Editing Spirit

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
{{Youmay|the mechanics of Spirit Dream Eaters|[[Spirit (item)|the synthesis material]] or [[Soul|the plot element in the ''Kingdom Hearts'' series]]'''. For '''Spirit Dream Eaters as a species''', see '''[[Dream Eater]]}}
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].


==Ability Link==
==Ability Link==
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party and cannot be disabled unless the Spirit is removed from the party.
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party.


An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
Line 12: Line 11:


{{-}}
{{-}}
==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. {{h|Changing disposition}} can be done by petting or poking the Spirit in certain areas or giving them certain types of [[Treats]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects.
==Affinity==
==Affinity==
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head.
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills; should the Affinity hit 0, the Spirit will show frustration in battle and have bubbles and black circles over its head. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
[[File:Affinity at 0 KH3D.png|thumb|A Meow Wow with its Affinity at 0.]]
Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
{|border=1 cellpadding=2 cellspacing=0 style="width:20%; text-align:center"
{|border=1 cellpadding=2 cellspacing=0 style="width:20%; text-align:center"
|-style="{{style|ddd|a}}"
|-style="{{style|ddd|a}}"
Line 58: Line 60:


==Happiness==
==Happiness==
{{redirect|Happiness|Avatar Menu#Happiness|the Avatar Menu mechanic}}
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit as a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase.
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit has a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase.


{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
Line 141: Line 142:


Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit's {{h|Affinity maintain value}}. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.
Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit's {{h|Affinity maintain value}}. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.
{|width="100%" class="responsive-col"
{|width="100%"
|valign="top" width="40%"|
|valign="top" width="40%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
Line 233: Line 234:
|}
|}


==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation.
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition may unlock hidden paths on its [[Ability Link]]. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding those that grant positive status effects.
Each disposition is represented by a color. A Spirit's eye shape and color change depending on their current disposition.
===Changing disposition===
===Changing disposition===
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Winds [[Forecast]], the probability of all disposition changes is doubled.
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Day Forecast, the probability of all disposition changes is doubled.


{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
Line 351: Line 346:


The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher.
The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher.
{|width="75%" class="responsive-col"
{|width="75%"
|valign="top" width="40%"|
|valign="top" width="40%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
Line 1,872: Line 1,867:


===Initial Disposition===
===Initial Disposition===
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current [[Forecast]].
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current Forecast.


{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:25%"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:25%"
Line 1,900: Line 1,895:


==See also==
==See also==
*[[Dream Eater]]
*[[Link System]]
*[[Link System]]
*[[Party member#Kingdom Hearts 3D: Dream Drop Distance]]
*[[Party member#Kingdom Hearts 3D: Dream Drop Distance]]


{{DDD}}
{{Mechanics}}
 
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: