Editing Spellican

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 36: Line 36:
  |DDDBSigni=x0
  |DDDBSigni=x0
  |DDDBSpois=x0
  |DDDBSpois=x0
  |DDDBSmagn=x1.0<ref>Not affected by Zero Graviza or Magnet Spiral.</ref>
  |DDDBSmagn=x1.0
  |DDDBSstun=x0
  |DDDBSstun=x0
  |DDDBSsleep=x0
  |DDDBSsleep=x0
Line 42: Line 42:
  |DDDBSblind=x0
  |DDDBSblind=x0
  |DDDBSbind=x0
  |DDDBSbind=x0
  |DDDBSzero=x1.0
  |DDDBSzero=x1.0<ref>Not affected by Zero Graviza.</ref>
  |DDDBSzant=x0
  |DDDBSzant=x0
  |DDDBSmini=x0
  |DDDBSmini=x0
Line 120: Line 120:


The Dream Eater's name is a portmanteau of "spell" and "{{w|pelican}}".
The Dream Eater's name is a portmanteau of "spell" and "{{w|pelican}}".
{{sec-stub}}


==Strategy==
==Strategy==
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful in order to prevent it from getting away, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the [[Balloon]] family of spells is extraordinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack. When Spellican's Reaction Endurance value reaches 0, he will flinch after every attack for 6.7 seconds.
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful in order to prevent it from getting away, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the [[Balloon]] family of spells is extraordinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack. When Spellican's reaction durability value reaches 0, he will flinch after every attack for 6.7 seconds.


The battle begins with Sora chasing the Spellican by sliding on a road of light. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora simply needs to pass through Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, to deal heavy damage to Spellican.
The battle begins with Sora chasing the Spellican by sliding on a road of light. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora simply needs to pass through Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, to deal heavy damage to Spellican.
Line 130: Line 131:
The Spellican frequently warps around the area and attacks by firing shooting stars that home in on Sora, which can be easily avoided with Dodge Roll, or transforming its staff into a lengthy blade of light that it will swing wildly, which can be blocked. Spellican will always try to teleport or ride its magic broom right after doing an attack, so it's important to use either Collision Magnet or Zero Graviga just after evading his attacks. Those commands, if well timed, can also interrupt Spellican's attacks. Collision Magnet can be used to draw Spellican near Sora, which will then launch him away. After this attack, Spellican will remain on the ground, open for combos and Sonic Blade. It's also possible to use Zero Graviga on him on this state,  and if well timed, right after finishing a combo. Then, he will stay floating on the air, open for more combos.  
The Spellican frequently warps around the area and attacks by firing shooting stars that home in on Sora, which can be easily avoided with Dodge Roll, or transforming its staff into a lengthy blade of light that it will swing wildly, which can be blocked. Spellican will always try to teleport or ride its magic broom right after doing an attack, so it's important to use either Collision Magnet or Zero Graviga just after evading his attacks. Those commands, if well timed, can also interrupt Spellican's attacks. Collision Magnet can be used to draw Spellican near Sora, which will then launch him away. After this attack, Spellican will remain on the ground, open for combos and Sonic Blade. It's also possible to use Zero Graviga on him on this state,  and if well timed, right after finishing a combo. Then, he will stay floating on the air, open for more combos.  


Once the Nightmare has lost most of its health, it will begin summoning meteors after darkening the sky. On occasion, the Spellican will shoot purple orbs, which turn into puppet-brooms, and disappears for a little while. Even if Sora doesn't destroy all of them, Spellican will reappear after some time. Zero Graviga is useful not only against the boss but against the puppet-brooms as well, preventing them from attacking while dealing additional damage, if the player plans to defeat them.
Once the Nightmare has lost most of its health, it will begin summoning meteors after darkening the sky. On occasion, the Spellican will sweep purple dust balls, which turn into purple lightning-slinging magic brooms. Even if Sora doesn't destroy all of them, Spellican will reappear after some time. Zero Graviga is useful not only against the boss but against the brooms, preventing them from attacking while dealing additional damage, if the player plans to defeat them.


After enough time passes, or after taking enough damage, the Spellican will take Sora with it back to the celestial road, where he will need to chase it down again in order to continue the battle. Although, Spellican can be finished before this happens.
After enough time passes, or after taking enough damage, the Spellican will take Sora with it back to the celestial road, where he will need to chase it down again in order to continue the battle. Although, Spellican can be finished before this happens.


On the Secret Portal rematch, Spellican has much more HP and is more powerful. The brooms he can summon also have more HP, and their constant lightning attacks are very dangerous with their added power. So, Sora must buy the highest [[Attack Gain]] and [[Drop Decelerator]] and put Spirits in the party that has Attack Haste, [[Magic Haste]], [[Light Screen]] and [[Attack Boost]] before the battle, in order to provide a proper attack and defense, as well as making sure to install at least one Collision Magnet, Zero Graviga, Sonic Blade, [[Ars Arcanum]], and [[Curaga]]. Proper use of the spell can make the fight much more managable.
On the Secret Portal rematch, Spellican has much more HP and is more powerful. The brooms he can summon also have more HP, and their constant lightning attacks are very dangerous with their added power. So, Sora must buy the highest [[Attack Gain]] and [[Drop Decelerator]] and put Spirits in the party that has Attack Haste, [[Magic Haste]], [[Light Screen]] and [[Attack Boost]] before the battle, in order to provide a proper attack and defense, as well as making sure to install at least one Collision Magnet, Zero Graviga, Sonic Blade, [[Ars Arcanum]], and [[Curaga]]. Proper use of the spell can make the fight much more managable.
;Spellican
{{atk-o|ddd}}
{{atk-o|ddd}}
{{atk|{{nihongo|'''Crystal Comet'''|水晶コメット|<br>Suishō Kometto}}|{{AT|mag}} Physical|—|0.3 x5|X|Fires 5 crystal bullets.|Only used during the Rail Slide segment.}}
{{atk|{{nihongo|'''Crystal Comet'''|水晶コメット|<br>Suishō Kometto}}|{{AT|mag}} Physical|—|0.3 x5|X|Fires 5 crystal bullets.|Only used during the Rail Slide segment.}}
Line 141: Line 141:
{{atk|{{nihongo|'''Cosmo Sword'''|コスモソード|<br>Kosumo Sōdo}}|{{AT|mag}} Light|—|1.25|◯|Swings a huge sword-shaped staff around.|Only used during regular combat. Can only hit once.}}
{{atk|{{nihongo|'''Cosmo Sword'''|コスモソード|<br>Kosumo Sōdo}}|{{AT|mag}} Light|—|1.25|◯|Swings a huge sword-shaped staff around.|Only used during regular combat. Can only hit once.}}
{{atk|{{nihongo|'''Starlight'''|スターライト|<br>Sutāraito}}|{{AT|mag}} Light|—|0.25 x6|△|Makes 6 star-shaped bullets appear from its staff, and fires them.|Only used during regular combat.}}
{{atk|{{nihongo|'''Starlight'''|スターライト|<br>Sutāraito}}|{{AT|mag}} Light|—|0.25 x6|△|Makes 6 star-shaped bullets appear from its staff, and fires them.|Only used during regular combat.}}
{{atk|{{nihongo|'''Meteor Shower'''|メテオシャワー|<br>Meteo Shawā}}|{{AT|mag}} Physical|Ignite (100%/3s)|1.0 per hit|△|While chanting a spell, repeatedly drop 3 meteorites around the opponent.|Only used during regular combat. Used after Spellican moves to a rock that is high in the air, and can get interrupted with a single strike.}}
{{atk|{{nihongo|'''Meteor Shower'''|メテオシャワー|<br>Meteo Shawā}}|{{AT|mag}} Physical|Ignite (100%/3s)|1.0 per hit|△|While chanting a spell, repeatedly drop 3 meteorites around the opponent.|Only used during regular combat. Spellican moves to a rock that is high in the air, and can get interrupted with a single strike.}}
{{atk-c|note=During normal combat, Spellican may scatter pink orbs that turn into Puppet-brooms and disappear after having summoned enough.}}
{{atk-c}}
;Puppet-brooms
;Puppet-brooms
{{atk-o|ddd}}
{{atk-o|ddd}}
Line 154: Line 154:
| {{#widget:YouTube|id=uQd_4Rxv66I|width=320|height=240}}
| {{#widget:YouTube|id=uQd_4Rxv66I|width=320|height=240}}
|}
|}
==Notes and references==
{{reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)