Editing Spirit
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==Disposition== | |||
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. {{h|Changing disposition}} can be done by petting or poking the Spirit in certain areas or giving them certain types of [[Treats]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu. | |||
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects. | |||
==Affinity== | ==Affinity== | ||
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head. | {{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head. | ||
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==Happiness== | ==Happiness== | ||
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit as a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase. | |||
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit | |||
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== | ===Changing disposition=== | ||
All Spirits have four possible dispositions. The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Winds [[Forecast]], the probability of all disposition changes is doubled. | |||
The disposition | |||
Each disposition is represented by a color. A Spirit's eye shape and color change depending on their current disposition. | Each disposition is represented by a color. A Spirit's eye shape and color change depending on their current disposition. | ||
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===Initial Disposition=== | ===Initial Disposition=== | ||
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current | Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current Forecast. | ||
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