Editing Spirit
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==Happiness== | ==Happiness== | ||
{{redirect|Happiness|Avatar Menu#Happiness|the Avatar Menu mechanic}} | {{redirect|Happiness|Avatar Menu#Happiness|the Avatar Menu mechanic}} | ||
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit | A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit as a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase. | ||
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===Initial Disposition=== | ===Initial Disposition=== | ||
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current | Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current Forecast. | ||
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