Editing Spirit

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{{Game|DDD|DHD}}
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{{Youmay|the mechanics of Spirit Dream Eaters|[[Spirit (item)|the synthesis material]] or [[Soul|the plot element in the ''Kingdom Hearts'' series]]'''. For '''Spirit Dream Eaters as a species''', see '''[[Dream Eater]]}}
{{Youmay|the variety of Dream Eaters|[[Spirit (item)|the synthesis material]] or [[Soul|the plot element in the ''Kingdom Hearts'' series]]}}
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].


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==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. {{h|Changing disposition}} can be done by petting or poking the Spirit in certain areas or giving them certain types of [[Treats]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects.
==Affinity==
==Affinity==
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head.
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head.
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==Happiness==
==Happiness==
{{redirect|Happiness|Avatar Menu#Happiness|the Avatar Menu mechanic}}
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit as a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase.
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit has a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase.


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Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit's {{h|Affinity maintain value}}. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.
Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit's {{h|Affinity maintain value}}. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.
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==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation.
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition may unlock hidden paths on its [[Ability Link]]. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding those that grant positive status effects.
Each disposition is represented by a color. A Spirit's eye shape and color change depending on their current disposition.
===Changing disposition===
===Changing disposition===
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Winds [[Forecast]], the probability of all disposition changes is doubled.
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Winds Forecast, the probability of all disposition changes is doubled.


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The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher.
The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher.
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===Initial Disposition===
===Initial Disposition===
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current [[Forecast]].
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current Forecast.


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