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{{Game|DDD|DHD}} | {{Game|DDD|DHD}} | ||
The {{nihongo|'''Spirit System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]]. | |||
The {{nihongo|'''Spirit'''|}} | |||
==Ability Link== | ==Ability Link== | ||
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]] | [[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]] | ||
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in | The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party. | ||
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times. | An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times. | ||
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{{-}} | {{-}} | ||
==Affinity== | ==Affinity== | ||
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. | {{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge. | ||
Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge. | |||
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Affinity points can be earned by defeating enemies or | Affinity points can be earned by defeating enemies or {{h|petting}} the Spirit. Equipping the [[Affinity Gain]] ability will increase the number of Affinity points earned by defeating an enemy: | ||
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The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the ''' | The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''Affinity maintain value''', which has an initial and maximum value equal to <code>([Maximum Affinity level] × 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level. | ||
If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit. | If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit. | ||
==Happiness== | ==Happiness== | ||
{{ | {{sec-stub}} | ||
==Petting== | |||
On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen, or the PlayStation touchpad in ''[[Kingdom Hearts Dream Drop Distance HD]]''. Petting Spirits in specific areas enough times can change their Disposition. | |||
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On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen | |||
{ | |||
==Disposition== | ==Disposition== | ||
The personality of a Dream Eater is determined by its {{nihongo|'''{{a| | The personality of a Dream Eater is determined by its {{nihongo|'''{{a|Disposition}}'''|性格|Seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. Petting or poking the Spirit in certain areas, as well as having them eat certain types of [[Training Toy#Treats|treats]], will cause it to switch to another disposition. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu. | ||
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects. | |||
==Rank== | ==Rank== | ||
Every Spirit has a {{nihongo|''' | Every Spirit has a {{nihongo|'''Rank'''|ランク|Ranku}} determined at the time of their creation. There are seven ranks, with F being the lowest and S being the highest, represented by a star. The [[#Dream Pieces and Recipes|initial rank]] of a Spirit is dependent on the recipe used to create it and whether it was created during a Risky Winds Forecast. A Spirit's rank cannot be changed. The primary purpose of a Spirit's rank is to calculate its {{h|stats}}, with higher ranks producing greater stats. | ||
In addition, the rank of a Spirit determines how many [[Treats]] it likes and dislikes. The specific Treats that the spirit likes and dislikes are chosen randomly, with the exception of the [[Royal Cake]], which is liked by all Spirits and is not counted against the number of liked Treats produced by the rank. | In addition, the rank of a Spirit determines how many [[Treats]] it likes and dislikes. The specific Treats that the spirit likes and dislikes are chosen randomly, with the exception of the [[Royal Cake]], which is liked by all Spirits and is not counted against the number of liked Treats produced by the rank. | ||
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!colspan="3" style="width:60%"|Number of Treats | !colspan="3" style="width:60%"|Number of Treats | ||
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!style="width:20%"| | !style="width:20%"|Likes | ||
!style="width:20%"| | !style="width:20%"|Ordinary | ||
!style="width:20%"| | !style="width:20%"|Dislikes | ||
|- | |- | ||
|[[File:Spirit Rank Icon S KH3D.png|x40px]]||2||2||— | |[[File:Spirit Rank Icon S KH3D.png|x40px]]||2||2||— | ||
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There is also a maximum value for each stat, which cannot be exceeded even if all stat bonuses from Forecasts | There is also a maximum value for each stat, which cannot be exceeded even if all stat bonuses from Forecasts and Spirit creation would be greater than the value. The maximum value for elemental resistance is given by the following formula: <code>50 + (base value ÷ 2)</code>, rounding down to the nearest percent. The maximum value for HP, Strength, Magic, and Defense is calculated with the same formula as the current HP, Strength, Magic, and Defense values, except substituting the rank correction values for a new set of maximum rank correction values: | ||
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==Creating Spirits== | ==Creating Spirits== | ||
New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'' has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit. | New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'' has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit. | ||
===Dream Pieces and Recipes=== | ===Dream Pieces and Recipes=== | ||
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The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher. | The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher. | ||
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===Initial Disposition=== | ===Initial Disposition=== | ||
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current | Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current Forecast. | ||
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==See also== | ==See also== | ||
*[[Link System]] | *[[Link System]] | ||
*[[Party member#Kingdom Hearts 3D: Dream Drop Distance]] | *[[Party member#Kingdom Hearts 3D: Dream Drop Distance]] | ||
{{ | {{Mechanics}} | ||