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{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
{{Youmay|the mechanics of Spirit Dream Eaters|[[Spirit (item)|the synthesis material]] or [[Soul|the plot element in the ''Kingdom Hearts'' series]]'''. For '''Spirit Dream Eaters as a species''', see '''[[Dream Eater]]}}
The {{nihongo|'''Spirit System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].
The {{nihongo|'''Spirit'''|}} system is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves the creation and training of Spirit [[Dream Eater]] companions that act as [[Party member#Kingdom Hearts 3D: Dream Drop Distance|party members]] to [[Sora]] and [[Riku]].


==Ability Link==
==Ability Link==
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party and cannot be disabled unless the Spirit is removed from the party.
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party.


An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
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{{-}}
{{-}}
==Affinity==
==Affinity==
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Should the Affinity hit 0, the Spirit will show frustration in battle and have thought bubbles with black circles appear over its head.
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
[[File:Affinity at 0 KH3D.png|thumb|A Meow Wow with its Affinity at 0.]]
Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
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Affinity points can be earned by defeating enemies or [[#Petting and Training Toys|petting]] the Spirit. Equipping the [[Affinity Gain]] ability will increase the number of Affinity points earned by defeating an enemy:
Affinity points can be earned by defeating enemies or {{h|petting}} the Spirit. Equipping the [[Affinity Gain]] ability will increase the number of Affinity points earned by defeating an enemy:
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The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''{{a|Affinity maintain value}}''', which has an initial and maximum value equal to <code>([Maximum Affinity level] × 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level.
The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''Affinity maintain value''', which has an initial and maximum value equal to <code>([Maximum Affinity level] * 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level.


If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.
If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.


==Happiness==
==Happiness==
{{redirect|Happiness|Avatar Menu#Happiness|the Avatar Menu mechanic}}
{{sec-stub}}
A Spirit's mood is represented by a hidden value called '''{{a|happiness}}'''. The higher a Spirit's happiness, the more likely it is for stats to increase when petting or using a Training Toy, and the greater the amount increased. Additionally, when a Spirit as a happiness of 71 or greater, music notes and light will surround it. The initial happiness value is determined by the current Affinity level, and it resets every time the Dream Eater menu is opened. Happiness can be increased by petting the Spirit or using Training Toys, with Affinity Gain providing a boost in the happiness increase.


{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
==Petting==
!style="{{style|ddd|a}}; width:25%"|Current Affinity level
On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen, or the PlayStation touchpad in ''[[Kingdom Hearts Dream Drop Distance HD]]''. Petting Spirits in specific areas enough times can change their Disposition.
|style="width:8%"|0||style="width:7.5%"|1||style="width:7.5%"|2||style="width:7.5%"|3||style="width:7.5%"|4||style="width:7.5%"|5||style="width:7.5%"|6||style="width:7.5%"|7||style="width:7.5%"|8||style="width:7.5%"|9
{{sec-stub}}
|-
 
!style="{{style|ddd|a}}"|Initial happiness
==Disposition==
|0||15||15||20||20||30||30||35||35||40
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|Disposition}}'''|性格|Seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. Petting or poking the Spirit in certain areas, as well as having them eat certain types of [[Training Toy#Treats|treats]], will cause it to switch to another disposition. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
|}
 
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects.
 
==Rank==
{{sec-stub}}
 
==Stats==
{{sec-stub}}
<code> Table: Base max HP, Strength, Magic, and Defense; big ol' formula – also has maximum values</code>
 
<code> Table: Correction to base  max HP, Strength, Magic, and Defense based on Forecast</code>
 
==Creating Spirits==
New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'' has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit.
 
===Dream Pieces and Recipes===
Spirits are created through a special form of [[synthesis]] that uses [[Dream Piece]]s as [[synthesis materials]]. Each Spirit can be created through multiple different combinations of Dream Pieces, one of which is given by the corresponding [[Recipe#Kingdom Hearts 3D: Dream Drop Distance|Recipe]]. The Recipe is not required to create the Spirit. The base starting rank of the Spirit is determined by the specific combination of Dream Pieces used; the highest ranks are never given by the Recipe.
 
Certain combinations of Dream Pieces can create multiple different Spirit types. When selecting the Dream Pieces in the menu, the odds of creating each Spirit are shown. During a Risky Winds [[Forecast]], the Spirit that usually has lower odds is 50% more likely to be created, and the ordinary spirit is 50% less likely to be created. The combination of Dream Pieces provided by a Spirit's Recipe always has a 100% of creating the intended Spirit.


Happiness is managed by another hidden value called the '''happy maintain value'''. Spirits have an initial and maximum happy maintain value of 100. Every time a Spirit is interacted with, the happy maintain value decreases. When it reaches zero, subsequent interactions will not increase the Spirit's happiness, and will instead decrease it dramatically. In order to receive further benefits from Spirit interaction, the happy maintain value must be recovered; it will automatically be restored by 20 for every 5 minutes of real time that passes.
The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit.
{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
{|width="75%"
|valign="top" width="40%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
|-style="{{style|ddd|a}}"
|-style="{{style|ddd|a}}"
!colspan="3"|
!style="width:55%"|Total Dream Pieces
!colspan="5"|Change in happiness
!style="width:45%"|Level
!rowspan="3"|Change in<br>happy maintain value
|-
|-
!colspan="3" style="{{style|ddd|a}}"|Happy maintain value
|1–3||+1
!colspan="4" style="{{style|ddd|b}}"|1 or higher
!style="{{style|ddd|b}}"|0
|-
|-
!colspan="3" style="{{style|ddd|a}}"|Level of Affinity Gain
|4–6||+2
!style="{{style|ddd|b}}"|None||style="{{style|ddd|b}}"|1||style="{{style|ddd|b}}"|2||style="{{style|ddd|b}}"|3||style="{{style|ddd|b}}"|(All levels)
|-
|-
|rowspan="2"|Petting
|7–9||+3
|colspan="2"|Favorite spot||+12||+15||+18||+24||-20||-9–3
|-
|-
|colspan="2"|Disliked spot||+6||+9||+12||+18||-30||-15–5
|10–12||+4
|-
|-
|rowspan="5"|Training Toy||colspan="2"|Toy||+24||+30||+36||+48||-30||-15–5
|13–15||+5
|-
|-
|colspan="2"|Paint Gun||colspan="6"|(No change)
|16–18||+6
|-
|-
|rowspan="3"|Candy||Like||+30||+36||+48||+54||-20||-9–3
|19–21||+7
|-
|-
|Normal||+24||+30||+36||+48||-30||-15–5
|22–24||+8
|-
|-
|Dislike||+6||+9||+12||+18||-40||-21–7
|25–27||+9
|}
 
==Petting and Training Toys==
{{See also|Training Toy}}
On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen (or the PlayStation touchpad in ''Kingdom Hearts Dream Drop Distance HD''), and can also bond with their Spirit by using [[Training Toy]]s. There are three main benefits of petting a Spirit: raising its stats, recovering {{h|Affinity}}, and changing its {{h|disposition}}.
 
Petting a Spirit or using a Training Toy will increase its stats. The exact value of the increase depends on the Spirit's {{h|happiness}} and how many levels of [[Affinity Gain]] are active, but each stat will generally have a large increase (↑↑), a small increase (↑), or no increase (—).
 
{|border=1 cellpadding=2 cellspacing=0 style="width:90%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" colspan="3"|Type of interaction
!colspan="8"|Stats bonus
|-style="{{style|ddd|b}}"
!style="width:9%"|Affinity Point
!style="width:9%"|Experience Point
!style="width:9%"|Link Point
!style="width:9%"|Maximum HP
!style="width:9%"|Strength
!style="width:9%"|Magic
!style="width:9%"|Defense
!style="width:9%"|Attribute Resistance
|-
|-
|colspan="3"|Petting||↑ (see below)||↑ (see below)||↑ (see below)||—||—||—||—||—
|28–30||+10
|-
|-
|rowspan="9"|Training Toy||rowspan="3"|Toy||Balloon||↑↑||↑↑||—||—||—||—||—||—
|31–33||+11
|-
|-
|Water Barrel||—||↑↑||↑↑||—||—||—||—||—
|34–36||+12
|-
|-
|Treasure Goggles||↑||—||—||—||—||—||—||—
|37–39||+13
|-
|-
|colspan="2"|Paint Gun||—||—||—||—||—||—||—||—
|40–42||+14
|-
|-
|rowspan="5"|Candy||Confetti Candy||—||—||↑↑||↑||↑||—||—||—
|43–45||+15
|-
|-
|Ice Dream Cone||—||—||↑↑||↑||—||↑||—||—
|46–48||+16
|-
|-
|Shield Cookie||—||—||↑↑||↑||—||—||↑||—
|49–51||+17
|-
|-
|Block-It Chocolate||—||—||↑↑||↑||—||—||—||↑
|52–54||+18
|-
|-
|Royal Cake||||||↑↑||↑||↑||↑||↑||↑
|55–57||+19
|-
|58+||+20
|}
|}
 
|valign="top" width="100%"|
Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit's {{h|Affinity maintain value}}. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.
{|border=1 cellpadding=2 cellspacing=0 style="width:80%; text-align:center"
{|width="100%" class="responsive-col"
|valign="top" width="40%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
|-style="{{style|ddd|a}}"
|-style="{{style|ddd|a}}"
!colspan="3"|Type of petting
!rowspan="2" style="width:30%"|Dream Pieces Required
!Affinity maintain value recovered
!colspan="4" style="width:70%"|Dream Pieces Needed for Rank Boost
|-style="{{style|ddd|b}}"
!Rank +1
!Rank +2
!Rank +3
!Rank +4
|-
|-
|rowspan="2"|Petting||colspan="2"|Favorite spot||40–60% of maximum value
|1||||2||3–4||5+
|-
|-
|colspan="2"|Disliked spot||20–40% of maximum value
|2||3||4–5||6–9||10+
|-
|-
|rowspan="4"|Training Toy||colspan="2"|Candy||40–60% of maximum value
|3||5||6–8||9–14||15+
|-
|-
|colspan="2"|Paint Gun||(No change)
|4||6–7||8–11||12–19||20+
|-
|-
|rowspan="2"|Toy||Anything but "dislike"||40–60% of maximum value
|5||8–9||10–14||15–24||25+
|-
|-
|"Dislike"||20–40% of maximum value
|6||9–11||12–17||18–29||30+
|}
|valign="top" width="60%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
!style="{{style|ddd|a}}; width:20%"|Affinity maintain value
|style="width:9%"|8–10||style="width:9%"|11–13||style="width:9%"|14–16||style="width:9%"|17–19||style="width:9%"|20–22||style="width:9%"|23–25||style="width:9%"|26–28||style="width:9%"|29–31||style="width:9%"|32
|-
|-
!style="{{style|ddd|a}}"|Current Affinity level
|7||11–13||14–20||21–34||35+
|1||2||3||4||5||6||7||8||9
|}
|}
 
The exact increase of a Spirit's stats from petting is dependent on its current happiness, which body part was pet, and if any levels of Affinity Gain are active. Affinity points, [[experience]] points, and Link Points are each increased at a separate rate.
{|border=1 cellpadding=2 cellspacing=0 style="width:60%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:9%"|Happiness
!colspan="2"|Probability of increase per body part
!colspan="4"|Increase per level of Affinity Gain
|-style="{{style|ddd|b}}"
!style="width:10%"|Favorite
!style="width:10%"|Disliked
!style="width:8%"|None
!style="width:8%"|1
!style="width:8%"|2
!style="width:8%"|3
|-
|-
!colspan="7" style="{{style|ddd|b}}"|Affinity Points
|8||12–15||16–23||24–39||40+
|-
|-
|100||80%||60%||6–18||7–23||9–28||12–36
|9||14–17||18–26||27–44||45+
|-
|-
|71–99||80%||50%||3–9||3–11||4–14||6–17
|10||15–19||20–29||30–49||50+
|-
|-
|1–70||80%||40%||1–4||1–5||2–7||3–9
|11||17–21||22–32||33–54||55+
|-
|-
|0||20%||10%||1||1||1–2||1–3
|12||18–23||24–35||36–59||60+
|-
|-
!colspan="7" style="{{style|ddd|b}}"|Experience Points
|16||24–31||32–47||48–79||80+
|-
|100||50%||25%||4–12||5–15||6–19||8–24
|-
|71–99||40%||20%||2–6||2–7||3–9||4–12
|-
|1–70||30%||15%||1–3||1–3||1–4||2–6
|-
|0||1%||0%||1||1||1–2||1–3
|-
!colspan="7" style="{{style|ddd|b}}"|Link Points
|-
|100||80%||30%||2–6||2–7||3–9||4–12
|-
|71–99||75%||25%||1–4||1–5||2–7||3–9
|-
|1–70||40%||20%||1–3||1–3||1–4||2–6
|-
|0||1%||0%||1||1||1–2||1–3
|}
 
Whether or not the Spirit has a visible reaction to being pet is determined by which part is pet and the Spirit's current happiness. A Spirit can react positively to its favorite part being pet, react negatively to its disliked part being pet, or not react at all.
{|border=1 cellpadding=2 cellspacing=0 style="width:20%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:9%"|Happiness
!colspan="2"|Probability of reaction by body part
|-style="{{style|ddd|b}}"
!style="width:10%"|Favorite
!style="width:10%"|Disliked
|-
|100||100%||72%
|-
|71–99||96%||48%
|-
|1–70||80%||40%
|-
|0||40%||20%
|}
 
==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation.
 
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition may unlock hidden paths on its [[Ability Link]]. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding those that grant positive status effects.
 
Each disposition is represented by a color. A Spirit's eye shape and color change depending on their current disposition.
===Changing disposition===
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Winds [[Forecast]], the probability of all disposition changes is doubled.
 
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}
!colspan="3"|Type of interaction
!New disposition
!Probability
|-
|rowspan="4"|Petting||rowspan="2"|When rubbing||Favorite spot||Type II (Yellow)||8%
|-
|Disliked spot||Type IV (Green)||8%
|-
|rowspan="2"|When poking||Favorite spot||Type III (Blue)||8%
|-
|Disliked spot||Type I (Purple)||8%
|-
|rowspan="5"|Training Toy||rowspan="4"|Candy||Confetti Candy||Type I (Purple)||15%
|-
|Ice Dream Cone||Type II (Yellow)||10%
|-
|Shield Cookie||Type III (Blue)||10%
|-
|Block-it Chocolate||Type IV (Green)||10%
|-
|colspan="2"|Anything else||colspan="2"|(No change)
|}
 
==Rank==
Every Spirit has a {{nihongo|'''rank'''|ランク|ranku}} determined at the time of their creation. There are seven ranks, with F being the lowest and S being the highest, represented by a star. The [[#Dream Pieces and Recipes|initial rank]] of a Spirit is dependent on the recipe used to create it and whether it was created during a Risky Winds Forecast. A Spirit's rank cannot be changed. The primary purpose of a Spirit's rank is to calculate its {{h|stats}}, with higher ranks producing greater stats.
 
In addition, the rank of a Spirit determines how many [[Treats]] it likes and dislikes. The specific Treats that the spirit likes and dislikes are chosen randomly, with the exception of the [[Royal Cake]], which is liked by all Spirits and is not counted against the number of liked Treats produced by the rank.
 
{|border=1 cellpadding=2 cellspacing=0 style="width:25%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:40%"|Rank
!colspan="3" style="width:60%"|Number of Treats
|-style="{{style|ddd|b}}"
!style="width:20%"|Like
!style="width:20%"|Normal
!style="width:20%"|Dislike
|-
|[[File:Spirit Rank Icon S KH3D.png|x40px]]||2||2||—
|-
|[[File:Spirit Rank Icon A KH3D.png|x40px]] [[File:Spirit Rank Icon B KH3D.png|x40px]]||1||3||—
|-
|[[File:Spirit Rank Icon C KH3D.png|x40px]] [[File:Spirit Rank Icon D KH3D.png|x40px]]||1||2||1
|-
|[[File:Spirit Rank Icon E KH3D.png|x40px]]||—||3||1
|-
|[[File:Spirit Rank Icon F KH3D.png|x40px]]||—||2||2
|}
 
==Stats==
The [[stats]] of a Spirit are determined by a formula based on the type of Spirit, its rank, its level, and the current Forecast. The stats that depend on this formula are maximum HP, Strength, Magic, and Defense. The formula is as follows:
<center><big><code>Stat = base value × (rank correction + random value) × level correction ÷ 10</code></big></center>
 
Where:
* '''Base value''' is the stat given by the Spirit's breed.
*'''Rank correction''' is given by the following table:
:{|border=1 cellpadding=2 cellspacing=0 style="width:25%; text-align:center"
|-
!style="{{style|ddd|a}}; width:16%"|Rank||style="width:12%"|[[File:Spirit Rank Icon S KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon A KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon B KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon C KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon D KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon E KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon F KH3D.png|x20px]]
|-
!style="{{style|ddd|a}}"|Value||1.18||1.12||1.06||1.00||0.94||0.88||0.82
|}
*'''Random Value''' is a random number within the range <code>[(rank correction – 1.1) ÷ 10, (rank correction – 0.9) ÷ 10]</code>
*'''Level correction''' is equal to <code>10 + Spirit's level</code> if the level is 50 or lower and <code>35 + (Spirit's level ÷ 2)</code> if the level is 51 or greater.
 
An additional bonus is applied based on the current Forecast:
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:25%"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:40%"|Forecast
!colspan="4"|Bonus
|-style="{{style|ddd|b}}"
!style="width:30%"|Maximum HP
!style="width:30%"|Other stats
|-
|'''Ordinary Day'''||+0–3||—
|-
|'''HP Showers'''||+5–10||—
|-
|'''Munnystorm'''||+0–3||—
|-
|'''Treasure Front'''||+0–3||Attack +0–1
|-
|'''Bargain Flurry'''||+0–3||Defense +0–1
|-
|'''Overcast'''||+0–3||Magic +1–2
|-
|'''Risky Winds'''||+0–3||—
|}
 
There is also a maximum value for each stat, which cannot be exceeded even if all stat bonuses from Forecasts, Treats, and Spirit creation would be greater than the value. The maximum value for elemental resistance is given by the following formula: <code>50 + (base value ÷ 2)</code>, rounding down to the nearest percent. The maximum value for HP, Strength, Magic, and Defense is calculated with the same formula as the current HP, Strength, Magic, and Defense values, except substituting the rank correction values for a new set of maximum rank correction values:
{|border=1 cellpadding=2 cellspacing=0 style="width:25%; text-align:center"
|-
!style="{{style|ddd|a}}; width:16%"|Rank||style="width:12%"|[[File:Spirit Rank Icon S KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon A KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon B KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon C KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon D KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon E KH3D.png|x20px]]||style="width:12%"|[[File:Spirit Rank Icon F KH3D.png|x20px]]
|-
!style="{{style|ddd|a}}"|Value||1.28||1.26||1.24||1.22||1.20||1.18||1.16
|}
 
==Creating Spirits==
New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'' has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit.
 
Certain Spirits can be unlocked by scanning [[AR Card]]s. This is the only way to obtain the [[Kab Kannon]], [[R & R Seal]], and [[Frootz Cat]] in the Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'', and as such, these Spirits do not count towards the percentage of Spirits obtained in the [[Report]]. In the international release and in ''Kingdom Hearts Dream Drop Distance HD'', all Spirits are obtainable through in-game methods.
 
===Dream Pieces and Recipes===
Spirits are created through a special form of [[synthesis]] that uses [[Dream Piece]]s as [[synthesis materials]]. Each Spirit can be created through multiple different combinations of Dream Pieces, one of which is given by the corresponding [[Recipe#Kingdom Hearts 3D: Dream Drop Distance|Recipe]]. The Recipe is not required to create the Spirit. The base starting rank of the Spirit is determined by the specific combination of Dream Pieces used; the highest ranks are never given by the Recipe.
 
Certain combinations of Dream Pieces can create multiple different Spirit types. When selecting the Dream Pieces in the menu, the odds of creating each Spirit are shown. During a Risky Winds [[Forecast]], the Spirit that usually has lower odds is 50% more likely to be created, and the ordinary spirit is 50% less likely to be created. The combination of Dream Pieces provided by a Spirit's Recipe always has a 100% of creating the intended Spirit.
 
The initial level and rank of a Spirit can be increased by using additional Dream Pieces in the creation process. The total number of materials used decides the bonus to the starting level, while the amount of each type of Dream Piece decides the bonus to the rank. The lesser of the two rank increases caused by specific Dream Pieces will be applied to the Spirit. Spirits created during a Risky Winds [[Forecast]] will be an additional rank higher.
{|width="75%" class="responsive-col"
|valign="top" width="40%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
|-style="{{style|ddd|a}}"
!style="width:55%"|Total Dream Pieces
!style="width:45%"|Level
|-
|1–3||+1
|-
|4–6||+2
|-
|7–9||+3
|-
|10–12||+4
|-
|13–15||+5
|-
|16–18||+6
|-
|19–21||+7
|-
|22–24||+8
|-
|25–27||+9
|-
|28–30||+10
|-
|31–33||+11
|-
|34–36||+12
|-
|37–39||+13
|-
|40–42||+14
|-
|43–45||+15
|-
|46–48||+16
|-
|49–51||+17
|-
|52–54||+18
|-
|55–57||+19
|-
|58+||+20
|}
|valign="top" width="100%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:80%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:30%"|Dream Pieces Required
!colspan="4" style="width:70%"|Dream Pieces Needed for Rank Boost
|-style="{{style|ddd|b}}"
!Rank +1
!Rank +2
!Rank +3
!Rank +4
|-
|1||—||2||3–4||5+
|-
|2||3||4–5||6–9||10+
|-
|3||5||6–8||9–14||15+
|-
|4||6–7||8–11||12–19||20+
|-
|5||8–9||10–14||15–24||25+
|-
|6||9–11||12–17||18–29||30+
|-
|7||11–13||14–20||21–34||35+
|-
|8||12–15||16–23||24–39||40+
|-
|9||14–17||18–26||27–44||45+
|-
|10||15–19||20–29||30–49||50+
|-
|11||17–21||22–32||33–54||55+
|-
|12||18–23||24–35||36–59||60+
|-
|16||24–31||32–47||48–79||80+
|}
|}
|}
|}


===Deck Command bonuses===
===Deck Command bonuses===
A {{c|Deck Command|ddd}} can be used when creating a Spirit to give it a bonus to its initial stats. Attaching a command to a Spirit recipe scarifies the command. The bonus conferred to the Spirit depends on the command; movement and defense commands may only be attached if the player has at least two of them in their inventory.
A {{c|Deck Command|ddd}} can be used when creating a Spirit to give it a bonus to its initial stats. Attaching a command to a Spirit recipe scarifies the command. The bonus conferred to the Spirit depends on the command; valid movement commands and defense commands may only be attached is the player has at least two of them in their inventory.
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|}


===Initial Level===
===Level===
The starting level of a new Spirit is determined by the average level of Sora and Riku, rounded up. The level can be further increased by [[#Dream Pieces and Recipes|adding Dream Pieces]] when creating the Spirit.
{{sec-stub}}
 
<code> Table: Spirit's base level depends on the average level of Sora and Riku</code>
{|border=1 cellpadding=2 cellspacing=0 style="width:50%; text-align:center"
|-style="{{style|ddd|a}}"
!style="width:16%"|Average character level
!style="width:16%"|Spirit starting level
|rowspan="16" style="{{style|ddd|a}}; width:0.5%"|
!style="width:16%"|Average character level
!style="width:16%"|Spirit starting level
|rowspan="16" style="{{style|ddd|a}}; width:0.5%"|
!style="width:16%"|Average character level
!style="width:16%"|Spirit starting level
|-
|1||1||18—19||16||43—45||31
|-
|2||2||20||27||46–47||32
|-
|3||3||21–22||18||48–49||33
|-
|4||4||23||19||50–52||34
|-
|5||5||24–25||20||53–55||35
|-
|6||6||26||21||56–57||36
|-
|7||7||27–28||22||58–60||37
|-
|8–9||8||29||23||61–64||38
|-
|10||9||30–01||24||65–67||39
|-
|11||10||32–33||25||68–71||40
|-
|12||11||34–35||26||72–76||41
|-
|13||12||36||27||77–81||42
|-
|14–15||13||37–38||28||82–87||43
|-
|16||14||39–40||29||88–94||44
|-
|17||15||41–42||30||95–99||45
|}


===Initial Disposition===
===Disposition===
Spirits are assigned one of four {{h|disposition}}s when created. The odds of creating a Spirit with each disposition is dependent on the current Forecast.
{{sec-stub}}
<code> Table: Initial disposition based on Forecast</code>


{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:25%"
===Treats===
|-style="{{style|ddd|a}}"
{{sec-stub}}
!rowspan="2" style="width:40%"|Forecast
<code> Table: Likes and dislikes of sweets, based on rank and random chance (Royal Cake is special)</code>
!colspan="4"|Disposition
|-
!style="width:7%; height:10px; background:#8A2EB2"|I
!style="width:7%; background:#FFFF00"|II
!style="width:7%; background:#00CED1"|III
!style="width:7%; background:#00FF00"|IV
|-
|'''Ordinary Day'''||30%||35%||35%||—
|-
|'''HP Showers'''||—||20%||70%||10%
|-
|'''Munnystorm'''||20%||70%||—||10%
|-
|'''Treasure Front'''||40%||—||40%||20%
|-
|'''Bargain Flurry'''||40%||40%||—||20%
|-
|'''Overcast'''||—||30%||30%||40%
|-
|'''Risky Winds'''||70%||—||20%||10%
|}


==See also==
==See also==
*[[Dream Eater]]
*[[Link System]]
*[[Link System]]
*[[Party member#Kingdom Hearts 3D: Dream Drop Distance]]
*[[Party member#Kingdom Hearts 3D: Dream Drop Distance]]


{{DDD}}
{{Mechanics}}
 
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]

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