Editing Spellican
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|DDDBSigni=x0 | |DDDBSigni=x0 | ||
|DDDBSpois=x0 | |DDDBSpois=x0 | ||
|DDDBSmagn=x1.0 | |DDDBSmagn=x1.0 | ||
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|DDDBSzero=x1.0 | |DDDBSzero=x1.0<ref>Not affected by Zero Graviza.</ref> | ||
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The Dream Eater's name is a portmanteau of "spell" and "{{w|pelican}}". | The Dream Eater's name is a portmanteau of "spell" and "{{w|pelican}}". | ||
{{sec-stub}} | |||
==Strategy== | ==Strategy== | ||
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful in order to prevent it from getting away, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the [[Balloon]] family of spells is extraordinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack. When Spellican's | The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful in order to prevent it from getting away, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the [[Balloon]] family of spells is extraordinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack. When Spellican's reaction durability value reaches 0, he will flinch after every attack for 6.7 seconds. | ||
The battle begins with Sora chasing the Spellican by sliding on a road of light. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora simply needs to pass through Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, to deal heavy damage to Spellican. | The battle begins with Sora chasing the Spellican by sliding on a road of light. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora simply needs to pass through Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, to deal heavy damage to Spellican. | ||
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The Spellican frequently warps around the area and attacks by firing shooting stars that home in on Sora, which can be easily avoided with Dodge Roll, or transforming its staff into a lengthy blade of light that it will swing wildly, which can be blocked. Spellican will always try to teleport or ride its magic broom right after doing an attack, so it's important to use either Collision Magnet or Zero Graviga just after evading his attacks. Those commands, if well timed, can also interrupt Spellican's attacks. Collision Magnet can be used to draw Spellican near Sora, which will then launch him away. After this attack, Spellican will remain on the ground, open for combos and Sonic Blade. It's also possible to use Zero Graviga on him on this state, and if well timed, right after finishing a combo. Then, he will stay floating on the air, open for more combos. | The Spellican frequently warps around the area and attacks by firing shooting stars that home in on Sora, which can be easily avoided with Dodge Roll, or transforming its staff into a lengthy blade of light that it will swing wildly, which can be blocked. Spellican will always try to teleport or ride its magic broom right after doing an attack, so it's important to use either Collision Magnet or Zero Graviga just after evading his attacks. Those commands, if well timed, can also interrupt Spellican's attacks. Collision Magnet can be used to draw Spellican near Sora, which will then launch him away. After this attack, Spellican will remain on the ground, open for combos and Sonic Blade. It's also possible to use Zero Graviga on him on this state, and if well timed, right after finishing a combo. Then, he will stay floating on the air, open for more combos. | ||
Once the Nightmare has lost most of its health, it will begin summoning meteors after darkening the sky. On occasion, the Spellican will | Once the Nightmare has lost most of its health, it will begin summoning meteors after darkening the sky. On occasion, the Spellican will sweep purple dust balls, which turn into purple lightning-slinging magic brooms. Even if Sora doesn't destroy all of them, Spellican will reappear after some time. Zero Graviga is useful not only against the boss but against the brooms, preventing them from attacking while dealing additional damage, if the player plans to defeat them. | ||
After enough time passes, or after taking enough damage, the Spellican will take Sora with it back to the celestial road, where he will need to chase it down again in order to continue the battle. Although, Spellican can be finished before this happens. | After enough time passes, or after taking enough damage, the Spellican will take Sora with it back to the celestial road, where he will need to chase it down again in order to continue the battle. Although, Spellican can be finished before this happens. | ||
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{{atk|{{nihongo|'''Starlight'''|スターライト|<br>Sutāraito}}|{{AT|mag}} Light|—|0.25 x6|△|Makes 6 star-shaped bullets appear from its staff, and fires them.|Only used during regular combat.}} | {{atk|{{nihongo|'''Starlight'''|スターライト|<br>Sutāraito}}|{{AT|mag}} Light|—|0.25 x6|△|Makes 6 star-shaped bullets appear from its staff, and fires them.|Only used during regular combat.}} | ||
{{atk|{{nihongo|'''Meteor Shower'''|メテオシャワー|<br>Meteo Shawā}}|{{AT|mag}} Physical|Ignite (100%/3s)|1.0 per hit|△|While chanting a spell, repeatedly drop 3 meteorites around the opponent.|Only used during regular combat. Used after Spellican moves to a rock that is high in the air, and can get interrupted with a single strike.}} | {{atk|{{nihongo|'''Meteor Shower'''|メテオシャワー|<br>Meteo Shawā}}|{{AT|mag}} Physical|Ignite (100%/3s)|1.0 per hit|△|While chanting a spell, repeatedly drop 3 meteorites around the opponent.|Only used during regular combat. Used after Spellican moves to a rock that is high in the air, and can get interrupted with a single strike.}} | ||
{{atk-c | {{atk-c}} | ||
;Puppet-brooms | ;Puppet-brooms | ||
Spellican shoots purple orbs which turn into Puppet-brooms. | |||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}}|{{AT|mag}} Thunder|—|1.0|△|Makes lightning drop at the opponent's location.}} | {{atk|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}}|{{AT|mag}} Thunder|—|1.0|△|Makes lightning drop at the opponent's location.}} | ||
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{{DreamEaterDirectory}} | {{DreamEaterDirectory}} |