.0
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| |DDDNzero=x1.0
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| |DDDNzant=x1.0
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| |DDDNmini=x1.0
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| |DDDNstop=x1.0
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| |DDDNslow=x0
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| |DDDNfree=x1.0
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| |DDDNrewards=HP Orb x2 (30%), Munny x3 (40%), Droplet x2 (30%)<br>Shield Cookie 2 (3%), Treasure Goggles (1%)<br>Grim Fancy (12%), Grim Figment (6%)
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| |DDDNworlds=Traverse Town, Country of the Musketeers, Symphony of Sorcery
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| }} | | }} |
| The '''Staggerceps''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | | The '''Staggerceps''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. |
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| ==Design== | | ==Design== |
| The Dream Eater's Japanese name combines the Japanese words for {{nihongo|"scissors"|鋏|hasami}} and {{nihongo|"stag beetle"|鍬形虫|kuwagatamushi}}, while its English name combines the words "stag beetle", "staggering", and "forceps". | | The Dream Eater's name combines the Japanese words for {{Nihongo|"scissors"|鋏|hasami}} and {{Nihongo|"stag beetle"|鍬形虫|kuwagatamushi}}. |
| {{sec-stub}} | | {{section-stub}} |
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| ==Strategy==
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| {{sec-stub}}
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| ==Abilities==
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| ===Ability Link===
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| {{AbilityLink
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| |DDDname=Staggerceps
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| |icon1=defense
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| |prize1=Link Block
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| |icon2=attack
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| |prize2=Zantetsuken
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| |icon3=attack
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| |prize3=Collision Magnet
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| |icon4=magic
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| |prize4=Blizzara
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| |prize5=HP Boost
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| |prize6=HP Boost
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| |prize7=Attack Boost
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| |prize8=Defense Boost
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| |prize9=Dark Screen
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| |prize10=Dark Screen
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| |prize11=Dark Screen
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| |prize12=Light Screen
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| |prize13=Light Screen
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| |prize14=Light Screen
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| |prize15=Defender (ability)
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| |name15=Defender
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| |icon16=support
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| |prize16=Combo Plus
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| |A2color=#FF1493
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| |A2image=Start Icon KH3D.png
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| |A2background=Ability Link (Right).svg
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| |B2name=Link Block
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| |B2type=Defense Command
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| |B2lp=10 LP
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| |B2color=#E6E6FA
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| |B2image=Command Icon 7 KH3D.png
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| |B2background=Ability Link (Left+Right+Down).svg
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| |B3name=HP Boost
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| |B3type=Stat Ability
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| |B3lp=30 LP
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| |B3color=#E6E6FA
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| |B3image=Ability Icon 2 KH3D.png
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| |B3background=Ability Link (Up+Down).svg
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| |B4link=
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| |B4name=Checkpoint
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| |B4type=Quota
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| |B4lp=Link x2
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| |B4color=#E6E6FA
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| |B4image=Quota Icon 2 KH3D.png
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| |B4x=5
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| |B4background=Ability Link (Up+Down).svg
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| |B5link=Defender (ability)
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| |B5name=Defender
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| |B5type=Stat Ability
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| |B5lp=150 LP
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| |B5color=#E6E6FA
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| |B5image=Ability Icon 1 KH3D.png
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| |B5background=Ability Link (Up).svg
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| |C1link=Combo Plus
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| |C1name=Combo Plus<ref group=n name="purple">Becomes available when in Heavy Hitter disposition.</ref>
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| |C1type=Stat Ability
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| |C1lp=200 LP
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| |C1color=#8A2EB2
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| |C1image=Ability Icon 4 KH3D.png
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| |C1background=Ability Link (Right).svg
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| |C2name=Attack Boost
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| |C2type=Stat Ability
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| |C2lp=100 LP
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| |C2color=#E6E6FA
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| |C2image=Ability Icon 3 KH3D.png
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| |C2background=Ability Link (Left+Right).svg
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| |C3name=Light Screen
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| |C3type=Stat Ability
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| |C3lp=20 LP
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| |C3color=#E6E6FA
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| |C3image=Ability Icon 1 KH3D.png
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| |C3background=Ability Link (Right).svg
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| |D1link=Dark Screen
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| |D1name=Dark Screen<ref group=n name="purple"/>
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| |D1type=Stat Ability
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| |D1lp=60 LP
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| |D1color=#8A2EB2
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| |D1image=Ability Icon 1 KH3D.png
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| |D1background=Ability Link (Left+Down).svg
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| |D2name=Collision Magnet
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| |D2type=Attack Command
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| |D2lp=150 LP
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| |D2color=#E6E6FA
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| |D2image=Command Icon 1 KH3D.png
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| |D2background=Ability Link (Up+Left+Down).svg
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| |D3name=Dark Screen
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| |D3type=Stat Ability
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| |D3lp=20 LP
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| |D3color=#E6E6FA
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| |D3image=Ability Icon 1 KH3D.png
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| |D3background=Ability Link (Up+Left+Down).svg
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| |D4name=Dark Screen
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| |D4type=Stat Ability
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| |D4lp=40 LP
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| |D4color=#E6E6FA
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| |D4image=Ability Icon 1 KH3D.png
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| |D4background=Ability Link (Up+Right+Down).svg
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| |D5link=
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| |D5name=Secret: Green
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| |D5type=Secret
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| |D5lp=10 LP
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| |D5color=#E6E6FA
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| |D5image=Secret Icon 1 KH3D.png
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| |D5background=Ability Link (Up+Down).svg
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| |D6link=Light Screen
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| |D6name=Light Screen<ref group=n name="D5">Becomes available after unlocking Secret: Green at D-5.</ref>
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| |D6type=Stat Ability
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| |D6lp=60 LP
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| |D6color=#228B22
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| |D6image=Ability Icon 1 KH3D.png
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| |D6background=Ability Link (Up+Right).svg
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| |E3link=Light Screen
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| |E3name=Light Screen<ref group=n name="E4">Becomes available after unlocking Secret: Green at E-4.</ref>
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| |E3type=Stat Ability
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| |E3lp=40 LP
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| |E3color=#228B22
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| |E3image=Ability Icon 1 KH3D.png
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| |E3background=Ability Link (Right+Down).svg
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| |E4link=
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| |E4name=Secret: Green
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| |E4type=Secret
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| |E4lp=10 LP
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| |E4color=#E6E6FA
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| |E4image=Secret Icon 1 KH3D.png
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| |E4background=Ability Link (Up+Left+Down).svg
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| |E5link=HP Boost
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| |E5name=HP Boost<ref group=n name="E4"/>
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| |E5type=Stat Ability
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| |E5lp=50 LP
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| |E5color=#228B22
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| |E5image=Ability Icon 2 KH3D.png
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| |E5background=Ability Link (Up+Right).svg
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| |E6link=
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| |E6name=Checkpoint<ref group=n name="D5"/>
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| |E6type=Quota
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| |E6lp=Level 25
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| |E6color=#228B22
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| |E6image=Quota Icon 1 KH3D.png
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| |E6x=5
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| |E6background=Ability Link (Left+Right).svg
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| |F3link=Defense Boost
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| |F3name=Defense Boost<ref group=n name="E4"/>
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| |F3type=Stat Ability
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| |F3lp=100 LP
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| |F3color=#228B22
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| |F3image=Ability Icon 7 KH3D.png
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| |F3background=Ability Link (Left).svg
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| |F5link=Blizzara
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| |F5name=Blizzara<ref group=n name="E4"/>
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| |F5type=Magic Command
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| |F5lp=100 LP
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| |F5color=#228B22
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| |F5image=Command Icon 2 KH3D.png
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| |F5background=Ability Link (Left).svg
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| |F6link=Zantetsuken
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| |F6name=Zantetsuken<ref group=n name="D5"/>
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| |F6type=Attack Command
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| |F6lp=400 LP
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| |F6color=#228B22
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| |F6image=Command Icon 3 KH3D.png
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| |F6background=Ability Link (Left).svg
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| }}
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| ===Attacks===
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| {{DESO|HH|G|L|B}}
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| {{DESL|n=Capture Shot|e=Physical|lv=1|d1=*|d3=*}}
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| {{DESL|n=Torso Shot|e=Physical|lv=1|d2=*|d3=*|d4=*}}
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| {{DESL|n=Lockdown Shot|e=Physical|lv=1|d1=*|d3=*}}
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| {{DESL|n=Mortar|e=Physical|lv=1|d1=*|d2=*}}
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| {{DESL|n=Magic Shot|t=m|e=Random <ref>Will randomly shoot a Fire-, Blizzard-, or Thunder-elemental shot.</ref>|lv=1|d3=*}}
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| {{DESL|n=Support Shot|t=m|e=Physical|lv=1|d4=*}}
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| {{DESL|n=Mine Control|e=Physical|lv=1|d1=*|d4=*}}
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| {{DEST|HH|G|L|B}}
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| {{DESLF|n=Capture Shot|e=Physical|lv=1|d1f=30%|d2f=15%|d3f=30%|d4f=15%}}
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| {{DESLF|n=Torso Shot|e=Physical|lv=1|d2f=40%|d3f=30%|d4f=35%}}
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| {{DESLF|n=Lockdown Shot|e=Physical|lv=1|d1f=10%|d2f=5%|d4f=5%}}
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| {{DESLF|n=Mortar|e=Physical|lv=1|d1f=25%|d2f=25%|d4f=5%}}
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| {{DESLF|n=Fire Shot|t=m|e=Fire|lv=1|d1f=5%|d2f=5%|d3f=10%|d4f=5%}}
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| {{DESLF|n=Thunder Shot|t=m|e=Thunder|lv=1|d1f=5%|d2f=5%|d3f=10%|d4f=5%}}
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| {{DESLF|n=Blizzard Shot|t=m|e=Blizzard|lv=1|d1f=5%|d2f=5%|d3f=10%|d4f=5%}}
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| {{DESLF|n=Mine Control|e=Physical|lv=1|d1f=20%|d3f=10%|d4f=25%}}
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| {{DESC|n=Ice Zone|e=Blizzard}}
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| ==Recipe== | | ==Recipe== |
| ===''Kingdom Hearts 3D: Dream Drop Distance''=== | | ===''Kingdom Hearts 3D: Dream Drop Distance''=== |
| [[Riku]] can obtain the [[Staggerceps Recipe]] from a chest in the [[Backstage]]. The Staggerceps can be created through six different recipes. | | * [[Riku]] can obtain the Staggerceps recipe from a chest in [[Country of the Musketeers]]. |
| | | **Staggerceps can be created with three [[Grim Fancy|Grim Fancies]] and four [[Fleeting Figment]]s. |
| {{SynthKH3D
| | {{enemy-stub}} |
| |name=Staggerceps
| |
| |rank1=E
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| |mat11=Fleeting Figment|qty11=4
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| |mat12=Grim Fancy|qty12=3
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| |rank2=D
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| |mat21=Fleeting Figment|qty21=4
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| |mat22=Grim Fantasy|qty22=3
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| |rank3=D
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| |mat31=Lofty Fancy|qty31=3
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| |mat32=Grim Fancy|qty32=4
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| |rank4=D
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| |mat41=Noble Fancy|qty41=3
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| |mat42=Grim Fancy|qty42=3
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| |success4=40%
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| |chance4=KO Kabuto
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| |rank5=B
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| |mat51=Intrepid Fantasy|qty51=2
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| |mat52=Noble Fancy|qty52=6
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| |success5=60%
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| |chance5=KO Kabuto
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| |rank6=A
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| |mat61=Epic Fantasy|qty61=1
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| |mat62=Grim Fantasy|qty62=3
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| |recipe1=*
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| }}
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| ==Notes and references==
| |
| {{reflist}} | |
| | |
| {{DreamEaterDirectory}} | | {{DreamEaterDirectory}} |